
BioShock is a shooter unlike any other, loaded with unique weapons and tactics. Complete with an arsenal of revolvers, shotguns, and grenade launchers, players will be forced to genetically modify their DNA to become an even deadlier weapon.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.43/day in the week to Aug 20 → 18.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1506 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
提起一个发达的海底文明,水下的繁华都市,“亚特兰蒂斯”毫无疑问会是首先联想到的对象之一。这个由波塞冬创建、其长子阿特拉斯统治的神秘城市,一定是本作“极乐城”重要的参考原型。游戏十分精妙地将古希腊原典的元素融入到游戏里:自称为阿特拉斯的男人,随处可见以希腊神祇命名的地点,分区明确的规划设计,以及一座利欲熏心、自寻毁灭的罪恶之城。这些小巧思充分体现出制作者是如何用心地构建“极乐城”,而他们也确实取得了辉煌的成就——我相信“极乐城”一定是游戏史上最具特色和记忆点的城市之一,称得上游戏世界里的另一座亚特兰蒂斯。 精心设计的世界观里,生化奇兵为玩家呈现了一个精彩的故事、一个突破黑暗压抑的温情结局,以及一个导向对自由意志之思考的引子。这样流畅自然的剧情在今天来看依然毫不过时,这是最为难能可贵的一点。
喜欢就算工程的破解点满,但是破解的时候,全部都是警报和故障根本没有通道,然后只能被电成血皮被埋伏的小怪一个跳劈捶死的爽感吗 喜欢转来转去半天发现不了路,想探索却来来回回就那么几个重复的地方,一开地图根本看不懂,一半是灰色没探索的爽感吗 喜欢两梭子打在突然跳脸的敌人身上,结果伤害溢出了,再打其他敌人结果没子弹的爽感吗 喜欢滚轮随时随地背叛你的爽感吗 这游戏非常反探索欲,但是物资极度匮乏,又逼你不得不去找物资。 但也正是这样的压迫感和紧张感才能真切体会到极乐城的残酷和恐怖,射击体验也不是用来爽的,而是要明白资源管理的重要性。这一点很像《死亡空间2》,但是质体和武器都意味着力量,开始的采集是为了最后的保护,手无寸铁又如何保护呢? 的确,质体是潘多拉魔盒,也是一切不幸的源头,但是被批判的武器不能替代武器的批判。道德的困境并非采集,因为生存才是第一要义。
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Simplified Chinese*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i cant even get to rupture city game keeps crashing tried troubleshooting didnt find any solutions
Wrench
"We all make choices but in the end our choices make us." "A man chooses, a slave obeys." After what you have seen, what will you choose? Is not the ability to choose freewill? A game that makes you question your own reality.
very good game
还是挺推荐游玩的,15小时基本全收集了。作为非写实风(漫画风?)画质是足够的,剧情不难懂,难度很低,游戏性很棒,作为一个07年的游戏,在操作逻辑上确实有一些落后,比如没有武器轮盘,只能F1-F6+数字键切换能力/武器并且自动存档较少,建议多用F8快速存档。 顺带一提,能感觉到原子之心很多地方想模仿这个游戏,但是被这游戏秒了,毛子的游戏做的还是糙 游戏可能闪退,如下操作可以解决闪退问题: C:\Users\Administrator\AppData\Roaming\BioshockHD\Bioshock用记事本打开Bioshock.ini确保 UseMultithreadeRendering,UseMultithreading和UseMultithreaderRending等号后面的值是False或0
玩完无限特意回来重新打的,方丹你丫死定了!老子要用扳手开你脑壳!!
Call me BigDaddy
作为系列第一作还是很经典的,不过缺陷也很多,阴间炮台摄像头,阴间接水管小游戏,阴间物品携带量,无聊的摄像机,古老的武器质体切换,而且阿特拉斯死的太轻松,太便宜他了,应该先给他眼眶扎几针,再扎爆眼球,扎穿耳朵,扎烂嘴,最后用扳手把他脑袋打成浆糊。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $12.4M | 25.2K | 94% | $19.99 | |
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| $69.9M | 109.7K | 93% | $29.99 | |
| $2.8M | 13K | 90% | $11.99 | |
| $293.8K | 13.7K | 95% | $0.90 |
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| $26.7M | 48.3K | 91% | $19.99 | |
| $26.7M | 21.4K | 59% | $31.99 | |
| $26.4M | 52.8K | 93% | $19.99 |