
Hang out and get lost with close friends in a big world. A cooperative online walker-talker from the creators of Untitled Goose Game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Big Walk is a cooperative multiplayer adventure about teamwork and talking.
Set out with your friends through a wide-open world full of challenges, puzzles, and discoveries. You’ll need to work together to find your way around, stay in contact using an assortment of tools and toys, and figure out new ways to communicate when you suddenly find yourself speechless.
Adventuring aside, there’s plenty of time to just hang out. Sit and watch the sunset, or steal your friend’s binoculars and kick them into the ocean. Spending time with friends is the best part of a big walk.
Talking!
Our proximity voice chat system makes voices fade across distances, echo down corridors, muffle through walls, and crackle through walkie-talkies
Walking!
Find your way around an open world together, at your own pace
Arms!!
Point, wave, and gesture (or just flail around wildly) to communicate in situations where talking isn’t an option
Tools and Toys
Walkie-talkies, laser pointers, binoculars, megaphones, flares, whiteboards (?), cowbells (??), a big golden head (???) and more
Flexible Player Count
Big Walk can be played with as few as 2 players (i.e. a focused co-op experience) or as many as 12 (i.e. an absolute mess)
Crossplay
Play online with your friends on other platforms
An Ending
Big Walk is a hand-crafted cooperative adventure meant to be played start-to-finish with a group of friends

Genres
Sums Steam only; PlayStation, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 36.7Kreviews | 96% | #50 | $15.4M |
| $19.99 | 14.5Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2856 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I cannot fathom how this was in development for six entire years. For a game built around walking and talking, both mechanics feel underbaked. Thanks to no audio sliders, you cannot hear your friends beyond a range of about four meters. You cannot tell me this is intentional. Unless you travel glued together in a clump, you cannot speak to them whatsoever. This means you spend most of your time completely isolated, as you backtrack across the map, watching your inaudible friends 7.01 meters in front of you also struggle to tackle the strangely sticky terrain with their toolbox of an anaemic jump and an egregiously slow walk speed. Not that you would have anything to talk about, anyway. The world is a homogenous expanse of forgettable terrain, with some random brightly coloured buildings pasted on the map here and there. There are no animals, or any form of stakes whatsoever. There are no interesting physics based items to troll your friends with, and even if there were you can't die or lose progress. I recognise this is intentional, and the game is designed to be very chill, but it made the game so boring. I don't think the scenery, graphics, or sound design is strong or varied enough to justify the game solely being a walking sim; especially when traversing is so uninteresting. There is no climbing, no real sense of exploration - as you end up sliding off terrain that looked entirely walkable whilst looking for shortcuts, and the map is gated off by key. I would much rather face more creative puzzles that actively engage with the terrain, water, platforming or even mazes, when unlocking sections of the map. Some people say the fun is when your group meets back up after splitting up, and retell stories of your adventure, 'holding back laughter'. What laughter? If you're not too mesmerised to speak by the outrageously large crosshair sitting in the centre of your screen, your conversation will go as follows - 'Yeah I held a button down for about 4 and a half minutes whilst Jimbob, entirely out of earshot, walked to a lit up location and collected an item'. What a right barrel of laughs. Whilst the puzzles may very well get harder further into the game, the initial puzzles were blindingly obvious to a degree that was almost insulting. There was no sense of gratification to being the first to solve them. I spent 40 minutes clearing through the opening section and beyond, and about 10 seconds of that was spent actively figuring out how to solve the puzzles. You can ease your player base into the core gameplay loop whilst still respecting their time and without treating them as simpletons. It genuinely feels like a game designed for top of the bell curve redditors. 'Me and muh awesomerino wife and kiddo played this and WOW what a heckin' wholesome chungus experience wowowow GOTY!!!'. I think after a few patches (especially with regards to performance, I have a 2080ti and i9 and it ran quite poorly), it will be worth grabbing on sale. I don't really get the current glaze status for this game, if you want to talk with your friends whilst doing BS just play some miscellaneous roblox games for free.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best CN #23, worst PL #100 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
| $19.99 |
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| $199.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Commencer avec des connaissances, finir avec des amis . Ce jeu est un test d'amitier, pour le renforcer. L'importance c'est pas les épreuves. L'importance c'est les Big Walk que on se fait en chemin. 20/20
This is not a bad game, i think it might even be a great game! That being said, it doesn't deliver on its main promise, during my 12 hours I did not have a single Big Walk. The problem here is that the map is very dense and not very big at the same time, there's something to do every 100 meters. This is great for people with a 5 minute attention span, but for me it made discovery feel very cheap and unrewarding. it basically becomes a bunch of Short Sprints... Now the world is beautiful but also very monotone, after the first 2 hours, I did not encounter any new interesting biomes or places beyond the man-made structures, the natural variety was lacking so everyone ended up sprinting through the woods to find the next big structure. There was little value in walking through the same looking muted-green forest with grey rocks, barren savannah or beach over and over again, and when it got dark it made traversal go from a neutral experience to an actual chore. I had hoped to have fun by having to walk a bunch of... Big Walks across an interesting world where I could talk with my friends and have a rare encounter every so often. Instead, by the time we got back from a puzzle, there were 4 new places to run to instantly, there was never time or space to talk about anything but the next objective. That being said, the puzzles were fun if not a bit simple, the voice + walkie-talkie systems were genuinly used in a novel way, and the ending section was absolutely amazing. Conceptually there is a great game here, it's just that the world is not very conductive to good pacing or proper utilization of the gameplay features. Get it if you want a puzzle game to play with your friends, not if you want to have a Big Walk with them.
Not yet. I’m playing it with a friend. The in game voice communication is terrible quality. Having to stand on top of someone to communicate is ridiculous. I have a suspicion that the creators have never been outside and communicated with anyone via voice (the sound that comes out of a mouth). I spent a lifetime talking with people in real life both indoors and outside and I can honestly say I never had to stand on someone’s toes for the to hear me. If you are a little farther away generally you raise your voice a bit. Days seem to last 5 minutes and then boom night again. Now sound travels better at night than during the day and yet we still couldn’t hear each other. After the first day we resorted to Discord, since we were streaming having the audience be able to hear all the players is a must. It’s a cute game but without multiple audio sliders to adjust volume levels you can’t fine tune anything. Oh and the radio station locations are so loud that it’s obnoxious but there’s no slider to turn the music down. If you do that you turn down all the sounds including the other players. My advice wait until they fix all the issues. 14.99 us is still too much cash for this title in this state.
какашка
말이 안통해서 친구들이 ㄹㅇ qt인줄알았지 근데 나도 qudtls인거야 히히
Didn't do it for me. The puzzles are nice enough, but they all feel like concepts you've seen before, in one form or another. (It ain't no "The Witness", that's for sure!) Mostly, this was just endless frustration of getting stuck on terrain, bad music, and long stretches of boredom between puzzles. (Haaaated the music!) A lot of people seem to enjoy this less as a game, and more as a hangout with friends, but personally there are so many much more fun things I would rather do (and often actually do) with my friends.
I walked [i](pun not intended)[/i] into this with great expectations with my group of 6 friends, and while they were continuing to enjoy themselves past the 1 hour mark, I found myself increasingly frustrated with a game that advertises "walking and talking" as one of its main selling points. The proximity voice chat not reaching beyond a couple meters led to countless moments of frustration where I did not receive a response, often feeling like I'm being aired or ignored. I don't want to have to repeat myself several times just to be able to butt in on conversations that I often missed because of the complete lack of volume sliders - as someone that is hard of hearing, not being able to adjust individual channels seems like a massive oversight as the SFX drowns out all the voices. This often led to moments where I felt incredibly lonely or isolated, which is fine once in a while, but with how often this happened it seemed very counterintuitive for a game that's supposed to be played together with friends. I understand that the slow walking and travel pace is intended—the game's title makes that very clear—but I think it hurts the game more than it benefits it. If you get split up, it ends up taking far longer than it should to group up again. This only added to the feeling of isolation I felt while playing the game, while also throwing FOMO into the bag, since there's little point in waiting for others to group up given the time it takes to do so. The day and night cycle and inventory system do not help the case for this either, as they hinder progress when splitting into smaller groups with item slot pressure (even with backpacks and the like), with the night further exacerbating this due to needing a light source of some kind. There are other issues in the game that other Steam users have put more eloquently than I have. I did have fun with this game, but not enough to justify the investment ($20 per player!), and I probably wouldn't even recommend it for when it goes on sale. I'll edit my review if anything changes.
-Having more than 4 players but less than 8 is frustrating, groups can't really split since most puzzles require the max number and having extra people almost always means they sit around doing nothing while the others finish. Extremely frustrating to see friends either have to do nothing because they're not needed or just actively grief each other just to interact with the game. -Walking around is not enjoyable despite clearly being designed around. I'd estimate about half the game time is just walking, inflated by needing to ferry the objects to towers and the other unlockable travel often being worse. There's very little in the environment and most parts of the island look the same. Voice proximity is so low that with a group of 6, the person walking in the front can't hear the person walking in the back. Geometry isn't smooth and you get caught on objects and corners constantly and frequently have to spam jump to escape. Night time makes these even worse. You can carry light items but the friction between stumbling and dropping and needing a second person to access the backpack etc makes it often worse than just stumbling forward in the dark. -"Puzzles" aren't really that. Most solutions are evident from the get go and are just tedium. Almost all of them can be boiled down to a few groups, and often the required solutions are not different. One or two basic communication ideas can solve essentially every puzzle they're needed in. Final puzzles are slightly better since you can't communicate a plan with words but also are a little too straightforward so are just marginally better. -Game performs surprisingly poorly for what it is. FPS hovers 100-110 in average places, with some friends having worse.
This game transcends the "friendslop" label that people give it, easily a 10/10 game here
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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Related
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| — | 0 | — | — | |
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| $15.4M | 14.9K | 86% | $29.99 | |
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