
Experience your music collection like never before with this intense music driven arcade shooter. Each of your songs will have its own unique ebb and flow based on the music.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.14/day in the week after.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's fine, I guess. While it's cool that I can choose any music file on my computer, I don't feel the enemy intensity or patterns really follow the music rhythm. The gameplay doesn't really fit with calm or low-BPM tracks music, either.
Decent, but not great. The main advantage is ofc playing with own music. I like the general idea too. There's a lot to do within 2 (or more with DLCs) modes. But there are bunch of flaws: - The gameplay is lacking. Without DLCs, you control just 1 ship in meh gameplay loop that spams you with very repetitive enemies. DLCs add more stuff, but eh. - Why exactly do you need to collect volume...? - The music folder is annoyingly not remembered sometimes. - The effect of the music is often lacking. Some songs don't even present the same enemy patterns for whatever reason. Overall - 5.5/10 - slightly positive. I recommend Beat Hazard 2 much more. It's way more entertaining with more enemies, tons of various ships, no volume nonsense and syncs better with the beat. 1 can be skipped, it beats it only in terms of achievement variety and boss balance.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain, Dutch
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Beat Hazard pros: //fast game with modern day graphics with easy controls that moves from location A to B to C and so on //good amount of action and special effects cons: //some difficult battles/boss battles //upgrades are a grindfest which require a lot of resources //a little repetitive //good game Personal Suggested Purchase Price: $0.49 Or Less During Sale extra notes: //use your starships and destroy meteors and enemy ships //collect loot, unlock perks to make your starship stronger //neon-lights explosions spectacles going through songs
Incredible game, I loved it on the PS3 and had to buy it when I saw it on Steam. It runs on pretty much anything, and it's neat how it generates levels based on whatever music you put in. 10/10, have played for years and I would definitely recommend as a fun little music-based shooter.
Fun as hell. Works perfectly on deck.
Si la epilepsia fuese un juego, sería este.
Beat Hazard is an inventive arcade shooter developed and published by Cold Beam Games that takes a familiar genre and reinvents it through the power of music. Rather than treating songs as simple background entertainment, the game builds its entire gameplay structure around them. Every track in a player's music collection becomes a unique battlefield, with enemy patterns, weapon strength, visual intensity, and overall difficulty shaped by the rhythm and energy of the selected song. This concept gives the game an identity that remains distinctive even years after its original release. The gameplay revolves around piloting a spacecraft through waves of hostile enemies while collecting power-ups and chasing high scores. On the surface, the mechanics resemble a classic twin-stick shooter, but the music-reactive design transforms the experience into something much more dynamic. Loud sections of a song can dramatically increase the power of the player's weapons, allowing screens to be filled with devastating streams of fire. Quieter moments create breathing room before the action ramps up again. This constant interaction between audio and gameplay creates a feeling that the player is actively participating in the music rather than simply listening to it. One of the game's strongest features is its nearly limitless replay value. Since every song generates a different encounter, the amount of available content is tied directly to the size of the player's music library. Fast electronic tracks often result in frantic battles packed with enemies and visual chaos, while slower compositions create a more controlled and tactical pace. Experimenting with different genres becomes part of the fun, as players discover how various songs influence the battlefield. Few arcade shooters offer this level of variety without relying on downloadable content or additional expansions. Visually, Beat Hazard embraces a bright neon style filled with explosions, lasers, glowing projectiles, and particle effects that react to every beat. The game frequently feels like a playable music visualizer, transforming ordinary songs into colorful spectacles of destruction. The presentation successfully reinforces the connection between sound and action, making each battle feel energetic and alive. At times, however, the visual effects can become so intense that the screen borders on overwhelming, especially during particularly aggressive songs. While this sensory overload contributes to the excitement, it can occasionally make it harder to identify threats in the middle of combat. Beyond score chasing, the game includes progression systems that reward continued play. Players earn experience, unlock upgrades, and gain access to various enhancements that improve their performance over time. These additions help provide long-term motivation and make the game feel more substantial than a simple arcade experience. Unlockable content encourages experimentation and rewards players who invest time mastering the game's mechanics. Multiplayer support adds another layer of enjoyment. Cooperative play allows friends to share the chaos of music-generated battles, while competitive elements encourage players to compare scores and achievements. Since every song creates a different challenge, multiplayer sessions remain unpredictable and entertaining even after many hours of gameplay. The ability to experience favorite tracks together helps strengthen the game's appeal as both a solo and social experience. Although Beat Hazard remains highly entertaining, it is not without flaws. Some aspects of the interface feel dated by modern standards, and certain songs can produce uneven difficulty spikes that may seem unfair. The game's reliance on visual effects can occasionally work against gameplay clarity, particularly during the most intense moments. Nevertheless, these issues are relatively minor when compared to the originality and excitement offered by the core concept. What makes Beat Hazard memorable is how successfully it merges two very different genres. It is not simply a shooter with music in the background, nor is it merely a rhythm game with combat elements. Instead, it creates a genuine connection between sound and gameplay, making every track feel like a custom-designed level. The result is a highly addictive experience that rewards both musical exploration and arcade skill. Beat Hazard remains one of the most creative music-driven arcade shooters available, delivering an exciting blend of fast-paced action, personalized content, and impressive audio-reactive design. While a few aging elements prevent it from feeling completely timeless, its innovative gameplay and endless replayability make it a standout title that still offers plenty of entertainment for fans of shooters and music games alike. Rating: 9/10
리듬게임도 아니고 슈팅게임도 아닌 이도저도 아닌 애매한 게임 오디오서프 같은 리듬게임에 갤러그 같은 슈팅을 섞은 짬뽕게임 내가 이걸 왜 샀고 왜 1시간을 넘겼지? ㅁ?ㄹ
Great fun with your music.
Отличная ритм-игра, особенно для своего времени. Следующая часть играется уже поинтереснее.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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