
BIOMUTANT® is an open-world, post-apocalyptic Kung-Fu fable RPG, with a unique martial arts styled combat system allowing you to mix melee, shooting and mutant ability action.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 8 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 20.2Kreviews | 66% | — | $12.7M |
| $9.99−75% | 12.1Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 864 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogo bom e bem pensado. Apenas alguns comandos de controle eu mudaria.
It's an ok Open World game. Nothing stands out, kinda slow start. Enemy variety are so few you will be fighting the same 8 enemies all throughout the game. The weapon crafting is the best part of this. There are 4 missable achievements all tied to 4 World eaters. So look it up before defeating them. To get the Conscious achievement before doing the 2nd Round of the Final boss you will be asked to take 5 NPC to take with you in the spaceship. So go out there and talk to the 5 NPC that can be seen on the map to take with you and you will get the remaining morality choice. I actually have 45 hours on this the offline play didn't get recorded. So all in all its average game don't expect too much of it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.7M | 45.8K | 92% | $14.99 | |
| $12.7M | 33.7K | 78% | $19.99 | |
| $12.7M | 35.9K | 94% | $19.99 | |
| $12.8M | 25.3K | 71% | $29.99 | |
| $12.7M | 28.4K | 57% | $29.99 | |
| $12.8M | 7.1K | 77% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $859.7K | 4.8K | 79% | $7.99 | |
| $0 | 114.9K | 86% | Free | |
| $48.6M | 517.4K | 89% | $7.79 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $5.2M | 9.6K | 63% | $34.99 | |
| $4.7M | 49.1K | 88% | $4.79 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil, Japanese*, Korean*, Polish*, Russian*, Simplified Chinese*, Arabic +2 more
| $39.99 |
| 4.1Kratings |
| 80% |
| — |
| not modelled |
| $39.99 | 272ratings | 74% | — | not modelled |
| $39.99 | — | — | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 868 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really like it
kinda relaxing, combat can be somewhat slow, narration is pretty good.
lançamento ruim, mas hoje em dia é um bom jogo pelo menos na minha opinião, você deveria experimentar por si mesmo se estiver indeciso sobre jogar ou não.
Is no good.
If your a sensible adult, you wont like this.
BIOMUTANT, developed by Experiment 101 and published by THQ Nordic, is an ambitious open-world action-RPG that blends martial arts combat, mutant customization, post-apocalyptic storytelling, and a vibrant, anthropomorphic animal world. Released on Steam in 2021 after years of anticipation, the game arrives with a creative vision that is undeniably unique, though the execution often struggles to keep pace with its ambitions. What unfolds is an experience that is richly imaginative and visually engaging but occasionally hampered by inconsistent pacing, uneven mechanics, and a narrative style that doesn’t always land as intended. The world of BIOMUTANT is arguably its most compelling feature. Set in a post-human Earth where nature has reclaimed cities and mutated creatures rule the land, the game presents a lush, colorful landscape teeming with variety. From overgrown forests and polluted wastelands to snowy mountains and sun-drenched ruins, the game’s environments are not only visually striking but also invite exploration through their scale and diversity. The art direction leans heavily into a whimsical, almost storybook aesthetic, with vibrant color palettes and exaggerated designs that set it apart from more grounded post-apocalyptic games. It's a world that's as beautiful as it is bizarre, filled with mutated fauna, abandoned tech, and mysterious ruins that hint at a once-thriving civilization. Customization is another core pillar of the game. Players begin by creating their own mutated protagonist, selecting from a range of species and attributes that impact physical appearance and core stats like strength, agility, and intellect. These choices affect not just gameplay but how the world perceives your character. Mutation extends throughout the game as well, with unlockable abilities tied to psi-powers, bio-points, and environmental exposure. You can sprout wings, use telekinesis, or unleash elemental attacks, making combat feel highly personal and ever-evolving. In addition, the game’s crafting system is impressively deep, allowing players to assemble weapons from scavenged parts — think scrap metal swords, toothbrush-handled rifles, and electrified hammers — each with its own stats and effects. Combat in BIOMUTANT is a hybrid of melee, gunplay, and special abilities, inspired by kung fu and infused with a flashy, arcade-style flair. Players can dodge, parry, juggle enemies in mid-air, and seamlessly swap between close-range and ranged attacks. When it works, the system can feel fluid and dynamic, offering moments of impressive chaos and creativity. However, it can also feel floaty and unrefined, especially when facing large groups or more powerful enemies where targeting and collision detection become inconsistent. There’s depth here for players who want to master the system, but it’s often undermined by repetition and a lack of enemy variety that makes long combat sequences feel drawn out. The game’s narrative structure is unconventional and sometimes divisive. BIOMUTANT is narrated by an omnipresent voice that translates the squeaky speech of in-game characters and offers philosophical musings on your decisions and surroundings. This narrative approach aims for charm but ends up feeling intrusive or overly verbose for many players. Conversations are slow-paced, and the narrator often repeats information or interrupts gameplay flow, which can become grating over time. The moral alignment system — represented by light and dark “aura” choices — attempts to influence the story and your relationships with factions, but these choices often lack meaningful consequences or nuance, resulting in a system that feels more cosmetic than impactful. The game’s central conflict revolves around a decaying world tree and the war between various tribes vying for dominance. Players are given the choice to unite the tribes or conquer them, aligning with philosophies that promote unity, strength, or environmental responsibility. This structure creates a sense of agency, though the story beats can feel repetitive as similar tribal quests and boss fights unfold with little variation. Additionally, the overarching threat of the world-ending “Worldeaters” — massive mutated creatures — provides epic boss battles that serve as high points, but the buildup to these moments can be slow and padded with fetch quests or unnecessary travel. One of BIOMUTANT’s standout qualities is its accessibility. It is designed to be easy to pick up, with scalable difficulty, forgiving mechanics, and a light-hearted tone that makes it suitable for a wide range of players, including younger audiences. Its environmental themes — focusing on pollution, corporate ruin, and nature’s resilience — are delivered with sincerity, even if they lack the depth or subtlety found in more mature narratives. There’s a sense of optimism woven throughout, even in the face of apocalyptic decay, which gives the game a distinct emotional flavor compared to grimmer contemporaries. Technically, the game performs well on most systems, with minimal bugs and smooth frame rates, though some areas suffer from pop-in textures or camera jank, especially during tighter combat. The UI is functional but occasionally clunky, particularly when managing large inventories or navigating the map. Voice acting is minimal by design, as most characters speak in gibberish translated by the narrator, but the sound design — from atmospheric music to environmental effects — is strong and enhances immersion. Ultimately, BIOMUTANT is a game brimming with personality, creativity, and good intentions. It’s a love letter to open-world design and modular gameplay systems, but one that sometimes tries to do too much at once. Its flaws — repetitive mission design, underwhelming storytelling, and a combat system that lacks polish — don’t overshadow the charm of its setting, customization, and potential. It’s a game that dares to be different, and while it doesn’t always succeed, it’s easy to admire the ambition and vision behind it. For players looking for a light-hearted, imaginative open-world experience with a focus on exploration, crafting, and customization, BIOMUTANT offers plenty of value. It may not revolutionize the genre, but it stands out enough to leave a lasting impression — not for perfection, but for originality and a world worth wandering through. Rating: 7/10
グラフィックや世界観はめっちゃ好き。 アクションが微妙。 近接のアクションが単調で飽きちゃって、後半はずっと銃撃ってた。 銃撃ってたらもっと飽きた。
Can THQ Nordic please pick this back up? This game had so much potential. Sure it under-delivered on nigh every one of it's selling points, and the narrator drove some people to mental illness with the inane iggle piggle in the night garden scripting, and the whole game was actually quite a waste of money, BUT; it was a cool game. It just needs a lot of work. 5* for the creative premise, 0* for execution. Would not recommend in it's current state for any money.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.