
BIOMUTANT® is an open-world, post-apocalyptic Kung-Fu fable RPG, with a unique martial arts styled combat system allowing you to mix melee, shooting and mutant ability action.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 8 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 20.2Kreviews | 66% | — | $12.7M |
| $9.99−75% | 12.1Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 866 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
o jogo é divertido de jogar no começo, entretanto se você decidir extender jogatina com obetivos mais amplos ele fica extremanete repetitivo e repetindo diversas vezes os mesmos dialogos, não entendo o porque de você pegar um jogo e ter tanta preguiça de fazer cenas e dialogos diferentes, infelizmente era um jogo com muito potencial mas ser repetitivo acabou com ele; A guerra das tribos por exemplo, são as mesmas missões com os mesmos dialogos... Outra coisa, qual é o objetivo de colocar um sistema de criação de armas se as armas que tu pega no cofre já são as mais fortes? Abrir baus é inutil tendo em vista que tu não vai usar 99,9% dos itens.
[h1] Mirou no Fallout e acertou no mundo aberto da Ubisoft [/h1] BIOMUTANT tem pouquíssimos acertos e muitos erros... mesmo assim, eu não consigo explicar direito por que eu joguei até zerar (aliás, o final do jogo é um dos mais podres que eu já vi, pqp). Ele atira pra tudo que é lado tanto na história quanto nas mecânicas, sem conseguir deixar nenhum desses aspectos muito profundo. O enredo começa com idas e vindas entre passado e presente pra apresentar a mãe do nosso personagem e dizer que ela era uma mestra de wung fu. E o tal do wung fu na lore do jogo morre aí mesmo. Depois mostra um vilão e diz que a gente precisa se vingar dele. Do nada, é apresentado um sistema de moralidade nas nossas decisões, luz e escuridão. De pano de fundo, um narrador (que fica insuportável depois de muito pouco tempo e é, de longe, a coisa que mais me irritou nesse jogo) tenta explicar que uma grande corporação poluiu o mundo e gerou as mutações dos animais. E aí tem a árvore da vida, e é apresentado o conceito de a gente ter poderes psíquicos, e tem uma nave espacial, e tem num sei o quê... é uma montoeira de histórias completamente rasas, contadas do pior jeito possível, e que me fizeram chegar no final das minhas 40 horas já sem paciência nenhuma, só atropelando os diálogos. O combate tinha potencial, com armas para corpo a corpo e outras de longa distância, incluindo mecânica de loots e personalização, mas o fato de alguns itens logo de cara serem muito melhores que outros fez com que eu praticamente não mudasse o meu equipamento ao longo do tempo. Em várias situações eu me via só andando pros lados e descarregando bala nos inimigos até eles morrerem, tudo porque tinha encontrado um rifle com taxa de dano absurda. Os combos são escassos e as lutas exigem praticamente nada de estratégia. Outro ponto ruim é o da dificuldade; sempre procuro jogar nas mais altas, mas aqui o modo "extremo" simplesmente transforma os inimigos em esponjas de bala gigantes, deixando tudo ainda mais entediante e enrolado. E falando em enrolação, o mapa (muito grande, por sinal) é extremamente denso com side quests e áreas exploráveis, mas que ficam MUITO repetitivas. É realmente a fórmula da Ubisoft pros FarCry da vida, de ficar invadindo uma porrada de bases e acampamentos e limpando os inimigos. Por fim, a parte técnica é a cereja desse bolo fecal. O jogo roda na Unreal 4, mas é digno dos títulos mais mal otimizados da Unreal 5. O 1% low caia direto pra casa dos 30 FPS, deixando a gameplay lotada de engasgos. Sei lá, a sensação que dá é que tem material pra fazer um BIOMUTANT 2 legal, desde que dezenas de coisas fossem reformuladas. De todo jeito, eu não pretendo dar uma nova chance a essa potencial franquia.
Media

Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.8M | 41.1K | 96% | $14.99 | |
| $12.7M | 45.8K | 92% | $14.99 | |
| $12.7M | 33.7K | 78% | $19.99 | |
| $12.7M | 35.9K | 94% | $19.99 | |
| $12.8M | 28.4K | 57% | $29.99 | |
| $12.8M | 25.3K | 71% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $859.9K | 4.8K | 79% | $7.99 | |
| $0 | 115K | 86% | Free | |
| $48.6M | 517.4K | 89% | $7.79 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $5.2M | 9.6K | 63% | $34.99 | |
| $4.7M | 49.1K | 88% | $4.79 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil, Japanese*, Korean*, Polish*, Russian*, Simplified Chinese*, Arabic +2 more
| $39.99 |
| 4.1Kratings |
| 80% |
| — |
| not modelled |
| $39.99 | 272ratings | 74% | — | not modelled |
| $39.99 | — | — | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 870 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its not great , feels like a beta or alpha game and a linnear game would have been better
игра детства
Божечки-кошечки, какой же кринж, постоянно этот закадровый голос деда озвучивает происходящее, как будто бы ты играешь а за тобой наблюдает куколд, только вот почему-то я за это заплатила, а не он!
Being a rodent that is the chaos in in the world is pretty cool
NICE
Great graphic, fun and original game.
Sadly the whole crafting principle doesnt really matter, because the gear one gets from sidequests are so much more stronger than anything one could craft with 20 hours of looting. So in hindsight just ignore all of the loot and also dont play on the hardest difficulty because it makes the enemies feel all the same with the same health pool on everything. Also using meele just seems worse than ranged, same as the the unlockable psi spells. The stats are weirdly capped, like sure you can put 200 points into strenght but will you feel the difference? Nope. They also shouldnt have made the world scale with your level, that ♥♥♥♥ makes you just feel the same strength at all points and the only thing that matters is if you got a good sidequest weapon. Dont even get me started on the Story, which feels like a lecture on sustainability but sadly is never clever or funny. Game runs like ♥♥♥♥ aswell. Overall dont play it, there is just nothing there.
I tried to enjoy this and even with cheats I just couldn't get into it. The gibberish language is actually not that bad, I have played Okami and similar games before and find it ok. My main gripe is with the floaty controls and movement. Any kind of movement doesn't feel deliberate, there is no weight to actions or running. It almost feels like you are not walking in the world, simply standing still "acting" like you are walking and the world itself is moving around you. Kind of like those VR demonstrations on top of a treadmill type thing. This review has been a long time coming. I read the reviews and still felt I need to give it a shot. Normally I would give it a longer shot than 2 hours (ignore the total count, that was to get the trading cards!) but I feel if something this fundamental is not to my liking, I will be pushing myself through an adventure I dont want to be a part of. There seems to be some potential there, whether the upgrades or how you can adjust your stats, sadly I will not be there to see how it progresses. I give this game a 4/10.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.