
Relive Half-Life.
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About
Black Mesa is the fan-made reimagining of Valve Software’s Half-Life.
Update 1.5 brings together all the improvements to graphics and gameplay across 15 years of development to create the final version of Black Mesa. There has never been a better time to pick up the crowbar and play!
You are Gordon Freeman, a theoretical physicist at the Black Mesa Research Facility. When a routine experiment goes horribly wrong, you must fight your way through an interdimensional alien invasion, and a bloodthirsty military clean-up crew in order to save the science team… and the world!
A completely reimagined and refined single player campaign, including all new and expanded Xen levels
19 chapters of fighting through top-secret labs, running atop harsh desert landscapes, sneaking into abandoned railways, and leaping across dimensions
Mind-Blowing graphics and effects, never before seen on the Source Engine
Face off against an army of classic enemies, updated with new features and engaging AI
Wield an arsenal of military hardware, scientific prototypes, and the iconic crowbar through incredibly detailed environments
The all-new soundtrack and voice acting create a more immersive experience than ever before
50 Fun and challenging achievements
Frag your friends across 10 iconic maps from the Half-Life universe, including:
Bounce
Gasworks
Stalkyard
Undertow
Crossfire
Create your own mods, models, and maps with the Black Mesa Source SDK, then share it with the community on the Steam Workshop.
Collect the full set of trading cards, backgrounds, emoticons, and achievements! Featuring Steam Cloud, Steam Workshop, closed captions in multiple languages and full controller support.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 2004 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Earth levels were ok but Xen just sucked, also this game is horrifically unoptimized, some scenes/cut-scenes or parts of a level were running at 5FPS for me, despite down grading my video settings to "potato" To elaborate further on the Xen levels, while I don't think HL1's Xen levels were great, in my opinion they were far better than the experience BM offered, I really didn't like having to do this repetitive cycle of either parkour, plug puzzles or whatever with just a few fights sprinkled in, and I also don't like how near the end I was effectively forced to only use one gun (the Gluon Gun). The Gonarch boss is just not good either, I really hated that this was how this fight went: Start Boss Fight -> Fight for a bit -> Gonarch runs away and you chase him into a cave -> spend like probably 30 minutes traversing the cave NOT fighting Gonarch (but he occasionally damages you as you are traversing) -> encounter Gonarch directly, set him on fire, he RUNS again and you need to traverse the cave still -> FINALLY fight him directly and kill him. The boss fight really did not need to be dragged out for this long, and don't even get me started on traversing the factory, where its effectively trying to be like HL2's citadel level, but unnecessarily drawn out and annoying to traverse. The Nihilanth boss fight was ok, aside from performance issues after killing him or when even fighting him during his final phase (that phase was literally just attack spam and was making it borderline unplayable with the fps drops because of it, I had to pause every two seconds just for it to buffer)
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Finnish, Norwegian, French, Portuguese - Portugal, Russian, Italian, Czech, Danish, Dutch +18 more
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ЖДЁМ HL3! https://steamcommunity.com/sharedfiles/filedetails/?id=3163740811
This is a very well done remake. Long ago I feel in love with the original Half-Life; In elementary school we all passed around burned copies (sorry Valve!) of Half-Life1, and it was probably the first game I really got "into". Black Mesa lets you play through Half-Life 1 remade in Half-life 2: Ep2 (or beyond?) with modern Source Engine graphics and systems. It's pretty amazing they did such a good job keeping the feel of the original, and a testament to Valve's world and level design. I personlly really enjoyed the new original parts that Crowbar Collective added to Black Mesa, the original soundtrack is great (although, I agree that it is very different to the original soundtrack), and the remade Xen is indescribable really. It simply must be experienced yourself. They've expanded it so much that it could practically be it's own game. They did such a good realizing a complete Xen, which Valve famously had to rush to meet the release deadline of Half-life 1. It's high praise but I have a hard time imagining Valve implementing it better. I can't say this was an easy 100% achievement completion, and it would probably take 100s of hours without a guide. Juggling the TWO! different items required to carry throughout the game (and still being forced to split into two runs at the end!) was a bit much. A few of the achievements can be a bit hard to trigger too, or have secret secondary conditions that must be met, which is a bit frustrating. Overall, Black Mesa is an easy 9/10. Certainly worth playing for new fans or returning players.
A fantastic fan-made remake of Half-Life 1 that is imo even better than the original game. It modernizes a lot of elements and expands upon the level design in big ways, most of which I think are for the better.
I don´t even enjoy FPS games that much but this slapped
Jogo divertido e desafiador já que não tem ajuda "dos desenvolvedores" para indicar os caminhos, talvez a decepção é da Valve não investir na dublagem pt-BR pois iria facilitar muito já que depende muito de você ler às legendas para entender e saber para onde ir pois ficar advinhando vai ser bem pior.
Bom dia, boa tarde e muito boa noite a todos que vão ler esta análise, com um teor profissional e com tão pouca coerência por ser um projeto de um jogo que moldou a indústria, e que terminou sendo algo que poucos remakes conseguem ser — uma obra que respeita o original e tem coragem de melhorá-lo. [h2]Consequências Imprevistas[/h2] [b]Black Mesa é um jogo de tiro em primeira pessoa desenvolvido e publicado pela Crowbar Collective em 2020, utilizando a Source Engine — a mesma de Half-Life 2 — e é um remake do Half-Life original de 1998.[/b] O projeto começou em 2004 como mod não oficial feito por fãs, resultado da fusão de dois times com o mesmo objetivo: recriar Half-Life com tecnologia moderna depois que o Half-Life: Source de 2004 decepcionou ao não trazer nenhuma melhoria real. [b]A Valve notou o trabalho, aprovou a distribuição comercial na Steam em 2015, e o jogo saiu em versão completa em março de 2020 [/b] .dezesseis anos depois do início do projeto. No jogo controlamos [i]Gordon Freeman[/i], físico teórico com PhD pelo MIT que trabalha na instalação [i]Black Mesa no Novo México[/i]. Num dia comum, um experimento dá errado e causa uma Ressonância em Cascata, uma ruptura no espaço-tempo que abre portais dimensionais e traz criaturas do planeta Xen para dentro da instalação. Gordon sobrevive usando o traje HEV, pega um pé de cabra e tenta sair vivo de uma situação que só piora. O exército aparece logo depois, não pra ajudar, mas pra silenciar qualquer sobrevivente. [h2]Ética Duvidosa[/h2] Gordon Freeman é protagonista silencioso, não diz uma palavra durante todo o jogo, e isso é uma escolha intencional desde o original. A ideia é que você não está controlando Gordon Freeman, você é Gordon Freeman. Não existe distância entre o jogador e o personagem porque o personagem não tem voz própria pra criar essa distância. Gordon é físico, não soldado. E mesmo assim, cientistas e seguranças que sobreviveram começam a tratá-lo como a melhor chance que têm de sair vivos. Ele não aceita o papel, simplesmente não recusa, porque recusar seria morrer. É exatamente essa ausência de escolha que torna o G-Man tão perturbador, esse personagem misterioso que aparece ao longo da jornada observando Gordon em silêncio, sempre em lugares que não deveria conseguir estar. No final, ele oferece uma escolha que não é bem uma escolha. E Gordon, que nunca falou, aceita sem dizer uma palavra. A questão central de Half-Life é justamente essa: até que ponto um homem é responsável pelas consequências de ações que nunca quis tomar? [h2]Tensão na Superficie[/h2] Uma das coisas que Black Mesa acerta antes mesmo de você pegar numa arma é fazer a instalação parecer um lugar real. Você começa nos laboratórios, desce pra manutenção, sobe pra superfície, passa por zonas de segurança, e cada área tem uma cara própria. Os avisos nas paredes, os equipamentos espalhados, os corpos dos colegas de Gordon nos primeiros minutos. O ambiente conta a história antes de qualquer diálogo. A Crowbar Collective também adotou um princípio da Valve: você aprende como cada inimigo se comporta numa situação controlada antes de precisar lidar com ele sob pressão. [h2]Estrangeiro[/h2] Xen é onde Black Mesa para de ser remake e vira outra coisa. No original de 1998, Xen eram quatro capítulos que você terminava em minutos — plataformas simples, inimigos repetitivos, boss final decepcionante. Era o ponto mais fraco do jogo, e a própria Valve sabia disso. A primeira decisão tomada pela desenvolvedora foi colocar uma torre no horizonte — visível desde o segundo que você chega ao mundo alienígena, servindo de bússola ao mesmo tempo que aumenta a tensão conforme você se aproxima. As cores do ambiente ficam progressivamente mais ameaçadoras. Sem diálogo, sem tutorial — só a paleta de cor te dizendo que está indo na direção certa e que o que tem lá na frente é perigoso. O que antes durava minutos virou horas. Xen em Black Mesa tem ecossistema próprio — fauna específica pra cada área, zonas de pântano, plataformas orgânicas que parecem parte de um ser vivo maior. Você olha pra Xen e acredita que aquilo existe em algum lugar do universo. E o Gonarch — boss simples no original — virou uma perseguição por múltiplas áreas que críticos descreveram como um dos níveis mais ambiciosos já construídos na Source Engine. É o tipo de confronto que você não esquece. [h2]Esqueçam o Freeman[/h2] Em suma Black Mesa, é um baita de um jogo e que exige a platina mesmo que chata. Um grupo de fãs, distribuído pelo mundo, sem financiamento de estúdio, trabalhou por mais de uma década pra recriar um dos jogos mais importantes da história. Quando a Valve aprovou a venda na Steam, foi um reconhecimento implícito de que o que a Crowbar Collective havia feito era bom o suficiente pra existir ao lado do original. Amor pelo material de origem, quando executado com cuidado, produz algo que vai além da nostalgia. Minha recomendação é total. Se nunca jogou Half-Life, Black Mesa é a melhor forma de entrar nesse universo hoje. Se jogou e conhece o original, é a melhor forma de revisitá-lo. Obrigado por lerem esta análise. Qualquer dúvida, comentários são mais do que bem-vindos. Comam água e bebam fruta. Se cuidem. E até a próxima análise.
It's janky, and not particularly impressive graphically, but the combat is fun and the level design from before the times of yellow paint still holds up.
Как в детстве только лучше
[h1]Black Mesa: The Gold Standard for Fan-Made Remakes[/h1] [h2]TL;DR[/h2] Black Mesa is far more than Half-Life with better graphics. Crowbar Collective modernized its combat and environments, expanded its storytelling, and completely reimagined its most controversial chapters without losing what made the original special. The combat can occasionally feel dated, Source still has some quirks, and parts of Xen last longer than they should. Those are minor complaints compared to how much this game gets right. [b]9.5/10: An incredible remake that stands comfortably alongside the game that inspired it.[/b] [hr][/hr] [h2]Gameplay & Level Design[/h2] Black Mesa retains the old-school structure that makes Half-Life so enjoyable. There are no skill trees or rarity systems. You explore, solve environmental puzzles, find increasingly powerful weapons, and survive whatever the facility throws at you next. The arsenal is excellent because nearly every weapon has a purpose. Shotguns dominate up close, explosives handle groups, conventional firearms cover most encounters, and experimental weapons become increasingly ridiculous. Limited ammunition also encourages regularly switching between them. [b]Combat is fast, challenging, and refreshingly straightforward.[/b] HECU Marines are especially enjoyable to fight because they are aggressive and force you to keep moving. Alien enemies require different approaches, while combat, exploration, platforming, physics puzzles, and scripted events keep the campaign varied. There are some rough edges. Enemy behavior can be strange, Source-engine platforming remains awkward, and certain encounters become chaotic rather than intelligently difficult. [hr][/hr] [h2]Black Mesa Research Facility[/h2] [b]The facility itself is one of the game's greatest achievements.[/b] Laboratories, offices, industrial complexes, rail systems, military-controlled sections, and the surrounding desert all feel like parts of one enormous facility rather than disconnected FPS levels. The story also unfolds naturally around you. Scientists argue, guards fight for their lives, military forces move in, aliens become increasingly dangerous, and the facility gradually collapses into chaos. Environmental details, conversations, and scripted sequences tell most of the story without constantly stopping the player for exposition. [b]The world feels considerably more alive without becoming overloaded with explanation.[/b] [hr][/hr] [h2]Xen[/h2] This is where Black Mesa stops feeling like a conventional remake. The original Half-Life's Xen was short, strange, and notoriously divisive. Crowbar Collective rebuilt the entire final portion into something dramatically larger and more ambitious. [b]The first arrival on Xen is fantastic.[/b] Instead of simple floating islands, you enter a fully realized alien ecosystem filled with wildlife, enormous landscapes, abandoned human equipment, alien technology, and some of the best environmental design in the game. It finally feels like somewhere Black Mesa scientists would have been desperate to study. Later chapters also expand the Vortigaunts and alien infrastructure, adding context that connects naturally with ideas explored later in the series. My main criticism is pacing. Xen is substantially longer here, and parts of [i]Interloper[/i] repeat similar puzzles and combat encounters long enough for the novelty to wear off. Even so, [b]I vastly prefer Black Mesa's interpretation of Xen[/b]. Turning the weakest portion of the original into one of the remake's defining features was a huge risk, and it worked. [hr][/hr] [h2]Presentation & Sound[/h2] Black Mesa still runs on heavily modified Source technology, and some animations or assets reveal its age. Particularly demanding scenes can also expose the engine's limitations. That hardly stops the game from looking impressive. Lighting, particle effects, environmental detail, physics, and the sheer density of the facility create a fantastic atmosphere. Joel Nielsen's soundtrack is equally strong. Black Mesa knows when to let environmental sound carry a scene, but when the music appears during major battles or Xen, it can completely transform an encounter. [b]For a project that began as a fan remake, the level of presentation is remarkable.[/b] [hr][/hr] [h2]Final Thoughts[/h2] Black Mesa modernizes Half-Life without losing what made it special. The environments are larger, combat is more aggressive, characters are more expressive, and Xen has been almost completely reinvented, yet the journey still feels unmistakably like Half-Life. I would not call it a replacement for the 1998 original. Half-Life remains worth playing for its original design, pacing, atmosphere, and historical importance. [b]Black Mesa should be experienced alongside it, not instead of it.[/b] Some encounters are rough, Source occasionally shows its age, and Xen could have been trimmed. None of that significantly detracts from what Crowbar Collective accomplished. [b]This is not simply an impressive fan project. It is an exceptional game in its own right.[/b] [b]9.5/10: Nearly perfect. Absolutely recommended.[/b]
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