
Black Myth: Wukong is an action RPG rooted in Chinese mythology. You shall set out as the Destined One to venture into the challenges and marvels ahead, to uncover the obscured truth beneath the veil of a glorious legend from the past.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 1.2Mreviews | 96% | — | $811.6M |
| $41.99−30% | 216.2Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3384 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game,finished it on PS5 two times now I'm doing it on PC aswell.
Disclaimer: This is not a strict "not recommended" review. Literacy is required. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Black Myth Wukong is a visually stunning epilogue to the 16th century Chinese epic titled A Journey to the West. If you aren't already, it would certainly benefit you to familiarize yourself with it in order to understand the context here. The narrative will not hold your hand, and for that reason, it respects a player's maturity. The story pacing will feel appropriately disorienting; each chapter acts as a disjointed reflection on one of Sun Wukong's past crimes. The bosses you'll fight are typically his old friends, rivals, and even victims of the original Monkey King who have somehow claimed his shattered relics in order to gain power. It is important to understand that, much like other modern action RPG titles, you'll have to piece the lore together through in-game text logs. For enthusiasts of the genre, this is unlikely to be an issue. To be clear, I am not a fan of Steam's binary review format, but prospective buyers should be aware before purchasing a game at a $60+ price tag. During marketing, Game Science explicitly denied that this project would be souls-like. Instead, they stated it would be more akin to the modern God of War games. Relying on a narrow, technical definition of the genre allowed them to misrepresent the difficulty of the gameplay mechanics. You will not lose currency upon death, and you can respec for free. On the flip side, there are no accessibility settings or even a difficulty slider. Utilizing bonfires will heal you but also respawn area enemies. And probably most importantly, the core gameplay involves boss-centric friction, meaning you'll be spending a great deal of time learning fight-specific mechanics through trial and error (aka perpetual death lol). If any of this sounds appealing to you, you're going to love this. At bare minimum, Black Myth Wukong is a graphical paradise, despite being limited by invisible walls. Enemy designs are visually interesting. Combat is frustrating for the casual gamer but perhaps less challenging for souls-like veterans. As for performance, despite the issues at launch, patches have made the game incredibly stable. I just feel a more honest marketing campaign would have respected everyone's time.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $935.2M | 1.2M | 93% | $59.99 | |
| $616.3M | 1.2M | 76% | $39.99 | |
| $469.4M | 440K | 94% | $59.99 | |
| $459.2M | 369K | 64% | $69.99 | |
| $454.8M | 379.3K | 86% | $59.99 | |
| $434.2M | 401.1K | 87% | $44.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $135.5M | 184.9K | 96% | $49.99 | |
| $51.6M | 50.3K | 89% | $59.99 | |
| $194K | 223 | 47% | $34.99 | |
| $1.4K | 10 | 80% | $6.99 | |
| — | 0 | — | — |
Every market we collect.
Latest in each market: best RU #14, worst DE #92 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 62.14/day in the week to Aug 12 → 217.71/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
Reviews, worldwide (the counter carries no country): 55/day in the week to Aug 11 → 208.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese, Italian +3 more
| $59.99 |
| 2.7Kratings |
| 88% |
| — |
| not modelled |
| $59.99 | — | 97% | #98 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏体验和屎一样,就在这圈钱呗
Looks good but gets boring and the invisible walls are super annoying I also got stuck on this one rat boss and still haven’t beaten it. So skill issues on my part It just feels heavy and the graphics look good but feel like just the same as any other AAA game. I wish I liked this game but I can’t
monkey yes
为中国人自己的3A大作感动落泪,一个80后老玩家。
Black Myth: Wukong is honestly a pretty good game. The combat is engaging and fun, and it feels really satisfying once you get used to it. It’s definitely the highlight of the game for me. The side characters are also done very well, each feeling unique and fitting into the world nicely. Visually, the world is absolutely beautiful. Everything is presented in a very striking and interesting way, and it really helps sell the mythological atmosphere. The only negative I can say — and this might just be me — is the Wukong stance system. Needing to complete the game multiple times to fully use it doesn’t really feel great for a first playthrough. Overall, still a really solid and enjoyable experience, especially for fans of action combat games.
糟糕的光影,战斗缝合的游戏太多,社区环境烂完了
Grande
好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.