
Black Sheep" is a 2D story-driven adventure game, you will play a high school student who explores the flooded school ruins, trace the shadow of the past, and unveil the evil those buried in the bottom of the river to see the light of day.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有一段在黑暗中行走的場景 我往左走了好久都沒有東西,也分不清是遊戲設計還是我真的走錯方向了 直到我嘗試性的往右走了幾步... 按理來說當時看到xx往左走了也應該向左追吧 之後還遇到了黑屏的bug,還好有自動存檔...
Black Sheep is a 2D psychological adventure game developed by 完蛋了的国王 and published by Gamirror Games that leans heavily into atmosphere, symbolism, and fragmented storytelling rather than traditional horror spectacle or action-driven gameplay. Set within the haunting remains of a partially flooded school campus, the game invites players into a slow-burning mystery shaped by memory, guilt, and the quiet terror of unresolved past events. It is a deliberately restrained experience that prioritizes mood and interpretation over clarity, asking players to engage thoughtfully with its world rather than simply react to it. The narrative unfolds through implication rather than exposition. You assume the role of a student returning to a school that has long since been abandoned, where corridors are submerged, classrooms lie in decay, and the echoes of past tragedies linger beneath the surface. The title “Black Sheep” functions both literally and metaphorically, referencing a figure ostracized within the school’s social structure while also reflecting broader themes of alienation and blame. Rather than presenting a linear plot, the game scatters fragments of story across notes, environmental details, and surreal encounters, encouraging players to piece together what happened through observation and inference. Exploration forms the backbone of the experience. The school is designed as a series of interconnected spaces that gradually open as new areas are unlocked and previously inaccessible paths become reachable. Movement is deliberately paced, reinforcing a sense of vulnerability and isolation. Waterlogged hallways, dimly lit classrooms, and submerged stairwells all contribute to a feeling that the environment itself is hostile, even before any overt threats appear. The world feels abandoned yet watchful, as though it is holding onto secrets it is reluctant to release. Puzzle-solving is woven naturally into exploration, often requiring players to interpret visual cues, symbolic imagery, or textual hints rather than relying on overt instructions. Some puzzles are straightforward, while others demand patience and careful reading of the environment, occasionally asking players to revisit earlier areas with new understanding. This design reinforces the game’s introspective tone but can also feel uneven, as puzzle difficulty and clarity fluctuate. Players who enjoy deciphering abstract logic and thematic riddles will likely find satisfaction here, while those preferring tightly structured puzzle design may encounter moments of frustration. Threats and monsters appear sparingly, and when they do, they feel more symbolic than purely mechanical. Encounters are less about combat and more about evasion, tension, and emotional resonance. These entities often seem tied to specific memories or narrative themes, blurring the line between physical danger and psychological manifestation. Rather than relying on jump scares, the game builds unease through anticipation, sound design, and the unsettling realization that the environment itself is shaped by trauma. Visually, Black Sheep employs a subdued 2D art style that emphasizes mood over detail. Muted color palettes, heavy shadows, and water effects create a consistent sense of decay and melancholy. While the visuals are not technically elaborate, they are purposeful, supporting the game’s themes without distracting from them. Animation is minimal, but this restraint contributes to the overall stillness and tension of the setting. The presentation may feel modest compared to more polished indie horror titles, yet it remains cohesive and thematically aligned. Sound design plays a critical role in sustaining immersion. Ambient audio, distant echoes, and subtle environmental noises fill the silence, reinforcing the feeling that the school is never entirely at rest. Music is used sparingly, allowing quiet moments to linger and discomfort to grow naturally. When audio cues do appear, they often signal emotional shifts rather than immediate danger, underscoring the game’s psychological focus rather than pushing players toward reflexive responses. One of the most divisive aspects of Black Sheep is its narrative opacity. The story resists clear answers, often leaving interpretation in the hands of the player. For some, this ambiguity is a strength, encouraging reflection and discussion long after the game ends. For others, the lack of explicit resolution or clearly defined plot beats can feel unsatisfying, especially when combined with the game’s slow pacing. The experience demands attentiveness and emotional engagement, and it offers little guidance to those unwilling to meet it on its own terms. Taken as a whole, Black Sheep is a quiet, unsettling psychological adventure that values atmosphere, symbolism, and introspection over mechanical complexity or conventional horror thrills. Its flooded school setting and fragmented narrative create a distinctive sense of place, and its willingness to leave questions unanswered gives it a lingering emotional weight. While its pacing, puzzle consistency, and presentation may not appeal to all players, it offers a thoughtful and memorable journey for those drawn to slow, story-driven experiences that explore discomfort, isolation, and the darker corners of memory. Rating: 5/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
太棒了
他们不像白羊,更像是豺狼,看见人类尸体便一起扑了上去。这群豺狼不爱吃新鲜肉,专门盯着腐烂的伤口处啃食。对于这个种族,我们人类要抱有宽容之心,毕竟他们可以帮我们处理那些有害的,毫无营养的尸体。但同时,在必要时刻也要及时驱赶他们,因为他们是分辨不了肉类的质量的。
又臭~又長~又折磨 十幾個小時的折磨
文案不太行,美术和音乐填补了这一点。
非常好玩
总体不错,制作和美工很赞,剧情有点拉太长了,我看的攻略打的真结局没有力气去打其他结局了
8.7个小时玩完了四章节 看剧情和解析有一定的疲惫,,不过理一理是可以看明白的目前来说 可能因为是第一部作品吧 故事的叙事流畅度有待提升 作为一个剧情向解密的游戏 要保证的是所有玩家都能了解和明白整个缘由
好玩
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.1K | 115 | 78% | $8.99 | |
| $275.4K | 2K | 91% | $7.99 | |
| $64.5K | 369 | 81% | $9.99 | |
| $37.1K | 256 | 89% | $9.99 | |
| $12.1K | 477 | 68% | $1.99 | |
| $5.1K | 48 | 81% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $117.5K | 4.1K | 91% | $1.99 | |
| $117.5K | 521 | 99% | $9.99 | |
| $117.4K | 201 | 76% | $17.99 | |
| $117.4K | 294 | 89% | $19.99 | |
| $117.4K | 582 | 86% | $5.59 | |
| $117.4K | 606 | 99% | $7.99 |