
Build a castle by day and defend it by night. Becastled blends cozy city-building with challenging tower defense strategy. Lead the Sun Kingdom’s last stand against the Moon Beasts and end the ancient conflict between light and darkness!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 17 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Becastled is a cozy-meets-challenging strategy game that combines city building with RTS-like tower defense. You are the lord of the Sun Kingdom, leading its final stand against the Moon Beasts.
Design and build your castle, grow a settlement, and prepare your people for the nightly siege. By day, gather resources, place buildings, raise walls, and lay roads, keeping your subjects happy with taverns and decorations. By night, man the battlements, unleash ballistas, and hold the line until dawn.
The siege horns sound at sunset. How long can your fortress hold the dark?
BUILD A CASTLE BY DAY
Transform a humble village into a true medieval city. Lay farms and markets to keep your people fed, gather wood and iron for construction, and raise walls, watchtowers, and gates to protect your keep. Build a fantasy bastion where life flourishes under the sun!
KEEP YOUR PEOPLE HAPPY
Satisfied subjects work harder and fight with greater courage. Sawmills may sour the air, but lively taverns and street decorations lift every spirit. Balance comfort and function to keep your kingdom strong through each long night.
DEFEND AGAINST SIEGES AT NIGHT
At sunset, the Moon Beasts strike with battering rams, siege towers and even dragons. Layer your defenses with walls and iron gates, rain fire with catapults and archers, and withstand ever-stronger assaults until sunrise.
TRAIN AN UNSTOPPABLE ARMY
Forge weapons and armor to prepare your warriors for the siege. Advance from basic infantry to an army with ballistas and trebuchets. Archers, swordsmen, and pikemen will fight to the last if you train and equip them well. If the walls fall, rally every villager to defend their home.
TURN THE LAND TO YOUR ADVANTAGE
Hills, rivers, and forests can be your castle’s best allies, offering natural moats and tactical positions. But shifting seasons can betray you. A river shields you in summer but freezes solid in winter, creating a bridge for your enemy. Adapt your defenses and stockpile resources ahead of time.
BUILD, DEFEND, EXPAND, REPEAT
A strong economy fuels a stronger army. Grow your domain, claim new lands, and mine precious Sunstone to raise buildings and keep your people safe.
As your settlement expands, you will push back the forces of the night. But will you have the strength to end the ancient war between the Sunfolk and the creatures of the Moon?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.6Kreviews | 82% | — | $3.7M |
| $24.99 | 258ratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 840 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A game with great promise, plauged by bugs and adandoned by the devs... shame. Pros: A beautiful looking game, with so much potential. Cons: It's just too buggy. Pathing = bugged Collision system = bugged. Building system (placing and building) = bugged. Would love to recommend it but can't in the state its in and Devs words "The game is done and we need to move on to other projects it will only get critical bug fixes". Stay away.
The game has a cool concept, but there are too many downsides to make it worth playing. 1. The AI is so stupid. They will literally walk out of their own wall directly into the enemies when you ask them to fall back. 2. The design is silly. There are towers with "doors" and if you're not careful the door will point outwards and allow the bad guys to walk right up and kill your guys. 3. Enemy design is ridiculous. There are mobs with shields who will literally soak 10,000 arrows while healing faster than you can damage them. 4. There's no "speed up" button. The game is really slow and tedious, and not being able to speed things up is just silly. Overall if you're looking to kill a couple of hours it might be worth it. But if you're looking to be entertained and not just irritated I would avoid it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Simplified Chinese, Turkish, Czech, Dutch, Hungarian, Polish +15 more
| $24.99 |
| 149ratings |
| 56% |
| — |
| not modelled |
| $13.39−33% | 51ratings | 82% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 843 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fantasticly made game, however there is a glitch that hasnt been fixed in forever and is still on going, which makes your army no longer respond to you after a cirtain while and they just stand there like idiots while the enemy ravages the settlment.
This really is a good game, I have no idea why there are so many negative reviews. It plays like a cross between warcraft 2 and clash of clans. You build a city and defend every night. Solid game 9/10
to many crashes
"cozy city-building" - literally no tutorial, as soon as winter came I lost half of my town before I understood what's happening and what am I supposed to do. (and I played on lowest difficulty possible) Too many bugs and unexplained things, your people just born unhappy you need to constantly place low-radius and even lower happiness helping things all over the place. Concept is cool but don't really worth your time in current state.
I feel like this game is just a demo. I've played for 5 hours. I killed all of the spires. I have all of the tech tree unlocked. There's literally nothing else to do but wait for more waves I guess? Where's the rest of the game? There's nothing to add a challenge or drive to continue to build more except more waves. I feel like at this point the map is complete, but all maps are roughly the same. meh? Bugs: Keybinds don't work for troops, or at least it was hit and miss. I could press select all troops and it looked like it would, but I couldn't then assign any commands. Same if I assigned a group to a keybind. AI is stupid for ranged. It will attack a ranged target until it dies, then runs into melee instead of finding another target. I wasn't able to make a fishing hut work.
発売当初からゲームを遊んでいるが、開発者たちが全員ウクライナ出身で戦火に飲み込まれながらも開発を続けてくれている。 迫りくる闇の軍勢から国を守るというゲームを彼らが作り続けている事を私はこのゲームを遊ぶときに忘れることは無いだろう。
Units freeze randomly and are unusable. A big waste of time.
I started playing the game while it was still in development, long before it had all the features it has now. This is a game for people that like castles, castle defense, and building the perfect defense line. It has enough content to keep you interested for at least 2 full games (about 6+ hours each). I highly recommend you try out the map editor to create something you might like playing. This would add at least 2 more games to your total playthrough before you get bored and take a break for a few years.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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