
Hang out and get lost with close friends in a big world. A cooperative online walker-talker from the creators of Untitled Goose Game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Big Walk is a cooperative multiplayer adventure about teamwork and talking.
Set out with your friends through a wide-open world full of challenges, puzzles, and discoveries. You’ll need to work together to find your way around, stay in contact using an assortment of tools and toys, and figure out new ways to communicate when you suddenly find yourself speechless.
Adventuring aside, there’s plenty of time to just hang out. Sit and watch the sunset, or steal your friend’s binoculars and kick them into the ocean. Spending time with friends is the best part of a big walk.
Talking!
Our proximity voice chat system makes voices fade across distances, echo down corridors, muffle through walls, and crackle through walkie-talkies
Walking!
Find your way around an open world together, at your own pace
Arms!!
Point, wave, and gesture (or just flail around wildly) to communicate in situations where talking isn’t an option
Tools and Toys
Walkie-talkies, laser pointers, binoculars, megaphones, flares, whiteboards (?), cowbells (??), a big golden head (???) and more
Flexible Player Count
Big Walk can be played with as few as 2 players (i.e. a focused co-op experience) or as many as 12 (i.e. an absolute mess)
Crossplay
Play online with your friends on other platforms
An Ending
Big Walk is a hand-crafted cooperative adventure meant to be played start-to-finish with a group of friends

Genres
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 37.8Kreviews | 96% | #35 | $15.7M |
| $19.99 | 14.5Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3026 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game was really fun to play with friends. I got many hours out of it, more than I was expecting, and I'd honestly play through it again. It's definitely worth $15.
Best Puzzle Game I've played
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best CN #22, worst PL #100 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
| $199.99 |
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| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hay juegos que se terminan y juegos que se cierran como una herida. Big Walk es lo segundo. Empezás caminando sin rumbo con dos o tres personas que querés. Nadie te explica nada. No hay tutorial, no hay flechitas, no hay voz en off que te diga qué hacer con tu vida. Solo un mapa enorme, un puñado de herramientas torpes para comunicarte, y la certeza incómoda de que vas a tener que confiar en alguien más para llegar a algún lado. Y ahí está el golpe. Porque Big Walk no es un juego sobre resolver acertijos. Es un juego sobre lo poco que hace falta —un walkie-talkie, un mapa mal doblado, un silencio compartido en un ascensor— para darte cuenta de cuánto extrañás simplemente estar con alguien sin la obligación de tener algo que decir. Vas a caminar kilómetros que no llevan a ningún logro. Vas a fallar puzzles por no saber explicarte. Vas a sentarte en un acantilado sin razón, solo porque el juego te lo permite, y ahí, sin previo aviso, vas a entender que esto no es una mecánica: es una metáfora de todo lo que dejás de hacer con tus amigos porque "ya vamos a tener tiempo". No lo vas a tener. Eso es lo que Big Walk te susurra cada vez que el sol se pone sobre un mundo que no te pide nada, salvo que sigas caminando, un rato más, con la gente que todavía tenés cerca. Jueguen esto a ciegas. No busquen guías. Y cuando termine —porque termina, todo termina— van a quedarse en silencio mirando la pantalla, preguntándose cuándo fue la última vez que caminaron así con alguien, sin apuro, sin destino, solo por las ganas de no estar solos. Recomendado. Con el corazón partido al medio.
For a game that's been six years in development you'd assume they made the walking itself work well... I mean you get stuck in just about anything from tiny rubble and rocks to branches and certain geometry which makes the games initial point of WALKING quite a tedious task. The tasks themselves are quite fun, but a lot of them repeat similiar principles and maybe more variety would be needed to make them more interesting. The sounds don't make sense sometimes there is a lot of animal noises coming from bushes etc. but there are 0 animals in the game or anything living besides the characters you play. Also random whistle noises that don't come from players. I understand the games point is to relax and walk a big walk with your friends however I also believe the game would be more interesting and fun if there wasn't as much back and forward traveling, but rather linear going forward. 80% of the time is walking to get something and walking to bring that something back so you can walk to get something even further and bring it right back. I haven't done the purple gourd tasks since they seem quite hard and just imitations of missions done already, but maybe I'll give them a try later. Definitely not a 18-19€ priced game, but then again everything is so overpriced there's not much of an argument there. You will spend about 1-1,5€/hour for the gameplay. I played this as a two player co-op and it took us about 13 hours to finish the basic ending. If you have a big friend group you might enjoy it more since you'll be much more efficient.
Definitivamente uma grande caminhada..
Never before did I think a game could make me cherish my friends more. This is the perfect way to hang out with your friends, shoot the ♥♥♥♥, have fun messing with each other, and work together to solve puzzles. Highlight of our first playthrough: I asked my friend holding the walkie if I could borrow it, and then just took off into the distance and said "Bye, over" into the walkie. As my friends realized that I had just took off on them, I ran back to a little music platform we had found recently, and just sat down and listened to the music. We started playing I-Spy over the walkie as it started to get dark, and honestly I felt like a kid again. The sounds of the crickets and other bugs chirping in the forest was so serene. I just sat there, listening to world around me, and hid from my friends, all the while playing a silly little game with them.
Genuinely peak
Big Good
peak
On paper, it should be friend slop. Then you play and realize it is indeed friend gourmet.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $15.7M | 15.9K | 77% | $39.99 | |
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| $15.7M | 38K | 90% | $19.99 | |
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