
Big Ambitions is a revolutionary role-playing business sim. Go from nothing to the biggest entrepreneur in New York by opening small businesses or slowly building huge corporations any way you like.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20/day in the week to Aug 28 → 78.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Your bank balance is tiny, but your ambitions are big.
With a little help from your uncle, you get an apartment and your first job. But then it's up to you to achieve success and take over New York City any way you like.
Slowly build multiple small businesses, grow them into huge corporations, or carve your own unique path – the possibilities are limitless in this vast business sandbox. You've never played anything like this!
Go from a small apartment and public transport to luxury suites, fast cars and designer furniture. Put your money into investment funds and real estate. Succeed, fail, rebuild. But remember to take care of yourself, sleep and stay happy on your rise to the top.
Do you have what it takes to build your own empire?

Go from nothing to the most prominent tycoon in New York. Start a business, work smart, make it thrive and enjoy your life. How do you want to be successful? How far can you push it? How long can you make it last?
Start your own gift shop, supermarket, coffee shop, law firm, clothing store, liquor store, florist, and more. You decide what success is - whether it’s a single shop, a chain of fast-food restaurants, a huge corporation, or making millions developing websites.
Take out a loan, rent a building, design the logo, renovate the store, get stock, manage your money, hire staff, and build your infrastructure. Soon, you may have to start importing products from the harbour and distributing them through a network of warehouses.
A bigger business means managers. Hire HR Managers, Logistics Managers, and Purchasing Agents. They all need desks and computers, so you’ll need a fancy headquarters.
Need a delivery truck? Travel to a dealer and buy one. Need food? Go to a supermarket, but make sure you have a refrigerator at home. Big Ambitions is a life sim where your character has to physically interact with the world to survive and succeed.
Enter any building in New York and buy it. Go from a small apartment to a dream penthouse in midtown, a luxurious townhouse in Hell’s Kitchen, or a series of skyscrapers. Fill each with furniture that suits your style and standing. Invest your hard-earned cash in real estate to grow your empire. Take over the city piece by piece.
Spend your wealth however you wish. Buy a big SUV, a speedy sports car, or the new luxurious Mersaidi S500. Maybe risk it all at the casinos or put your money into investment funds and reap the rewards.
As you progress, you always need to ensure you get enough sleep and stay healthy and happy. Enjoy the journey, for as you grow older, you’ll discover that money can’t buy you time... or can it?
Big Ambitions takes what you love about the viral sensation ‘Startup Company’ to even greater heights.
Updates
Engagement
Reviews
Themes across 1762 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
AI disclosure was not present when I purchased, and would not have purchased if it had been.
The problem with this game, is that they chose to have it in third person, and make you actively live in the city. However, if you have completed your tasks, there is nothing else to do. Its a sim game where the only sim is business, so from my point of view, its just busy work with no reason.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best UK #78, worst JP #97 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Italian, Traditional Chinese, Czech +10 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muito bom, gosto de chegar em casa depois de passar o dia todo trabalhando e ver que tenho que trabalhar em um joguinho.
I was trying to think something witty but I'm not the witty type. If you enjoy business tycoon games and deep systems with actual progress, then give this a try. It took me a few months before I took a chance to buy it and now I really got my moneys worth and then some. Try it out. It's good and the community is great also.
Honestly, Big Ambitions is hands-down one of the best business sims out there, and it deserves way more recognition. Most games in this genre are just idle clickers where numbers arbitrarily go up, but this one forces you to actually think like a real entrepreneur. It’s wild how much this game genuinely teaches you about real-world entrepreneurship. You aren't just magically spawning inventory; you're setting up complex supply chains, managing logistics, negotiating with importers, and handling HR at a massive scale—right down to scheduling 24/7 worker grids and managing health insurance demands so your staff doesn't burn out. Even the localized price wars against AI rivals and real estate hunting feel incredibly authentic. To the devs: Please never stop updating this absolute gem! The economic foundation you've built here is phenomenal, and the progression loop of transitioning from a tiny neighborhood storefront to a massive, multi-district corporate empire is incredibly addictive. 10/10. If you want a game that challenges your strategic mind while giving you a practical business education, buy this immediately.
让人非常失望的正式版。 游戏刚出EA的时候我就玩过,几年后看到终于出了正式版,又回来重新玩了一次,结果大失所望。 这游戏明明讲的是从小生意一路做到大老板,但我玩下来的感觉是:收入数字在增加,店也越开越多,可角色没有成长,公司也没有真正成长。大多数时候,我根本感觉不到自己是个老板,更像是一个天天跑腿、排班、买设备的店长。 1. 角色设计太过糟糕 这种开店当大老板的游戏,我觉得爽点一般有两层。 一层是主角本身的成长,另一层是公司的成长。 但这游戏两方面都做得挺狗屎。这一段先说主角。 首先,主角几乎没有什么真正的成长。所谓的成长,似乎主要就是去学校上课。但是问题在于,它为了逼我去上课,设计得非常生硬。比如我开了第一家公司,准备招员工的时候,叔叔突然打电话过来,告诉我:你得先去上管理课,学完之后才能招员工。 不是哥们,我不学管理课,我连员工都招不了呗? 换到现实里,我没学历还当不了老板了吗? 这设计不仅影响代入感,而且我完全不明白为什么一定要这么做。 我反而觉得可以这样设计:不学相关课程也能经营,但是会有DEBUFF。比如管理课没学,员工更容易不满、离职,排班效率更低;学完之后,DEBUFF减轻或者消失;等真正经营了一段时间以后,理论联系实际,再慢慢转化成BUFF,或者解锁更多管理行为。 这样至少会让我感觉,我是在“学习经营”,我的学习让我成长了。现在这种设计给我的感觉是,把我应该有的东西剥夺了,然后通过学习还给我。 主角还有精力、饱食度和幸福度三个属性。这三个属性我玩下来,也不知道到底拿出来干嘛的。 先说饱食度。 不同食物除了价格和恢复的饱食度不一样之外,基本没有任何区别。你吃什么,对角色长期状态没有影响,也不存在什么经营上的选择。 幸福度更加莫名其妙。 有些员工的特质居然是要求老板保持较高幸福度,不然员工自己就会掉满意度。 不是哥们,老板过得越滋润,员工越开心呗? 员工是能实时监控老板今天幸不幸福吗? 幸福度的目的不会就是为了员工的特质吧?还是员工的这个逆天特质就为了让幸福度显得有用?本来是毫无联系的两个东西拿去硬凑。 精力完全不需要管。 因为游戏里想赚钱,就得等时间过去;而打发时间最有效的方法就是睡觉。所以我基本从来不缺精力。 即游戏为了拟真,做了吃饭、睡觉、幸福度这些系统,但问题是这些系统既没有什么深度,又在不停破坏拟真感。 我感觉它模拟了很多生活里的形式,但让我觉得只是浪费时间,毫无意义。 2. 公司设计太过简陋 如果说角色成长做得一般,那公司成长的问题更严重。 我玩的时候,除了每天晚上收入到账的那一瞬间,我会觉得自己是个老板,其他时候我几乎都不觉得自己是老板,更像个跑腿的店长。 我目前流程大概玩到一半左右,除了工厂,其他很多东西基本都开过了。 先说开店。 游戏里能开的店很多,果蔬店、服装店、食品店之类的,看上去种类很多。 但开了就会发现,除了需要购买的设备和原材料不同,其他方面几乎没有本质区别。也就是说,我在开第一家店的时候,其他很多店铺的玩法其实已经体验得差不多了。后面很大程度上就是换皮。 这让我觉得非常可惜。因为这种经营游戏的核心乐趣,本来应该是不同产业有不同经营逻辑。比如服装店和食品店,进货、库存、利润率、损耗、客流规律、员工要求,本来都可以做得完全不同。 但这游戏就是换皮。而且店开多了以后,玩家也没有真正获得“老板应该有的能力”。很多事情还是得自己亲自去跑。比如批发商、进出口商,甚至装修公司,我都必须自己跑一趟,才能拿到联系方式。我不亲自过去,连他们电话都没有。而且也没有员工能替我做。 这就很奇怪。 我公司都开了这么多家了,下面这么多人,这么有钱,还是甲方。结果联系一家供应商这种事情还得老板本人开车过去要电话号码。这合理吗?这些公司不应该过来求我的订单吗?又不是卖显卡和芯片。 装修也差不多。我可以雇装修公司,但装修公司的蓝图很多时候就是个黑箱。 蓝图叫什么、多少钱,我能看到。但里面有什么设备,怎么设计的,我在购买的时候完全不知情。 我只有把钱付了,装修完成以后才能窥探天机。更傻逼的是,有些店铺需要的设备,装修蓝图里压根没有。 比如健身房的饮料机。于是最后还是得老板本人亲自下订单,再亲自安装。 这时候我真的很难觉得自己是在经营一个商业帝国。我只觉得自己是个高级跑腿员。这一点跟GTA5很像,GTA5是我当CEO回到公司,员工跟我说:hi,BOSS,十公里,三箱货。 员工系统也是类似的问题。前期招员工、培训比较麻烦,后面有猎头之后确实方便很多,这点还可以。但排班是真的恶心。每一家店都要排班。中期以后虽然可以让人力自动排,但这个自动排班非常弱智。很多员工对工作时间有要求,比如一周只想上四天或者五天,结果自动排班能直接给他排六天或七天。而且一个技能30%的员工和一个技能100%的员工同时存在的时候,它可能让30%的员工干满,100%的员工在旁边看着。 所以最后就变成两种选择:要么自己每家店亲自排班;要么干脆把这些对工作时间有要求的员工筛掉,尽量招那些方便自动排班的人。 这就很离谱。 公司规模扩大以后,游戏没有让我逐渐摆脱琐事,反而只是让我需要处理的琐事越来越多。正常来说,这类经营游戏最爽的地方应该是:前期我什么都得自己干,中期开始招人,后期建立管理体系,最后我只需要做真正的决策。 但这个游戏不是。 前期我亲自跑腿,后期我还是得操心一堆基层事务。 这也是我玩下来最难受的一点。模拟经营的智能性和深度都比较一般。甚至有些方面,我感觉还不如开罗游戏。 3. 一些设计真的很反人类 前面那些问题,我还可以说是核心机制做得不够好。但有些细节设计,我是真的不知道为什么要这样做。 最典型的就是停车。 我完全无法理解,在经营系统本身都还比较简陋的情况下,为什么停车反而做得这么细。停车必须停在停车位里,而且不能压线。稍微出一点线,就违法。 然后晚上开车回家,停车位还有可能全部停满。 不是哥们,我现实里开车停车已经够烦了,我玩个经营游戏还得再体验一遍? 更离谱的是这游戏撞人、撞车都不违法,结果停车不规范反而违法。把我整笑了,合着这里专杀理想车主是吧。 这点真的把我恶心坏了。 后来发现可以在路上直接拦出租车以后,我基本再也没开过车。类似的还有上课、饱食度、精力、修车、加油这些系统。这些东西在沙盒模式里很多都能关掉,但新手模式反而关不了。 我也不太理解这个设计。 正常来说,新手模式不是应该更照顾玩家体验吗?结果反而逼着新玩家先体验一遍这些最琐碎的系统。 总的来说,我对这游戏的的正式版非常失望。 几年以前EA的时候,我还能把很多问题理解成“游戏还在开发,系统以后会慢慢补”。但几年以后正式版出来,我重新玩了一遍,发现很多核心问题依然存在。 它看上去有很多系统:吃饭、睡觉、上课、开车、停车、招人、排班、装修、进货、开各种店。但这些系统大多没有形成足够有深度的经营决策。 它把模拟的精力花在了停车线、饱食度、加油这些地方,却没有把同样的深度放在真正重要的地方——产业差异、员工管理、供应链、组织扩张和老板身份的成长上。 收入确实越来越高,店确实越来越多。 但玩家本人始终没有真正从“亲力亲为的小老板”,成长成“管理一个商业帝国的大老板”。 我玩这个游戏的时候,最大的感受就是纯粹在浪费时间。不是那种“再玩一小时就能解锁新东西”的期待,也不是经营不断升级后的成就感。 更多的是重复、跑腿和疲惫。 以目前这个版本来说,非常不推荐。
I refunded this game because I already work in real life and this game felt like more work instead of fun. Obviously for some its their thing but myself after 2 deliveries (the second one didn't pop up for a while) and having to repair my car and lose more money than I made I said it wasn't for me with the hassle. It felt like a cross of GTA2 but with the sims rule set. I love games like TCG card shop simulator and was looking for something similar when I bought this. This game is a bit much for me though. If I didn't worry about my own real world struggle now I might have enjoyed this a lot more when I was younger.
it's a really good game, I really enjoy exploring the city and manage my businesses. but after you reach certain point eg 2million+ daily it's just a lot of click for management and skip the day just to wait for import products coming. I wish there could be more challenge added in the future, especially after you have steady big income. monetize residential, selling business to rivals, or a lot more map. the tables in the bizman could be improved a lot as well, the sort and filtering is just pain when you have 80+ business and 300+ employees, searching through candidates. my finger hurt just for clicking the mouse.
Ich habe mehrere hundert Stunden in Big Ambitions verbracht und kann es wirklich nur empfehlen. Die Spielmechaniken machen unglaublich viel Spaß und motivieren langfristig, besonders der Aufbau des eigenen Unternehmens fühlt sich sehr belohnend an. Für Fans von Aufbau und Strategiespielen ist dieses Spiel ein absolutes Must-have. Klare Empfehlung von mir!
This is a game that did early access right. It has been a pleasure to watch it evolve over over the past few years. Every update has brought meaningful changes to the game. It's exciting to finally get to full release! If you enjoy business or life sims, this is a must try.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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