
Beastro is a cozy culinary adventure where the fate of the world rests on what's for dinner! Farm and gather fresh ingredients, tackle cooking minigames, and create tasty recipes to fuel the Caretakers for deckbuilding battles as they seek to save the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 10 → 1.71/day in the week after.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Jul 30 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Palo Pori is a beautiful and peaceful village of artisans and tastemakers. Beyond the village’s protective wall, darkness has begun to stir. Ravenous monsters have claimed the land and threaten to sink their teeth into this final morsel of hope and happiness.
Play as Panko, a young, talented chef, helping to run the local eatery. When Panko’s teacher goes missing, a mysterious visitor arrives with warnings of the dangers beyond the wall. It's up to Panko to step up and take over the restaurant and tend to the ingredients and patrons. But that’s not all, Panko also finds himself serving the Caretakers, brave adventurers, sent to save the world. In this adventure, preserving peace starts in the kitchen!


In Palo Pori, fresh is best! Gather ingredients and resources, care for animals and grow your own fruit and veg to build up your very own cozy town to table restaurant. Forage for wild herbs and unlock new seeds to grow to expand your meals.

Chop, flip, and sizzle your way through mouthwatering mini-games as you whip up delightful dishes for the townsfolk. Good food is always better with company, so work hard to improve your cooking and experiment with ingredients, to keep your patrons happy.
Tailor your restaurant to the tastes of your community, develop new meals, progress your know how through a skill tree and adjust the decor to increase your restaurant’s appeal.

You’ll also need to feed the hungry Caretakers; these brave denizens of the land will venture out into the wilds to fight the ravenous monsters threatening the peace of Palo Pori. Each Caretaker hails from their own flavour region, affecting their own tastes and preferences: some like it bitter, some like it sweet and some are just looking to fulfil their craving of the day! Craft thoughtful meals and balance the flavour profiles to boost their spirits, sharpen their skills, and unlock new abilities. Because let’s face it… Who can save the world on an empty stomach?

Now it’s time to put your meal to the test! This is where taste meets tactics. The dishes you serve will build your Caretaker’s deck – each ingredient unlocking a card. And once they’ve eaten, they’ll venture into the wilds to fight the monsters. Upon their return, they’ll recount their journey and play out their battles through a charming puppet theatre sequence. They might even bring you back some MONSTEROUS ingredients from their ventures. Fight the monsters in turn-based deck building combat, inspired by traditional trick-taking card games. Outplay the monsters, by matching their flavour magic or neutralising it with a balancing card. Add an enhancing card to power up your moves! Your magic can turn the tables!
Utilize the unique effects of your ingredients to put your enemies to sleep, blow away their cards, and more, but watch out, you’re not the only one with special abilities. If you’re not paying attention, you might get burned.
In this food-based fantasy adventure, it’s time to give peas a chance! - Are you ready to get cooking?
Unlock the magic in food.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 595reviews | 92% | — | $280.6K |
| $19.99 | 120ratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 164 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Beastro is just a lovely cute wholesome game. Truely just nice game to enjoy the small little touches done by the devs with the vibrant art style and characters.
An overall great game, with a few flaws in the repetitive day cycle, as well as a somewhat complicated combat system. Even after 100%, I don't instantly remember what counters what without the visual indicator. The visuals are absolutely charming. It definitely feels like there was more story that could have been expanded on, but it doesn't feel like an incomplete game (as much as mashing two flavour regions together might suggest).
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Spanish - Spain, Japanese
Hours played at review time, across 164 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Beastro was an alright game, it felt like a card game with a lot of other things tacked on. The minigames for cooking were shallow and repetitive with the irksome boxes for the tutorial tips always present front and center despite me having done them a collective 100+ times, an option to disable them would have been nice, but that's literally like a .5 decond delay at worst. I will say that running around the entire town, day and night just to collect everything is a bit repetitive as well, It does get easier towards the end though but that's a spoiler. Same with the garden beds. The combat itself is fine, trick taking based on opposing tastes to deal damage. What I don't understand is enemies dodging attacks while they are asleep, that happened A LOT and I still don't understand despite beating the game. For the price of the game, it's not bad if you want a more relaxing and light hearted card game centered around collecting ingredients and making meals to build a deck to go out and collect more ingredients. I'd give it a 7.9/10
Beastro is a solid game that knows what it wants and does exactly that. It is self-evidently cute, contains a lot of adorable critters and fantastic artwork, and the puppet theater combat is a brilliant idea. It doesn't overstay its welcome, which is very nice. And Panko is so cute. Heartily recommend. Now, for criticism. The combat system doesn't work as intended. It's not bad per say, but there is clearly intent for it to be wider than it is: Critical hit chances, status effects and other turn-based-game mainstays. But the core mechanic doesn't really allow for that. The system is a fusion of rock-paper-scissors and trick-taking: The creature plays a card, and you can either play a better-colored card to halve the value of the creature's card, a same-colored card in which case yours must be higher to beat it, or any other card, which invites full damage from the enemy. You can also support the played card with a card of a specific color, which is a damage boost. Sometimes a card makes an effect if it wins a trick, or if it is used as a support in a winning trick. But the rock-paper-scissors -nature means that most often, the best thing to do is always to attempt to halve the opponent's card. It will cost HP to do so, but if don't then you simply lose HP to the opponent's attack. And since you can build your own deck, towards the end the game becomes "what flavor is the boss, and how do I get as many counters as possible in my deck". There is not a lot of nuance, and trying to build around effects is mostly irrelevant. The experience was not bad, the game works and is nicely chill, but all the potential that was left on the table just saddens me. Maybe if the developers had more time, then they could have refined the system a bit, but then again, now the game's length felt perfect. So, ignore the three last paragraphs. Could have used more vegan dishes.
Cozy, beautiful, diverse, and unique. Couldn't put this down. My only critique is that I wish there was more of it.
ローグライクデッキ構築ジャンルも味覚にまで波及してきたか… 料理人としての主人公が料理で戦士をパワーアップさせる(デッキ構築) 味による属性相性でカードバトル(カードのプレイ、コンボ) 料理と食材の配置(インベントリ管理?そのラン中は変更不可) 着想は面白いが、システムがあまりにシンプル過ぎて深みがない。 バトルの演出はイラスト人形劇、これはよくできていると感じた。 しかしテンポが悪い、倍速も無い。ドパヲヂにはちょいとキツい。 さてこの料理に関しても材料を集める必要がある。 ゲーム内の一日のサイクルがあり、日中の活動/日没後の活動/冒険(バトル)… これらを繰り返してストーリーが進んでいく。 冒険でもそれなりに素材は集まるが、戦闘以外のコンテンツで集めることが求められてくるのだ。 一日が始まって、村を巡回して素材を集めて家畜の世話してプランターに水やりして釣りして…、夜にしかポップしない素材もあるよ♡ それでいて一日に集まる素材にも上限がある。 少しずつ出来ることが増えていくのも楽しみではあるが、単調さとテンポの悪さに虚無感が勝ってしまった。 ゲームの雰囲気は全体的に可愛い。 …かと思いきやメインキャラ以外が無表情過ぎる。 ストーリー、ローカライズの影響かわからんけど駆け足だな? 総評 ストーリー★★★☆☆ キャラ世界観★★★★☆ ローグ要素★★★☆☆ 実績全解除まで完走できたので楽しめはしたと思うのだが、どのパートもストレスを拭いきれなかった印象 ゲームレビューとしてはギリ(義理)高評価、だが人に勧められるかと言われると苦しい。
[h1] Величайшие приключения начинаются на кухне [/h1] Сначала кажется, что это просто милая история про котика-шефа, но постепенно игра открывается с гораздо более интересной стороны. Боевая система со вкусами заставляет думать, подбирать сочетания и менять подход под разных противников. Игра не перегружает сложностью ради сложности, но при этом регулярно предлагает новые задачи, благодаря которым не приходится постоянно действовать по одному и тому же шаблону. [b] Отдельно хочется отметить атмосферу [/b] : тёплый визуальный стиль, приятную музыку, харизматичных персонажей и собственную уникальную вселенную. Чувствуется внимание к деталям и любовь авторов к своему проекту. [b] Из того, что показалось мне менее удачным [/b], отмечу большое количество беготни по городу и рутину, связанную со сбором ресурсов. Со временем это начинает утомлять и отнимает довольно много времени, а возможность делегировать такие задачи появляется лишь ближе к концу игры. Если бы подобные облегчения открывались раньше, темп прохождения был бы заметно лучше. Несмотря на это, Beastro — одно из лучших и наиболее приятных игровых впечатлений для меня в этом году. Это достойный инди-проект — полноценный, интересный, увлекательный, со своим лицом и собственной уникальной вселенной. Именно таким, на мой взгляд, и должен быть хороший инди-релиз. [b] Моя личная оценка — 7,5–8 из 10. [/b] Определённо рекомендую тем, кто ценит душевные приключения, необычные игровые механики и игры, сделанные с искренней любовью.
タイトルロゴまで日本語版を作っているくらい翻訳がしっかりされていて、ゲームシステム面も料理ではそれぞれの風味同士を合わせることでの相乗、軽減効果や食材ごとのサイズ、風味の強さ、カード数値、特殊効果などを考慮して料理を作るのがパズル的な面白さがあって楽しかった。ただストーリーがそこまで長くないので後半に解除したレシピや集めた食材を使う機会が少なかったので欲を言うとボリュームがもう少し欲しかった。主人公のパンコがかわいい。
とにかく登場する全キャラクター達のデザインが良い! 日本語訳でほぼ違和感なく、各キャラの性格などが分かるので、物語への没入感も損なわれませんでした。 BGMや効果音も場面に応じて作られており、町での癒し、戦闘時の緊張感も感じられると思います。 大きく分けて、昼の町でのレストラン運営パート、夜のカード戦闘パートとなっていますが、 どちらもとにかくビジュアルがよいです。 町では3Dでの表現、戦闘では紙芝居方式のペーパークラフトのような表現になっています。 どちらもとにかくビジュアルがよい!(大事なことなので) カードデッキ構築系のゲームの中ではかなり簡単な方だと感じましたので、そういったゲームが苦手な方でも、素晴らしいキャラクターと、ちょっとシリアスな物語をぜひ楽しんでいただきたい。 お金払うので、是非このお話の続き、素晴らしい世界の続きを作っていただきたいと思いました。 以下少し気になったり、不便だなと思った点。 稀にキャラクターのセリフでの表記が間違っていたり、戦闘のため、 町で食材をかき集めるために朝夜、町中を走り回ることになるのですが、 最終的にお金で代行をしてくれたり、一部自動化もできるので、それまでの辛抱です。 (ただし終盤のもうお話終わるけど?位のタイミングなのでメインの話だけ見れればイイ人はスルーしてしまうかも) 上記の理由から尚、やりこみ要素やエンドコンテンツ的なものがあったらもっとのめりこめそうだなぁと思いました。
Good enjoyable game, a bit campy but cute. Art is lovely. Greatly enjoy the combat. Didn't really experience any bugs. [Pros:] Good game overall. Has a bit of everything i love, puzzles, fishing, good story. LOVELY art. The characters are well written, most of have their own clear motivation for the things they do. [Cons:] Game is a big bogged down in it's own way. There is A LOT to do in order get through missions. There is a bit of EVERYTHING in the game. In order to collect the resources around the town you have to walk there and everything is separated around. In some cases it doesn't even make sense and you can't change that. You get a lot of quality of life stuff way too far late in the game, such as someone who can help you collect things, the automatic watering system for the garden. And there is no endgame content so you wind up with having collected a ton of resources that can't even used used. The game doesn't really have a balance around the collection of resources. You collect indigents in order to make recipes to earn money, but you also use them to power up your fighters in a number of different ways. So you go through a number of common resources very quickly but by the end of the game you wind up with a bunch of resources you think you might need to use, but can't by the end. [Bugs:] Only noticed two bugs, both visual. One is when collecting teeth from the sweet foxes as their little den during the day, sometimes it doesn't seem like they get picked up. The sound breaks and the character's animation doesn't seem to process correctly. Then there is a visual bug with the bug in Crystal Coast. The one that looks like a peacock. The game either lags or skips the whiffing animation when missing. Seems to happen with all characters, i only did it with Kalaan, and Suvan. But i noticed when they whiff either the game lags or there is some kind of weird interaction where the animations don't play out. NEEDS ENDGAME CONTENT [DLC potential:] There is a bit of DLC potential. Right now there are only three fighting characters but by the end you could easier include 3 more. If things were a bit more streamlined with collecting things the combat by the end should be the main focus. There is potential to have a system similar to Escape from Everafter by having the Spice, Salt, and Sour, caretakers be supports to any of the combat character like, Bitter, Sweet, or Umami and you could have an endless mode where resources expire because of extreme weather and have the characters fight off monsters that are rampaging or something. Doesn't really need more store, could add a bit but overall it's a pretty complete story. Loved the game, a bit miffed there isn't anything to do at the end of the game.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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