
Beltmatic is a casual factory game where you combine numbers using mathematical operations.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 8 → 1.57/day in the week after.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Jul 30 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 136 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I LOVE IT it turns math into a automatic factory game
good game
this game is a math game that means you still have to learn
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 137 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its simple and relaxing, a nice game definitely worth the 6.99
a math game? a factory game? maybe both. surprisingly fun.
awesome game i recommend it to anyone who likes shapez
A good game! Maybe gest a bit boring after playing longer than half an hour, but still reccomendable!
Un po' una palla dopo poco tempo: devi solo fare percorsi per sommare i numeri e diventa complicato dopo poco. Forse sono io che sono troppo perfezionista dato che voglio mantenere tutti i circuiti per i singoli numeri. Comunque ci vedo del potenziale per cui lo consiglierò.
I'd like to start by saying this game isn't bad. It is well optimized, it always has goals to work towards, and the overall base mechanics are pretty fun, but my main issue is how quickly you end up reaching repetition, mainly due to how useless most of the upgrades and mechanics are. The main 4 objects in this game are the belt, the bridge, the adder, and the multiplier. You get these within the first 10 levels, and every number can be made with these. The last 4 mechanics are the subtractor, which isn't super useful when you're trying to make bigger and bigger numbers, the divider, which I never used, the exponentiator, which is probably the most useful of these 4, although suffers from how few unique numbers you can get from it, and the storage, which I literally can't think of a use case in this game, other than maybe storing the next level's number so you can get a headstart on the next level. Overall I pretty much never used these 4 objects because it's a lot easier to work with addition and multiplication, leading to the game getting repetative quickly. As for the upgrades, the only two that are useful are the belt speed upgrade and the extractor upgrade. The belt upgrade makes your belt faster, it's obvious why that's useful, and the extractor upgrade allows you to extract more belts worth of numbers from their extraction points. The other 4 upgrades increase the speed of the adders, multipliers, subtractors, dividers, and exponentiators, but you can basically ignore them since you can just copy and paste a design with like 15 of them. The only reason you wouldn't want to do this is because of the like 10 extra seconds it takes for the belts to fill, but whether you use 5 fully upgraded adders or 15 un-upgraded adders, you'll still have the same outcome when it comes to the final rate of numbers produced, and unlike in other games where adding more machines is difficult, this game literally just does all the logic for you; as long as the belts face in two different directions, it'll just send half in one direction and half in the other. Ultimately I don't think it's a bad game, but by the end I was just feeling bored of making the same machines over and over, and then just waiting to get to the next number in line. It's probably worth like 2-3 dollars since I'd say it has around 2 hours of good gameplay before the game really gets boring, but honestly I'd just recommend saving your money and spending it on a better factory building game. TLDR: Similar to shapez, except it gets repetitive really quickly, with most mechanics introduced later on having very limited use cases, and most upgrades being nearly useless. Not really worth your time overall
[h1]安価で、中毒性高い[/h1] いわゆる工場や自動化系ゲームで、FactorioとかShapezとか好きな人には向いていると思う。 ここで扱うものは工業製品や図形ではなく、数字そのもの。 素因数分解……というわけではないが、大きな整数を四則演算と累乗で作って納品していくゲーム。 [h2]無限に拡張できる[/h2] このゲームの特色は、施設にコストがかからない点と、フィールドが非常に広く使える点。 そして、建築や撤去が手軽にでき、さらに一度作った施設をコピペで使い回せる。 なので、例えば「100を作成する」とか「1000を作成する」とか、ある程度使用頻度の高いできあがったユニットをどこか開けた場所に置いて、コピペするテンプレートとして使えたりする。 遠くの場所でよく使う数字を引っ張ってきたり作ったりしておいて納品場所の近くまでラインを引いておき、必要に応じてそこからラインを伸ばして使う…といった活用もできる。 [h2]精密機械の回路基板を作るような楽しさ[/h2] 色々な数字を効率よく生産するラインを組んでいくと、段々とベルトが回路のように見えてきて、徐々にスマートフォンの基板のようになってくる。 そこから美しい回路を設計するとかそういった方向の突き詰め方もできるので楽しい。 ※備考 アップグレードについて分かりづらかったので書いておく。 ゲーム中の演算子の性能を上げたりベルトの速度を上げるアップグレードについては、アップグレード画面に書いてある数字を納品場所に投入することでレベルアップができる。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $0 | 0 | — | $4.61 | |
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| $87.8K | 249 | 67% | $8.99 |
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