
Experience your music collection like never before with this intense music driven arcade shooter. Each of your songs will have its own unique ebb and flow based on the music.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.14/day in the week after.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
From a pure gameplay standpoint, I'd have to say the first game is my favorite by far. All the random-gen nonsense in the world can't beat these original hand-crafted bosses. Highly recommended to get the DLC for this one as well if you're looking to get some extra longevity out of it.
He disfrutado jugando al Beat Hazard escuchando mi propia música mientras destruía miles y miles de naves enemigas. En 23H he sacado todos los logros, y podría seguir jugando, aún no he jugado ni la mitad de mi biblioteca de música, pero voy a probar las secuelas. A pesar de que no hay mucha variedad de enemigos en esta primera entrega, simplemente el hecho de que cada nivel es una canción diferente, algunas que no escucho desde hace tiempo, me ha hecho pasar un tiempo muy agradable. Aún así tiene algun fallo que otro, como he dicho la variedad de enemigos es bajita. Los destellos personalmente me sobran, no entiendo porque tienes que quedarte ciego para jugar al juego, siempre juego en 50% de luces y destellos. Me sobran completamente, no creo que el juego sin ellos fuera peor. "Embrace the seizure", mas bien embrace quedarte ciego. En alguna canción también he tenido alguna experiencia algo peor, no por la dificultad, si no por que el juego no parecía ajustarse al ritmo de la canción. Estaba dándolo todo en el estribillo de algunas canciones, y.... cero enemigos. O en otras canciones, asteroides o una roca o dos flotando. Desentonaba un poco la situación. Las misiones y las mejoras añaden un poco más de variedad a las diferentes misiones, aunque me gustaría tener la opción de simplemente activar todas las mejores a la vez. Algunas misiones son algo tediosas, pero como digo, estas escuchando tu propia música cuando juegas así que no se hace muy pesado. En general es un juego relativamente corto de completar, no hay modo historia ni nada similar. Yo me marqué de meta sacar todos los logros y las misiones de sombra, y eso hice. Se nota que el juego ya tiene unos añitos incluso con los DLC, pero aún asi recomendado si os gusta estar jugando con vuestra propia música. Espero que las secuelas sean aún mejores.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain, Dutch
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
For me it was ijterex experience. Gameplay created with sound from your music. For game from 2010 year it's very unusual
This is a fun rhythm game that allows you alot of freedom with what music you use and has decent meta-progression. Beware if you have epilepsy, otherwise it's a cool twin stick shooter that you decide how dificult a level will be based on the music.
ELECTRIC AVENUE. IF YOU WANNA HAVE EAR, AND EYE GASMS AT THE SAME TIME! CHOOSE YOUR OWN TUNES, AND BLAST YOUR WAY THROUGH THE AFTERLIFE! ;D
felt like i was on drugs playing this but the beats are sick i like u can add ur own music its fun you should buy this lowk also felt like i took mushrooms playing this too
Brings me back to the good ole college dubstep days!! Always play at max visuals, wheeeeee
Extremadamente entretenido, basicamente un juego con niveles inlimitados. Totalmente recomendado
Parfait pour faire découvrir des musiques que l'on créé au lieu de jouer sur des créations commerciales, go check spinettemusic sur les réseaux
亮瞎狗眼
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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