
BIOMUTANT® is an open-world, post-apocalyptic Kung-Fu fable RPG, with a unique martial arts styled combat system allowing you to mix melee, shooting and mutant ability action.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 8 → 2/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 20.2Kreviews | 66% | — | $12.7M |
| $9.99−75% | 12.1Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 869 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
говно
A wonderful and engaging game, Liked the sword and gunplay mechanics, but after sometime feels somewhat plain and repetitive.
recomendo pegar em promoção, mas é bem legal 👍
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.7M | 45.8K | 92% | $14.99 | |
| $12.7M | 36K | 94% | $19.99 | |
| $12.8M | 28.5K | 57% | $29.99 | |
| $12.8M | 25.3K | 71% | $29.99 | |
| $12.8M | 7.1K | 77% | $39.99 | |
| $12.6M | 11.4K | 84% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $859.9K | 4.8K | 79% | $7.99 | |
| $0 | 115.1K | 86% | Free | |
| $187.3M | 517.6K | 89% | $29.99 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $5.2M | 9.6K | 63% | $34.99 | |
| $32.8M | 49.1K | 88% | $29.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil, Japanese*, Korean*, Polish*, Russian*, Simplified Chinese*, Arabic +2 more
| $39.99 |
| 4.1Kratings |
| 80% |
| — |
| not modelled |
| $39.99 | 272ratings | 74% | — | not modelled |
| $39.99 | — | — | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 873 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
(This is before entering "new game +" so keep in mind for some things potentially with weapons and armour) The game seems pretty on the surface mostly in aesthetic but, * Unable to customize your charters Armour look over the armours you would want to have equipped for said build -Aka a fox mask can't look like a panda mask, but keep the same stats as the fox mask ect.. for any gear making you stuck with an appearance that you can hate for gear but, run anyways for the stats - its stats only cause fashion will most definitely get you killed more times then not * The story line is fairly repetitive and bland - The clan wars just get the same dialogue over and over on top of similar clan quest being the same with takeovers being take out 3 settlements of said tribe then focus the main settlement - Most Npc's Just Basically just complain about the world ending or whatever - The "Narrator" basically speaks for everything as the Npc's "mumble" instead of having their own voices making the game feel even more bland and not giving any Npc's charter depth all that much besides for a few slight cut scene actions on some * Combats fairly unbalanced at end game - Certain enemies / weapons have trash hit boxes in general for Melee - Weapons Don't Scale Damage to players level / can't grind really for higher ones so damage at about lv 20 is almost the same as max lv(100) besides a few minor exceptions with stats and traits (aka really hurts gunners end game) - Armour also Doesn't Scale entirely to end game being stuck to whatever had at level 1 essentially be the same exact as max lv (100) with rarity & modules being the main key factor difference - Heal Items Basically do nothing since not a % base and is a number based heal for early game hp mostly - Enemies scale to player level some going above and get way more hp / damage making them near impossible to impossible to deal with on certain classes as ranged enemies can easily burst your hp down and most will basically 4-10 shot you(with the most hits can take before die) at max level (100) - There's only about 4 breeds that can be used for the game as all others don't do enough to benefit from really with the games play style - For End Game at max level (100) Basically play melee (Mercenary + Dumdon Breed) with a 2 handed, overpower trait, double chainsaw augments and high strength investment or Bio + Psi abilities (Psi Freak + Fip Breed) With full energy regen armor that has slight critical chance (although rare your Bio + Psi abilities can in fact deal critical damage). (Saboteur + Dumdon Breed) is just lack luster for end game and you get much more out of using (Mercenary + Dumdon Breed) anyways. Ranged Weapons really fall off since there's no real way to boost its damage to majorly (yes including traits) other than fire rate and critical chance. Your critical chance will mainly want to focus on armor for since even though luck increases it, it also increases the loot chance which gets tied to the game's augments and elemental appearance on weapons with guns being pretty much stuck to the radiation element and saw blade trait if not farmed early or using the unique ones like Sparkatron / Hyprozapper. For a ranged class would pick (Dead Eye + Primal Breed) for automatic rifles / rifles to get full use out of either the unique rifle / automatic rifle weapon although slightly solid for the double damage on 2handed ranged weapons perk also for a shotguns build, well (Commando + Primal Breed) is more of your dual pistols build although can actually be okay mid late game with crowd control on the shock effect with shotguns and piercing round effects. The (Murgel Breed) type, although increases battering, also increases loot chance at low%, but has the same critical chance as (Primal Breed) so either or work just have to be semi careful with loot luck from previous mentioned interactions. The worst Class though is definitely (Sentinel) Where basically you have to rely on your reflect effect to proc to deal damage since otherwise are melee and need max hp which is worse than (Saboteur) even by far. * There's still a few bugs - One Previously mentioned about loot luck even tho is supposed to help find "better" gear - Hostile Npc's aren't able to enter building at all due to "Pathing Complexity" - Hostile Npc's Can't Swim ethier so can mostly just cheese throw all the small ones into the water to if using the mucus bubble also due to "Pathing Complexity" - Narrator is Unable to be turned off since the option toggle does almost nothing for it outside of the story even barely reducing it to like 50% of the narrations receive well playing and the actual sound bar for them dose nothing for it as well.
bon jeu
ААААА КВАДРОБЭРЫЫЫЫЫЫЫЫЫЫЫ
Literally has an unplayable bug. I got to the first mission where I had to assault the base and no matter how many times I hit them prompt to counter the baumhut nothing happens. Literally stuck in the mission have tried resetting the game doing everything. Started a new playthrough and then get stuck in that mission. So disappointing.
TLDR: Not worth $60 most of the time but a perfectly charming and serviceable looter shooter. I got this game for $60 back when it came out on PS4 and was absolutely obsessed. Feeling nostalgic, I decided to play my Steam copy I got off a sale awhile back. Coming back to the game now, I still appreciate all the cool stuff it sought out to do despite all the game's flaw. The world while not as well crafted as something like Horizon Zero Dawn or RDR2, is very pretty and fun to explore. There's loot around every corner, it's like opening a gacha every 2 minutes, super addicting gameplay loop. When that legendary drop hits and you're mowing down hoards of enemies with your 7 stars, fire bullets, giant drum magazine, fully automatic gun called Blastserker Bulltoj, it is quite satisfying. The novelty of creating your own mutant rodents is still there and I always end up absolutely loving the little guy I play as. They nailed the cute but ugly but also cool anthropomorphic animal designs. Dripping out my character's outfit also adds to the looting excitement. The combat and "magic" skills while janky, if you're creative and know what you're doing, you can pull off some cool stuff. I enjoy knocking enemies in the air with the rock fist, chaining a double air combo with a jump, then crash down with a slam attack. You could also do some cheesy stuff like stick all the enemies onto a sticky bubble and electrocute them while they're helpless. Traversal with the mushroom + levitate + fire dash makes reaching any ledge possible. Or just nuke everything, your choice! (Just wish we had loadouts). The story is like meh. Yeah save a post-apocalyptic world caused by pollution by uniting the nation and defeating the kaiju except all the nations have no character besides "I'm evil and commit war crimes" and "I'm good but I also commit war crimes" and the kaijus are the most annoying boss fights ever (Except you fluff hulk, you're pretty cool). Just skip dialogue, turn off narrator if you wish, and spam A. Hope that convince you to give the game a try because I truly adore this IP and I hope I will be playing Biomutant 2 in the future. Edit: Just also want to add that the game runs incredibly well. Max everything 120 fps on my RX 6700xt and it looks amazing. Most AAA developers these days won't even respect my perfectly good 1080p gaming graphics card anymore sigh.
Viciante....
Just played a few hours of this so far, definitely enjoying it!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.