
Hang out and get lost with close friends in a big world. A cooperative online walker-talker from the creators of Untitled Goose Game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Big Walk is a cooperative multiplayer adventure about teamwork and talking.
Set out with your friends through a wide-open world full of challenges, puzzles, and discoveries. You’ll need to work together to find your way around, stay in contact using an assortment of tools and toys, and figure out new ways to communicate when you suddenly find yourself speechless.
Adventuring aside, there’s plenty of time to just hang out. Sit and watch the sunset, or steal your friend’s binoculars and kick them into the ocean. Spending time with friends is the best part of a big walk.
Talking!
Our proximity voice chat system makes voices fade across distances, echo down corridors, muffle through walls, and crackle through walkie-talkies
Walking!
Find your way around an open world together, at your own pace
Arms!!
Point, wave, and gesture (or just flail around wildly) to communicate in situations where talking isn’t an option
Tools and Toys
Walkie-talkies, laser pointers, binoculars, megaphones, flares, whiteboards (?), cowbells (??), a big golden head (???) and more
Flexible Player Count
Big Walk can be played with as few as 2 players (i.e. a focused co-op experience) or as many as 12 (i.e. an absolute mess)
Crossplay
Play online with your friends on other platforms
An Ending
Big Walk is a hand-crafted cooperative adventure meant to be played start-to-finish with a group of friends

Genres
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 37.5Kreviews | 96% | #42 | $15.7M |
| $19.99 | 14.5Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2986 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is genuinely one of the best casual multiplayer games of recent years.
Really cool game, very unique, problem solving is very fun in this game. Additionally the world is based off Wilson's prom which is my favourite place in the aussie wilderness. Definitely recommend to anyone looking for a unique co-op experience, just don't metagame as it will ruin the fun.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best CN #21, worst PL #100 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
| $199.99 |
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| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
퍼즐을 통해 소통의 방식을 그려가는 게임 빅 워크는 모든게 소통으로 이루어져있다 개인끼리의 사회적 소통을 게임 시스템 안에 그대로 옮겨놓은 작품에 가깝다 장소의 이동, 퍼즐, 퍼즐의 단서, 퍼즐의 결과까지 게임을 구성하는 모든 요소가 소통이라는 상호작용을 통해 완성된다. 장소를 이동하기위한 수단으로는 움직이는 방향이 한눈에 들어오는 체어리프트와 모노레일이 마련되어 있고 플레이어의 선택에 따라 직접 걸어서 이동하는 산책도 가능하다. 우리가 어디로 어떻게 무엇을 위해 향해야할지 소통하고, 각자의 물건을 서로의 등과 허리에 담고 나아간다. 산책 중 어두워진 길을 걷기위해 누군가는 등불을 들고, 누군가는 지도를 펼치고 누구는 나침반을 꺼낸다. 펼친 지도에 눈이 가려진 사람을 업어 나르기도 하며, 서로의 가방에서 물건을 꺼내주어 서로에게 보탬이 된다 어두워진것만으로도 서로가 서로를 의지하며 작은 사회를 이루고, 길을 잃고 헤매는 사람에게도 플레어를 통해 소통하여 서로가 보이지 않고 들리지않아도 도움이 되는 손을 내민다. 퍼즐 자체는 어렵지 않다. 구조는 단순하고, 정보는 숨겨져 있지 않으며, 복잡한 사고를 요구하지도 않는다. 상대에게 내가 가진 정보를 전달하고, 상대는 그것을 받아 입력하는 것으로 충분하다. 하지만 그 정보를 전달하는 방식이 퍼즐마다 다르게 설계되어 있어, 퍼즐이 바뀔 때마다 소통의 방식이 함께 바뀐다. 진행될수록 퍼즐의 난이도는 높아지지만 퍼즐 자체를 복잡하게 만드는 방식이 아닌 소통을 통제하고. 특정 소통수단을 단절시키는 방식으로 난이도를 조율한다. 게임 디자인 곳곳에서도 개발자의 의도가 뚜렷하게 드러난다. 이것이 무엇을 하는 장치인지, 내가 혹은 상대가 버튼을 누른 게 확실한지.. 시각적 가시성을 통해 뭘 그리고 싶었는지 전달하고자 하는 바가 명확하게 느껴진다. 빅 워크는 산책과 퍼즐이라는 형식을 빌려 다양한 소통의 방식을 모방하고 표현하며 그 안에서 개인과 개인이 나누는 교감, 그리고 그로부터 피어나는 유대감을 조명하고 강조하는 게임이다 퍼즐의 정답이 아니라, 그 정답에 이르기까지 사람과 사람이 나누는 대화와 소통 자체가 진짜 빅 워크 하지만 소통을 강조하고 권장하는 게임인 만큼 함께하는 사람과의 소통이 어렵고 불편하다면 플레이 경험은 크게 달라질 수 있고, 게임 자체가 주는 도파민이나 자극적인 재미는 뚜렷하지 못하기 때문에 함께하는 사람과 보내는 시간 자체가 즐거워야 빅워크를 즐길 수 있을 것 >>친구없으면 못한다<<
It's hard to put into words how awesome this game is. It's a very unusual game, and it's very hard to describe, especially without spoiling anything. I guess all I will say is that, if you have at least 1 friend to play this game with from beginning to end, absolutely do it. This is one of those games where you just need to jump in and experience without being spoiled on anything other than this being a chill co-op type of game. That's literally all you need to know. I would recommend this game to literally anyone, and I don't say that about many games like, ever.
好玩遊戲,跟網友在這遊戲內實現邊走邊聊天的賽博健行
Best friend [strike] slop [/strike] peak I've ever played, got some Neverhood and Zelda botw vibes from it
巨卡,烂完了联机弄半天,不是瞬移就是听不见,、能做好好再发售行不行
SB游戏
我是单走b
[h1] BE👏UTIFUL [/h1]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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