
Hang out and get lost with close friends in a big world. A cooperative online walker-talker from the creators of Untitled Goose Game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Big Walk is a cooperative multiplayer adventure about teamwork and talking.
Set out with your friends through a wide-open world full of challenges, puzzles, and discoveries. You’ll need to work together to find your way around, stay in contact using an assortment of tools and toys, and figure out new ways to communicate when you suddenly find yourself speechless.
Adventuring aside, there’s plenty of time to just hang out. Sit and watch the sunset, or steal your friend’s binoculars and kick them into the ocean. Spending time with friends is the best part of a big walk.
Talking!
Our proximity voice chat system makes voices fade across distances, echo down corridors, muffle through walls, and crackle through walkie-talkies
Walking!
Find your way around an open world together, at your own pace
Arms!!
Point, wave, and gesture (or just flail around wildly) to communicate in situations where talking isn’t an option
Tools and Toys
Walkie-talkies, laser pointers, binoculars, megaphones, flares, whiteboards (?), cowbells (??), a big golden head (???) and more
Flexible Player Count
Big Walk can be played with as few as 2 players (i.e. a focused co-op experience) or as many as 12 (i.e. an absolute mess)
Crossplay
Play online with your friends on other platforms
An Ending
Big Walk is a hand-crafted cooperative adventure meant to be played start-to-finish with a group of friends

Genres
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 37.5Kreviews | 96% | #42 | $15.7M |
| $19.99 | 14.5Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2986 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
最后失去声音与颜色,所有人的交流也只剩下动作有种回归本真的感觉,不知道对面是谁也不知道他在说什么,但通过比划就能理解,喜欢.....黑球的一段太顶了......
Not much I can say that you've probably not already heard, but it's good. It's good!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best CN #21, worst PL #100 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
| $199.99 |
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| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
For a game that's been six years in development you'd assume they made the walking itself work well... I mean you get stuck in just about anything from tiny rubble and rocks to branches and certain geometry which makes the games initial point of WALKING quite a tedious task. The tasks themselves are quite fun, but a lot of them repeat similiar principles and maybe more variety would be needed to make them more interesting. The sounds don't make sense sometimes there is a lot of animal noises coming from bushes etc. but there are 0 animals in the game or anything living besides the characters you play. Also random whistle noises that don't come from players. I understand the games point is to relax and walk a big walk with your friends however I also believe the game would be more interesting and fun if there wasn't as much back and forward traveling, but rather linear going forward. 80% of the time is walking to get something and walking to bring that something back so you can walk to get something even further and bring it right back. I haven't done the purple gourd tasks since they seem quite hard and just imitations of missions done already, but maybe I'll give them a try later. Definitely not a 18-19€ priced game, but then again everything is so overpriced there's not much of an argument there. You will spend about 1-1,5€/hour for the gameplay. I played this as a two player co-op and it took us about 13 hours to finish the basic ending. If you have a big friend group you might enjoy it more since you'll be much more efficient.
ive nothing much more to say about this game other than it made me tear up, this is beautiful
Really sweet game to play with friends, we all had a blast together and a lot of fun
The best game to yap to with good friends. The ending area is top 5 best final "level" ever! Truly amazing experience
amazing game
I really didn't like this game at first, and you might not either, but it grew on me. I only played with 2 people total, and the amount of people you have can vary the enjoyment from this game IMMENSELY, so my review does not speak for 3 or more people AT ALL. The game starts off as a little fun exploration and puzzle adventure, but a few pain points stick out: Lack of storage, lack of direction, and traversal. The lack of direction is the point, but until you get your bearings it can be a tad confusing. You need to carry important things, but you won't know what exactly is important, or where to carry them - this leads to the next point. The lack of storage will be a constant source of frustration. There's a bunch of cool gadgets that are completely worthless the moment you need to carry something important. This gets addressed but it takes either time or luck. The traversal has no solution. The environment and the rocks can be finnicky to get around, and they stay that way until the end of the game. The day/night cycle is also a huge source of annoyance. Sometimes, you don't have a light (probably because you couldn't afford to carry one) and have to wait out the total darkness. Not a huge deal, but annoying at times and much worse in the early game. This game is true to its name in that there is a lot of walking. There is no way around it. You will be holding forward and doing nothing else, often. Even once you've figured out the map, you must walk. When you're still exploring this is fun because you might stumble upon a new puzzle! When you've done a bunch of the puzzles, it's not as fun. The environment aside from the puzzles and little items is completely uninteresting. Exploring alone is almost entirely useless because everything you'll encounter requires multiple people to solve. The times you do split up for puzzles are sorta fun. I feel like getting lost and split up can be a source of enjoyment, but that's not going to happen unless you do it on purpose or have a huge accident. Even then, it's just holding forward until you get back to a meeting spot. Lastly, before I get to why I actually like the game, I need to mention that this game somehow got my PC hotter than any other game I have ever played. I had to change all of the settings and I didn't notice much of a difference between graphics except draw distance; buildings in the distance didn't show at all on the lowest settings. This game is very chill and relaxing. The puzzles range from literally nothing to fun brain-teasing teamwork challenges. It seems like their main goal, aside from the puzzles, was to provide a few chic spots to hang out with friends. As neat as those were, I never found us staying near them long. I've heard many people mention that this game would be fun with public lobbies or strangers, and I absolutely agree. I also think that this game has huge horror potential, oddly enough. It's a game. It's an adventure! It's a team building exercise. It's an experiment. It's an artistic vision, and I respect that! It's.. a lot of walking and doing nothing, if I'm being honest. But when you actually DO things, it's enjoyable. It's not friendslop, it has a goal and some forms of progression that do feel meaningful. I got about 8 hours out of it and might get a few more. If that justifies the price point for you and you have at least one friend to play with, this is worth giving a shot.
This game is very good and if you have friends you should play it
This isn't a game, this is an experience, play this with a friendgroup and you will level up your communication and friendship. if you don't have a friendgroup to play this with, i'm genuinely sorry. i'm sure there are people you can find to play this with and you will hopefully make some friends for life.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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