
Takes the player into unfamiliar territory as they use NES-style controls to blast their way through the barrage of Beats in this rhythm-music adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 154reviews | 58% | — | $40.6K |
| $1.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty good.
А как играть?
BIT.TRIP系列第二作。 设计方向上大体延续了前作,雅达利风高难度极简音游,音效设计尤其好。不过核心玩法有改动,从前作的PONG/打砖块,变成了四个方向射激光,简直就是吉他英雄四重奏。 事实证明PONG之所以是经典是有理由的——符合直觉的设计就是最好的。而本作要看四个方向的轨迹实在是异常吃脑力,判定盒也细得离谱。最可恶的是基础操作都需要别扭的组合键...为什么不是直接上下左右?! 不过虽然入门更难也更不符直觉,但主动出击确实比被动防御爽一点。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Of all the BIT.TRIP games I've played, I found CORE to be the hardest to get into. The loop is interesting an a unique design but didn't gel all that well for me. A worthwhile game to check if you like the other BIT.TRIP games, but I 100% wouldn't start with it.
This is the hardest game in the BIT.TRIP series, but also the most satisfying when things go right in my opinion. It's very much the most rhythm-game-like game of the series, so actually hitting the beats feels great. However, it really could have benefited from having shorter levels or at least checkpoints. There are only three levels, but they are very long and very hard, and if you die you must restart from the beginning of the level. This wouldn't be so bad if weren't for the fact that some of the time, it's just intentionally confusing and hard to see, so you end up missing lots of beats and dying as a result. So you have to memorize a bunch of stuff, which can feel a little unreasonable because of how long the levels are. Despite all this, I still had a good time and I think you should at least give it a try.
CORE was, I found, quite a bit more difficult than BEAT, having more plates spinning with beats flying in to four different quadrants, rather than from one direction. Mileage may vary, but I found the keyboard controls pretty ghastly and had a much more enjoyable time with the DS4 controller. I found this to be pretty tricky and had a better time of it once I switched to Easy the gameplay remains the same, it's just more difficult to succumb to failure and have to restart the entire level (Gaijin being characteristically uncompromising, once more)
If you are interested in a colorful and challenging rhythm game, I'd say this one should suffice. On the one hand you have some pretty but kind of confusing visuals that go in tune with a not half bad chiptune soundtrack. More so, it may take you a few tries to discern the gameplay from the background, at least that was my case. I believe there's also a story since there are cutscenes though it's quite cryptic. On the other hand, the simple yet sort of dizzy-prone gameplay can be quite the task to finish. There's definitely a reason why the default difficulty is easy so keep in case you went for the achievements (keeping in mind that some may be bugged). In fact, in my experience it took me almost 2 (real life) years to beat the second stage, taking into account that neither one has checkpoints as is tradition with the saga. All in all, it's pretty and difficult even if it can be beaten in less than an hour. Regarding that last part, I highly recommend playing it with a joystick with a decent d-pad, as some parts may twist your fingers on the keyboard (specially on harder difficulties).
This game is challenging in all the right ways. The soundtrack is lovely, and the game is simple and intuitive. It really does remind me of a cabinet style arcade game, and I quite like that. The visuals are interesting, if a bit distracting, and some levels make it very hard to see what is actually going on. The achievements are actually fun to hunt for. I am not a big achievement hunter myself, but I find myself wanting to beat these. Overall a very simple game and a great addition to the Bit.Trip series.
I don't know what they were thinking with this.
God i have always loved the ost to this game... the game... ehhhh not so much lol. it's an interesting concept, really cool abstract approach to rhythm based games... but it's a bit... it can get messy lol. it's fine when you get the hang of it.. but its more of a stray in regard to beat and runner in the sense of accessibility. it takes a lot more effort and patience to get into the groove of it, even then it's not like those where you can "first time complete" a session after learning the mechanics and... "level layout"(in a more abstract way lol, lacking of a better phrase here). in runner, after a few levels you can get into a trance and complete levels on your first try if your... "in it" lol. this is more abstract visually and a lot harder to read as the stage progresses... so I can easily recommend it for the soundtrack and the novelty of trying gameplay wise... but it's not a great game really. well... in the sense of fun or engagement. it is cool though lol... if thats of any value. YES, if you buy the bundle... NO, if you just buy the game... (though i think oddly enough the game comes with the ost in the folder without buying the ost, i could be mistaken though... i have it but it says i dont own the ost... im listening to it as im writing this soooo yeah... i have no idea whats happening with this ost thing lol. probably an oversight)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $39.2M | 642.9K | 93% | $4.99 | |
| $19.1M | 76.3K | 95% | $19.99 | |
| $14.4M | 27K | 98% | $19.99 | |
| $9.5M | 24K | 98% | $19.99 | |
| $1.6M | 26.5K | 95% | $2.99 | |
| $7.2M | 14K | 97% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $40.6K | 280 | 77% | $9.99 | |
| $40.6K | 229 | 40% | $9.99 | |
| $40.6K | 114 | 94% | $19.99 | |
| $40.6K | 84 | 48% | $24.99 | |
| $40.6K | 158 | 60% | $9.99 | |
| $40.6K | 1.4K | 100% | $1.99 |