
BioShock is a shooter unlike any you've ever played, loaded with weapons and tactics never seen. You'll have a complete arsenal at your disposal from simple revolvers to grenade launchers and chemical throwers, but you'll also be forced to genetically modify your DNA to create an even more deadly weapon: you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 21 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 971 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the best games I have ever played, I wish I can play it all over again for the first time. It is so rich in everything, gameplay, art direction, voice acting, writing, its got it all. This game was specifically designed to scratch my brain. Only con is that there is a lot of unfortunate jank when it comes to running it properly.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.9M | 24.2K | 62% | $29.99 | |
| $15.9M | 18.7K | 80% | $24.99 | |
| $16M | 8.8K | 84% | $49.99 | |
| $15.8M | 69.7K | 96% | $9.99 | |
| $15.8M | 14.8K | 77% | $44.99 | |
| $15.8M | 17.5K | 93% | $23.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.7M | 65.2K | 83% | $19.99 | |
| $13.5M | 30.3K | 72% | $19.99 | |
| $7.9M | 15K | 89% | $19.99 | |
| $92.9M | 145.8K | 93% | $29.99 | |
| $1.3M | 30K | 92% | $1.99 | |
| $619.6K | 2.6K | 81% | $8.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain**languages with full audio support
Hours played at review time, across 974 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
水下乌托邦的冒险之旅——生化奇兵【游戏评测】 画面:生化奇兵1是2007年的游戏,以现在的眼光来看肯定非常落后了,但放在当年那个年代,个人认为属于优秀,至少来看是合格的 音效:经典的美式广告风格,尤其是获得新能力质体时的广告演示 先从基础的装备系统来: 生化奇兵作为第一人称动作射击游戏,武器的种类不多但常见类型都有,在游戏过程中会逐渐解锁6种武器以及一个没有战斗力但能变相提升伤害的照相机,所有射击类武器都能更换另外两种不同的弹药,不同的弹药能造成不同的伤害效果,以化学喷枪为例,除了基础的火焰,换成电子凝胶能射出闪电、换成氮气能喷出冰冻气体 这里要先提一下我很喜欢的照相机,照相机在游戏中的作用是给敌人拍照然后获得研究进度,研究进度每达一阶段就能获得永久伤害加成、特殊质体等奖励,敌人都可以重复拍照但是得到的分数会越来越低直到太低而无法提供研究进度,动态照片或者多个目标都能额外加分,鼓励玩家当个战地记者来深入研究,我认为这是非常优秀的设计,在完成进度之前没一个敌人都值得去拍照,强化了玩家的沉浸感 除了物理学武器,生化奇兵的一大特色就是被称为质体的科学超能力,一管【能力质体】针打进去,你就能获得诸如“点燃”、“电击”、“冰冻”、“激怒”、“隔空取物”等等各种超能力,并且和武器系统一样可以自由切换已装备的超能力,像上面提到的火焰、闪电、冰冻这些元素,能喷火那代表能把人点燃是吧?那么换成闪电或者冰冻呢? 是的!换成闪电也能电住敌人产生较短的麻痹效果、换成冰冻则可以冻住敌人。游戏中是存在较为简单的元素互动效果,而这些元素能和周边环境相互动。这就要提到生化奇兵的另一大特色:环境利用。 几乎游戏全程,有战斗的地方就有能利用的环境元素,比如FPS游戏最常见的红色油桶(游戏里是红色气罐),你可以用枪打爆也可以用“隔空取物”举起来再扔出去。所有能被举起来的物品都能扔出去造成伤害。除了简单的物理碰撞,还有地上的元素可以利用,经常地上会有一滩燃油或者一滩水,聪明的你肯定知道水能导电、油能点燃、火能化冰。 而这确实能在游戏里实现,相比前面武器和超能力只能造成单体伤害,如果利用地形就能升级成大范围AOE,点燃或者麻痹一大批敌人。 说完环境互动,要说另一个小特色:机械破解。游戏中存在两类机械:贩卖机(制造机)和安保机械,破解机械给你的冒险带来极大的帮助。破解则是简单的翻牌或接线小游戏,简单但稍稍考验手脑速度,(但是后期难度过高,无黑客类被动加持的情况下甚至只有一条路线,而且开头错了就基本就失败了)中后期破解机器,不装黑客类能力时只有一条线路! 而我最喜欢的就是破解安保机械,直接化敌为友!!游戏中有三类安保机械:机枪炮塔(有较少出现的火箭炮版)机枪无人机(可以跟随你闯关!!但是上限两台)安保摄像头(发现敌对目标,锁定一定时间后出警,时间内无限刷无人机直至目标死亡) 没有什么玩法比化敌为友而且还能一直跟随你战斗更好玩啦!!尤其是这种主角孤身一人冒险的游戏!!(但是转化的友军会有双向友伤,等你破解一台火箭炮塔就懂了) 说完两大特色系统就得说说系列封面的核心角色BIG DADDY - 大爹地(还有小妹妹)大爹地是穿着老式潜水服的改造人,他的使命就是纯粹的跟随与保护小妹妹,小妹妹作为系列剧情中极为重要的存在,身为保镖的大爹地实力肯定非同寻常(其实小妹妹更离谱) 在最高难度下可以说成是中型BOSS也毫不夸张,血量极高的同时伤害极高,两下就能带走你(要两下还是因为这个游戏有残血保护!)在游戏前期只有叫“钢钻”的近战型大爹地,基本上只会蛮牛冲锋和大力出奇迹,但即便如此破坏力仍是极为恐怖,任何误伤大爹地的倒霉敌人都会被大爹地一击归西 从中期开始就会出现叫“铆钉”的远程型大爹地,这种大爹地拿着堪比巴雷特大炮般的铆钉枪,百发百中伤害奇高,还会投掷感应地雷封锁走位,且从中后期开始会出现红色涂装的精英版大爹地,血量更厚伤害更高(但都是两下送我归西所以没啥区别) 因为大爹地惊人的强度,所以大爹地迷惑术是必带质体,基本上从铆钉出现开始我就放弃了单杀大爹地,因为一对一满血铆钉的情况下几乎不可战胜!!钢钻尚且可以靠灵活走位抗衡,但铆钉可是有狙击炮的啊!!你走位他射穿你,他甚至会投掷地雷锁你走位,一不留神就踩地雷被炸出残血保护,这个时候刚好补来一枪你就得复活或者读档重来吧!! 而且,像前面说到,小妹妹是非常重要的存在,而你的一切超能力都源自小妹妹身上的亚当物质,你想要获得更多的亚当物质升级自己就必须要去捕获小妹妹。这种设计就非常巧妙了,你想要更快变强就必须干翻怪物般的大爹地才能捕获失去保护的小妹妹。 像前中期装备能力均不完整的情况下要怎么干翻大爹地??这种高难度的精英捕杀就能提现这类游戏的作战观念:前面提到安保摄像头可以无限刷出安保无人机,你可以破解摄像头或者往大爹地身上扔安保标靶(被安保机械视作敌对目标) 接下来就等无穷无尽的无人机帮你扫穿大爹地。即便是铆钉也能轻松带走,毕竟打你的是无人机!跟我摄像头有什么关系?除此之外还有很多方法,这个时候就该发挥想象了!!说完大爹地自然就要说说与之捆绑的小妹妹了。 Little sister - 小妹妹 小妹妹在游戏中的作用很少,对于玩家来说只有提供亚当物质的用处以及简易善恶系统的作用。在干翻小妹妹的大爹地后,小妹妹会原地不动的哭泣并等待你的下一步行动,这个时候小妹妹将面临你的:杀或救 杀是指直接抽干小妹妹的亚当物质,你能获得大量的亚当物质但是小妹妹被抽干归西,救则是适当抽掉小妹妹的亚当物质,获得较少的亚当物质但是小妹妹变成正常小妹妹。拯救之前真的是诡异的小女鬼,之后就变成了小天使了。 至于简易的善恶系统,你每救一定数量的小妹妹就会有正常的小妹妹给你送来泰迪熊礼物,里面会有大量亚当物质和一些战略物资作为拯救小妹妹的回报。在游戏中后期你会去到小妹妹们的避难所,里面会有很多你救的小妹妹。 说完我个人认为优秀的设计,接下来就要说说“差点意思”的设计了,前面提到每个武器会有两种特殊子弹,比如机枪就是穿甲弹和对人弹,在对应子弹+研究加成下,子弹的伤害仍然低的可怜,甚至是你满备弹打完了目标还没死(普通的近战小兵!)而且高难度下普通敌人几下就能送你归西,如果你坚持使用机枪可能还会先归西,伤害之低下导致机枪基本用不上,大概是别的武器特殊子弹用完了才会用机枪救急 除了重武器以外都不太行,扳手更是拉中拉,打肉体如同指甲硬刮水泥一般糟糕,到中后期开始我都是用十字弩攻关的,十字弩可以一箭半血、爆头直接归西,但需要一定准度且装填较慢。这里重点吐槽一下霰弹枪,因为手柄操作加上敌人经常贴脸,所以前期的霰弹枪非常好用,但到中期开始伤害就跟不上了,做不到前期的两枪送人归西,甚至五六枪才能归西。 最难受的是霰弹枪只能装四发子弹而且无法升级弹匣容量,装填之慢导致处境跟机枪差不多,需要紧急爆发的时候才拿出来喷两枪,根本没多少机会战中装填,用起来真的非常便秘。 总而言之,武器的伤害并没有随难度提升而提升,致使伤害本就不高的武器几乎没有拿出来的必要。写到这里,回想整个游戏的通关历程,我认为属于非常好玩,尤其在我发现“有被动能力解锁,还非常多”和“可以破解安保机械为我所用”时我对这个游戏就已经是非常推荐了!! 如果不介意它过时的画质,它的游戏体验真的是非常优秀的,即使用手柄操作也是如此,同时也得益于出得早,现在结合Steam的折扣能以极为低廉的价格入手,就算你买回来玩了觉得不喜欢,但是这么便宜的价格买了也不亏。
It's a must play.
MUYCHIDO
safa
tiene un mundo bastante original, la historia es un poco cauta para contarse pero se compensa con la jugabilidad
Jogão 👍🏼
LOVE BIOSHOCK.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.