
In BioShock 2, you step into the boots of the most iconic denizen of Rapture, the Big Daddy, as you explore through the decrepit and beautiful fallen city, chasing an unseen foe in search of answers and your own survival.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7/day in the week to Aug 20 → 7/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1128 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Still a great game. Would be even better if it wouldnt crash ever once in a while. Can be really frustrating
Идеальный симулятор Юрия. Весь геймплей ты - жирный, неповоротливый водолаз, который бродит по дну, вдыхает газы матерых зеков и ищет малюток, чтобы вытрясти из них последнюю мелочь на ракию. 10 атмосфер из 10. Юра, всплывай, король зовёт на стрим!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Simplified Chinese*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game but it crashes more than S.T.A.L.K.E.R. Call of Pripyat with 900+ mods installed. Make sure you save constantly.
minerva's den peak dlc
游戏是个好游戏,但游戏体验不是太好,建议云通关算了。
Still a wonderful game series that I hope we will get to see another entry to some day... My only issue with remaster is that the game crashes a lot randomly, there are some settings and mods to help alleviate it though.
It's a good continuation of the series, in dark tones and with a specific plot. The game is addictive with its atmosphere and several long evenings with the passage are definitely provided. Sometimes it's not clear where to go, but then you figure it out. Can also add it to the collection.
subject delta
Perfect
[h1]当自我被神化,当自我被消灭——《生化奇兵2》[/h1] 真是一次让人难忘的旅途。 复古未来主义所构筑的极乐城,让我流连忘返。如果没有被安德鲁·莱恩与兰姆博士那些截然不同、却同样走向极端的思想塑造,或许这座城市真的有机会成为一片世外桃源。 游戏的时间背景位于一代故事的十年之后。在先前的故事中,主角消灭了以安德鲁·莱恩为首的极端个人主义势力,本以为极乐城的罪恶之源就此被终结,可无论如何也没有想到,新的风暴早已在暗中酝酿。 随着莱恩阵营逐渐分崩离析,兰姆博士登上了历史舞台。 这是一位意识形态与莱恩截然相反的人物,也是二代最大的反派。她坚信,只有[b]集体主义[/b]才能拯救这个濒临崩溃的极乐城社会。然而,她的思想同样走向了极端。 当年,正是以她为首的集体主义阵营与莱恩阵营爆发内战,才使极乐城逐渐沦为一片废墟。如今,在莱恩势力衰败之后,兰姆更是一家独大,彻底掌控了这座城市。 她所追求的“乌托邦”,也因此变得越来越疯狂。 兰姆不仅派人不断从现实世界收集无辜的小女孩,将她们改造成只会一味收集亚当物质的“小妹妹”;还利用了自己的女儿艾莉娜,试图让她通过吞噬从人类尸体中获取的亚当,掌握无限的基因与知识,最终成为一个[b]全知全能、却失去个人情感的“神”[/b]。 一旦计划成功,艾莉娜便能够操纵整个极乐城居民的意识,消灭每个人的私欲,让所有人按照既定的轨道生活。 每个人都可以认真工作,为集体无私奉献,再也没有纷争,也没有自私。 听起来似乎是一个完美的社会。 可代价却是——[b]所有人都失去了自由意志。[/b] 这样的社会既丧心病狂,又泯灭人性。 人类并不是机器。 我们之所以成为人,并不仅仅因为拥有能够思考的大脑,更因为我们拥有情感、欲望、记忆以及属于自己的意志。 如果连这些都被剥夺,那么即便所有人都生活在一个所谓“完美”的社会里,这样的世界又还有什么意义? 艾莉娜明白这一点。 她不愿接受母亲的安排去创造下一个地狱,更不愿意被抹杀人格,成为一个没有情感的怪物。 然而,兰姆早已被自己的邪恶思想吞噬。 为了不让女儿逃脱,她将艾莉娜当作囚徒,强迫她接受各种实验。 此时的艾莉娜,无比想念自己的父亲——[b]德耳塔[/b]。 如果有他在,自己一定不会被囚禁于此。 [hr][/hr] 德耳塔作为这一代的主角,便是艾莉娜的父亲。 当然,他并不是艾莉娜的亲生父亲。很久以前,他被安德鲁·莱恩的手下亚历山大改造成阿尔法机甲人,并与艾莉娜建立起了深度连接。 也正是从那一刻起,艾莉娜将德耳塔视为自己的精神父亲。 而这份来自“父亲”的羁绊,最终成为了她摆脱兰姆控制、重新认识世界的关键。 德耳塔凭借对女儿的执念,一路保护着她,最终不仅拯救了艾莉娜,也拯救了那些被兰姆当作工具的小妹妹。 而对于兰姆博士,我们最终也选择了宽恕,并为她留下了一扇门。 艾莉娜感受到了我所给予的善意,也逐渐明白了父亲真正想教会她的东西。 她说: [i][b]“父亲,你就是我的良心。你的指引,让我不再迷茫。”[/b][/i] 看到这里,我真的很欣慰。 也很想回应她。 可此时的我,因为一路上的战斗早已遍体鳞伤,已经说不出话来。我能够感受到自己的生命正在不断流逝。 艾莉娜同样感受到了这一点。 于是,她决定使用自己的能力抽取我的灵魂,并让我的灵魂与她的灵魂合二为一。 从此以后,每当她需要我的时候,我便会出现在她的肩头低语...... [hr][/hr] 而在结束这段旅程之后,我也终于开始思考: 莱恩究竟错在哪里? 兰姆又究竟错在哪里? 他们其实走向了两个完全相反的极端。 [b]莱恩将“自我”推向了神坛。[/b] 他相信个人拥有绝对的自由,反对任何力量对个人的束缚,可当这种思想走向极端之后,自由便很容易蜕变为自私,最终让人变成一座与他人隔绝的孤岛。 而[b]兰姆则试图彻底消灭“自我”。[/b] 她认为只有让所有人放弃私欲、服从集体,人类才能获得真正的幸福。 可当一个人连自己的思想、情感和意志都无法拥有时,他还能够称得上是一个完整的人吗? [i][b]当自我被神化,人会变成自私的孤岛;当自我被消灭,人会变成无名的零件。[/b][/i] 所以我越来越觉得,真正的救赎或许并不在于消灭自我,也不在于崇拜自我。 而在于: [b]承认自己的存在,同时选择去爱。[/b] 就像德耳塔选择守护艾莉娜。 也像艾莉娜最终选择继承父亲的善良,去帮助人类,而非仇恨。 或许,这才是《生化奇兵2》真正想告诉我的事情。 人可以拥有自己的欲望,可以追求自由,也可以属于一个集体。 但无论如何,都不应该因此失去作为“人”的那部分东西。 因为真正让我们成为人的,从来不是我们拥有多少力量,也不是我们能够掌控多少人。 而是当我们拥有力量之后,[b]依然愿意选择爱与宽恕。[/b] [u]"爱只是一种化学反应,但人类赋予了它意义”[/u] [u]"怪物不会宽恕,但人会”[/u]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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