
Black Myth: Wukong is an action RPG rooted in Chinese mythology. You shall set out as the Destined One to venture into the challenges and marvels ahead, to uncover the obscured truth beneath the veil of a glorious legend from the past.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 1.2Mreviews | 96% | — | $811.6M |
| $41.99−30% | 216.2Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3384 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Should have won the game awards, amazing game
Everything in this game is top notch. The gameplay, story, voice acting (Chinese), designs, and soundtracks are all extremely well done. You can tell that the game was made with passion.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Latest in each market: best RU #14, worst DE #92 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 62.14/day in the week to Aug 12 → 217.71/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
Reviews, worldwide (the counter carries no country): 55/day in the week to Aug 11 → 208.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese, Italian +3 more
| $59.99 |
| 2.7Kratings |
| 88% |
| — |
| not modelled |
| $59.99 | — | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is a 8.3/10. The gameplay features some nice variety of abilities and souls-like aspects like dodges, which make it really fun. Downsides are replayability and that there are so many missables and that there are alot of RNG items, which just suck to grind in a game like this. Otherwhise the game is fun, nice difficulty. It has great graphics and the boss fights are sick. It's different than the other souls-likes, with the mythology focus and that you're literally a monkey and I just love that. Finally some variety in this genre. Worth the money.
this game is so good. better than souls. combat has unique mechanics and its engaging. the story is also very interesting
操作手感一坨狗屎,翻滚没无敌,起身有硬直没保护,轻棍耗耐力是哪个脑瘫设计的?弱智玩意想学看破斩弄个劈棍,结果劈棍需要垫刀但是轻棍垫刀前摇大天天被打断,以及最尊重预输入的傻逼游戏
재미있어. 어려운데 하다보면 진행되고, 이게 첫작품이라니.. 대댄하다
野狗游戏,完美级的boss设计,花果山简直是吃过最臭的几坨之一。
Terrible optimization. Can't maintain a stable 60 FPS, and suffers from frequent FPS drops. FSR 4 (or any other upscaler) is a must if you don't want sub-30 FPS.
6
good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $135.5M | 184.9K | 96% | $49.99 | |
| $51.6M | 50.3K | 89% | $59.99 | |
| $194K | 223 | 47% | $34.99 | |
| $1.4K | 10 | 80% | $6.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $935.2M | 1.2M | 93% | $59.99 | |
| $616.3M | 1.2M | 76% | $39.99 | |
| $484.1M | 377.1K | 90% | $49.99 | |
| $459.2M | 368.9K | 64% | $69.99 | |
| $434.2M | 401.1K | 87% | $44.99 | |
| $426.9M | 943.7K | 97% | $19.99 |