
Build a castle by day and defend it by night. Becastled blends cozy city-building with challenging tower defense strategy. Lead the Sun Kingdom’s last stand against the Moon Beasts and end the ancient conflict between light and darkness!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 17 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Becastled is a cozy-meets-challenging strategy game that combines city building with RTS-like tower defense. You are the lord of the Sun Kingdom, leading its final stand against the Moon Beasts.
Design and build your castle, grow a settlement, and prepare your people for the nightly siege. By day, gather resources, place buildings, raise walls, and lay roads, keeping your subjects happy with taverns and decorations. By night, man the battlements, unleash ballistas, and hold the line until dawn.
The siege horns sound at sunset. How long can your fortress hold the dark?
BUILD A CASTLE BY DAY
Transform a humble village into a true medieval city. Lay farms and markets to keep your people fed, gather wood and iron for construction, and raise walls, watchtowers, and gates to protect your keep. Build a fantasy bastion where life flourishes under the sun!
KEEP YOUR PEOPLE HAPPY
Satisfied subjects work harder and fight with greater courage. Sawmills may sour the air, but lively taverns and street decorations lift every spirit. Balance comfort and function to keep your kingdom strong through each long night.
DEFEND AGAINST SIEGES AT NIGHT
At sunset, the Moon Beasts strike with battering rams, siege towers and even dragons. Layer your defenses with walls and iron gates, rain fire with catapults and archers, and withstand ever-stronger assaults until sunrise.
TRAIN AN UNSTOPPABLE ARMY
Forge weapons and armor to prepare your warriors for the siege. Advance from basic infantry to an army with ballistas and trebuchets. Archers, swordsmen, and pikemen will fight to the last if you train and equip them well. If the walls fall, rally every villager to defend their home.
TURN THE LAND TO YOUR ADVANTAGE
Hills, rivers, and forests can be your castle’s best allies, offering natural moats and tactical positions. But shifting seasons can betray you. A river shields you in summer but freezes solid in winter, creating a bridge for your enemy. Adapt your defenses and stockpile resources ahead of time.
BUILD, DEFEND, EXPAND, REPEAT
A strong economy fuels a stronger army. Grow your domain, claim new lands, and mine precious Sunstone to raise buildings and keep your people safe.
As your settlement expands, you will push back the forces of the night. But will you have the strength to end the ancient war between the Sunfolk and the creatures of the Moon?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.6Kreviews | 82% | — | $3.7M |
| $24.99 | 258ratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 840 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I started playing the game while it was still in development, long before it had all the features it has now. This is a game for people that like castles, castle defense, and building the perfect defense line. It has enough content to keep you interested for at least 2 full games (about 6+ hours each). I highly recommend you try out the map editor to create something you might like playing. This would add at least 2 more games to your total playthrough before you get bored and take a break for a few years.
An sich ein Geiles Spiel ABER die Steuerung der Einheiten teilweise Katastrophal . Man muss mehrmals kontrollieren ob alle Units da sind wo man sie hingeschickt hat . Überhaupt nicht geil wenn man beschäftig ist und dann merkt das beim angriff die Units irgendwo rumpimmeln. und die halbe Base abgerissen wird.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Simplified Chinese, Turkish, Czech, Dutch, Hungarian, Polish +15 more
| $24.99 |
| 149ratings |
| 56% |
| — |
| not modelled |
| $13.39−33% | 51ratings | 82% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 843 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Solides Fundament, dem die Langzeitmotivation fehlt. Das Spiel punktet mit einem soliden Gameplay und einer hübschen Grafik, die Fans von entspanntem Burgenbau und Verteidigung sofort ansprechen. Es ist genau die Art von Spiel, bei der man gerne zusieht, wie Bogenschützen und Katapulte kurzen Prozess mit anstürmenden Gegnern machen. Der Haken: Trotz des ansprechenden Looks stellt sich sehr schnell die Langeweile ein. Der Spiel-Loop ist zu repetitiv und bietet keine nennenswerte strategische Tiefe. Nach weniger als vier Stunden hatte ich persönlich genug – was den Kaufpreis im Grunde zu einer Geldverschwendung macht. Empfehlung für: Gelegenheitsspieler, die ein paar entspannte Stunden ohne großen Aufwand verbringen und sich am visuellen Spektakel erfreuen wollen. Nicht empfohlen für: Strategie-Fans, die Abwechslung, langfristigen Wiederspielwert und die Entfaltung komplexer Strategien suchen.
At it's core, this is a solid game. The artstyle is genuinely pretty. Soundtrack is good and the hex grid system the whole building/resource system revolves around is really clever. But that's it. This is just a stylized take on other major Building/RTS titles, just a lot shallower. You have a total of 4 units to recruit and unlock. Yes, that's right. Out of these 4 units, the 2 you unlock at the start are good enough to not have to use others. The unit upgrades are mostly non visual. This game boasts with procedurally generated worlds, yet every progression is the same. Overall, this is a solid game for about 3 hours. This game isn't priced appropriately for how little gameplay it offers.
Game froze and crashed twice during tutorial taking up almost 1 hour of playtime, be careful working through the tutorial and keeping mind of the 2 hour refund policy, it feels like the tutorial is purposely made to take up time. Troops are bugged and just stand in place as other reviewers have said. I bought this on sale for $13.39 and is not worth it, refunded. DO NOT BUY THE GAME IS BROKEN.
Unit movement still doesn't work, units fall from walls constantly, units get stuck all the time while on walls or in towers. Basic mechanics not working ruins the game
This game feels like a great idea that just wasn't executed that well. I don't relish hitting the "thumbs down" on this title, because I really wanted to like it, but there are so many clunky, frustrating things about it that I simply couldn't ignore. First of all, what's good about this game? Well, a roguelike, castle-builder of sorts, is a unique idea. I like how you have to fight for survival to defend your castle each night. The game even shows you where the attack is coming from, so you have a chance to plan and prepare. Slowly expanding your castle to encompass more territory and claim more resources is a fun mechanic that feels interesting. Where the game stumbles is...well, most everything else. The game is sorely lacking in QOL features, and somehow feels rushed, despite spending multiple years in early access. Just a few examples: no "fast forward". In a simulator like this, you usually want the option to speed up time if you happen to be at a lull in the gameplay, and this game has none. I could swear I remember it having one at some point earlier, but perhaps I imagined it? Another example: the game will give you an option to "upgrade" buildings, but when you first click on it, nothing happens. There's no error message nor any explanation of why it didn't work. Eventually, I figured out that you have to upgrade your town hall building (or whatever it's called) before you can upgrade anything else. I couldn't find any explanation for this within the game. I didn't have the patience to continue to the late game, but combat felt very uninspired. There was no "strength/resistance" system that I could see, and it usually amounted to smashing my units against the enemy's and hoping I win. I later figured out that you could have your swordsmen run in circles while the archers pick off everything else, and the AI is too brain dead to realize what you're doing. The tech tree is also pretty small and not that interesting. The game is set in a magical world of sun vs moon people, yet the devs specifically said they're not going to add magic to the game, which feels like a pretty huge wasted opportunity. I don't want to hate on this game more than it deserves, but it just feel like this one needed more time in the oven, which is bizarre, considering how long it was in early access. If the devs make meaningful change, I'll give this game another chance, but I simply can't recommend it in its current state.
Very nice game. Good difficulty levels so you can make it as challenging as you feel like. Needs more work optimisation wise but it’s on a nice track
MEH! Why MEH? Because it is MEH! Mediocre. The only ranged unit are Archers. Siege weapons are bound to Towers and Towers can be only build on corners of conquered areas. You can easily cheese with Archers, peppering enemies with Arrows like there is no tomorrow. BUT! There are 2 enemy types, that are forcing you get melee units: Shieldman and Lunar Barracks. Because Shieldman negate 90% of ranged dmg and Lunar Barracks are completly immune to ranged dmg. Also, after a few hours, you got the whole game, nothing new comes anymore to surprise you, if you got plenty of arrows that is. Upgrades can be given to units with the Smithy, BUT you have to pay for EACH one of your units, meaning the Smithy grants one Archer fire arrows AT A TIME. So much and more are making this game MEH, its not really a challenge. You could turn the difficulty up, but why even do it? There is no real fun to begin with.
Becastled is a charming and accessible real-time strategy game that mixes base-building, resource management, and wave-based defense mechanics into a uniquely lighthearted medieval fantasy setting. Developed by Mana Potion Studios, it presents players with a refreshing alternative to the often grim and complex strategy titles that dominate the genre. What sets Becastled apart is its simplicity and visual style—it doesn’t try to be a hardcore simulation, but instead offers an engaging, visually pleasing experience that’s both relaxing and challenging in measured doses. The core gameplay loop is built around daytime preparation and nighttime survival. During the day, you build and expand your castle, gather resources like wood, stone, and sunstone, train your troops, and prepare your defenses. Once night falls, waves of shadowy enemies known as “Infected” assault your settlement, forcing you to put your strategic layout and army composition to the test. This alternating rhythm of building and defending keeps the game moving at a satisfying pace, and the real-time nature of both the management and combat elements keeps you engaged throughout each session. Visually, Becastled embraces a bright, low-poly aesthetic that’s easy on the eyes and bursting with personality. The world feels alive, with birds fluttering through the air, peasants going about their tasks, and cheerful music that enhances the game’s whimsical atmosphere. Even during the chaos of nighttime battles, the tone never turns grim, which makes it a great option for players who want strategic depth without oppressive intensity. The clean art style also makes it easy to read the battlefield and spot important structures or units at a glance. The construction and management mechanics are intuitive. You start with a central keep and gradually expand outward, placing farms, lumber mills, quarries, barracks, and defensive towers. Each building serves a specific purpose and must be staffed, which adds a layer of logistical strategy to how you assign your limited population. Balancing economic growth with military readiness becomes increasingly complex as enemy waves grow stronger and more frequent. While the game doesn’t offer the deep tech trees or political systems found in other RTS titles, it trades those for a streamlined and satisfying experience that can be enjoyed in shorter play sessions. Combat is straightforward but effective. Units are divided into basic categories—archers, swordsmen, pikemen, and siege units—each with strengths and weaknesses. Positioning and timing are crucial, especially during later waves when the enemy attacks from multiple directions. Defensive structures like walls, gates, and towers are essential to survival, and proper placement can mean the difference between holding the line or losing your castle. While there’s no micromanagement on the level of more complex RTS games, the tactical decisions you make still carry real weight. One of the game’s most appealing qualities is its sandbox nature. There’s no strict campaign; instead, each session is a procedurally generated map that encourages replayability. You can tweak settings like enemy strength, day-night cycle speed, and map size, which lets you tailor the experience to your preferred difficulty level. That said, some players may find the lack of a structured narrative or mission-based progression to be a drawback. Becastled is more about creating your own stories through gameplay than following a scripted tale. While the game has grown significantly since its early access release, there are still areas where it feels limited. Unit AI can sometimes behave unpredictably, especially during hectic battles. Pathfinding issues occasionally arise, and your soldiers may not always prioritize threats in the most effective way. The economy, while smooth in early stages, can feel a bit shallow in longer sessions, and experienced RTS players might desire more complexity in resource chains or unit upgrades. Nevertheless, the developers have continued updating the game with bug fixes and improvements, showing a genuine commitment to its ongoing development. Becastled succeeds not by trying to reinvent the RTS genre, but by carving out a niche for players who want a lighter, more accessible take on castle defense and medieval strategy. It’s a game that welcomes newcomers without overwhelming them, while still offering enough challenge and strategic thinking to satisfy veterans looking for a more casual experience. The aesthetic charm, engaging gameplay loop, and customizable settings make it a standout among indie strategy games. In conclusion, Becastled is a delightful blend of strategy and survival, wrapped in a colorful and inviting package. It may not have the depth or complexity of genre titans, but it doesn’t need to—it’s focused, fun, and endlessly replayable. For players who enjoy building beautiful castles, managing bustling villages, and defending against waves of fantastical enemies, it delivers exactly what it promises: a playful yet satisfying RTS experience. Rating: 7/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.4K | 56 | 89% | $8.99 | |
| $1.4K | 7 | 57% | $6.99 | |
| — | 0 | — | — | |
| $4.6K | 13 | 100% | $10.99 | |
| $0 | 820 | 92% | Free | |
| $0 | 0 | 94% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 10.6K | 92% | $19.99 | |
| $3.7M | 5.4K | 86% | $29.99 | |
| $3.7M | 6.9K | 82% | $14.99 | |
| $3.7M | 5.2K | 90% | $24.99 | |
| $3.7M | 8.4K | 95% | $14.99 | |
| $3.7M | 7K | 66% | $19.49 |