
Beastro is a cozy culinary adventure where the fate of the world rests on what's for dinner! Farm and gather fresh ingredients, tackle cooking minigames, and create tasty recipes to fuel the Caretakers for deckbuilding battles as they seek to save the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 10 → 1.71/day in the week after.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Jul 30 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Palo Pori is a beautiful and peaceful village of artisans and tastemakers. Beyond the village’s protective wall, darkness has begun to stir. Ravenous monsters have claimed the land and threaten to sink their teeth into this final morsel of hope and happiness.
Play as Panko, a young, talented chef, helping to run the local eatery. When Panko’s teacher goes missing, a mysterious visitor arrives with warnings of the dangers beyond the wall. It's up to Panko to step up and take over the restaurant and tend to the ingredients and patrons. But that’s not all, Panko also finds himself serving the Caretakers, brave adventurers, sent to save the world. In this adventure, preserving peace starts in the kitchen!


In Palo Pori, fresh is best! Gather ingredients and resources, care for animals and grow your own fruit and veg to build up your very own cozy town to table restaurant. Forage for wild herbs and unlock new seeds to grow to expand your meals.

Chop, flip, and sizzle your way through mouthwatering mini-games as you whip up delightful dishes for the townsfolk. Good food is always better with company, so work hard to improve your cooking and experiment with ingredients, to keep your patrons happy.
Tailor your restaurant to the tastes of your community, develop new meals, progress your know how through a skill tree and adjust the decor to increase your restaurant’s appeal.

You’ll also need to feed the hungry Caretakers; these brave denizens of the land will venture out into the wilds to fight the ravenous monsters threatening the peace of Palo Pori. Each Caretaker hails from their own flavour region, affecting their own tastes and preferences: some like it bitter, some like it sweet and some are just looking to fulfil their craving of the day! Craft thoughtful meals and balance the flavour profiles to boost their spirits, sharpen their skills, and unlock new abilities. Because let’s face it… Who can save the world on an empty stomach?

Now it’s time to put your meal to the test! This is where taste meets tactics. The dishes you serve will build your Caretaker’s deck – each ingredient unlocking a card. And once they’ve eaten, they’ll venture into the wilds to fight the monsters. Upon their return, they’ll recount their journey and play out their battles through a charming puppet theatre sequence. They might even bring you back some MONSTEROUS ingredients from their ventures. Fight the monsters in turn-based deck building combat, inspired by traditional trick-taking card games. Outplay the monsters, by matching their flavour magic or neutralising it with a balancing card. Add an enhancing card to power up your moves! Your magic can turn the tables!
Utilize the unique effects of your ingredients to put your enemies to sleep, blow away their cards, and more, but watch out, you’re not the only one with special abilities. If you’re not paying attention, you might get burned.
In this food-based fantasy adventure, it’s time to give peas a chance! - Are you ready to get cooking?
Unlock the magic in food.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 595reviews | 92% | — | $280.6K |
| $19.99 | 120ratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 164 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
キャラとグラフィックを楽しむために仕方なくミニゲームをするゲーム。 [良い点] ・キャラがかわいい。 ・戦闘パートのグラフィックはかなり好き。リアクションがいちいちかわいい。町パートもこれにしてくれ…。 [悪い点] ・町探索 そこまで広くないのに迷子になる。 買い物の時の表示がわかりづらく、所持数と販売数の見間違いが頻発する。 慣れるまでうっかり物を投げがち。 ・料理パート 全体的に微妙に難易度が高い。 大成功になるスコアがわからない(気づいていないだけかもしれない)。 リズムゲーに見せかけた目押しゲーがつらい。 ・戦闘パート デッキ構築の要素が薄く、各色の数値が高いのをひたすら並べるだけ。 タイプが合わないと永遠に攻撃できず詰むので自由度が低く、後半はずっと同じような組み合わせになる。 バフ・デバフ状態の説明がいちいちカーソルを合わせてCtrlしないと見れないので面倒。 クリックで飛ばせる演出(ステージ内の最初の演出)と飛ばせない演出(ステージ移動・攻撃モーション)があり、ちょっとだるい。
とにかく登場する全キャラクター達のデザインが良い! 日本語訳でほぼ違和感なく、各キャラの性格などが分かるので、物語への没入感も損なわれませんでした。 BGMや効果音も場面に応じて作られており、町での癒し、戦闘時の緊張感も感じられると思います。 大きく分けて、昼の町でのレストラン運営パート、夜のカード戦闘パートとなっていますが、 どちらもとにかくビジュアルがよいです。 町では3Dでの表現、戦闘では紙芝居方式のペーパークラフトのような表現になっています。 どちらもとにかくビジュアルがよい!(大事なことなので) カードデッキ構築系のゲームの中ではかなり簡単な方だと感じましたので、そういったゲームが苦手な方でも、素晴らしいキャラクターと、ちょっとシリアスな物語をぜひ楽しんでいただきたい。 お金払うので、是非このお話の続き、素晴らしい世界の続きを作っていただきたいと思いました。 以下少し気になったり、不便だなと思った点。 稀にキャラクターのセリフでの表記が間違っていたり、戦闘のため、 町で食材をかき集めるために朝夜、町中を走り回ることになるのですが、 最終的にお金で代行をしてくれたり、一部自動化もできるので、それまでの辛抱です。 (ただし終盤のもうお話終わるけど?位のタイミングなのでメインの話だけ見れればイイ人はスルーしてしまうかも) 上記の理由から尚、やりこみ要素やエンドコンテンツ的なものがあったらもっとのめりこめそうだなぁと思いました。
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $280.6K | 332 | 81% | $39.99 | |
| $280.6K | 872 | 77% | $19.99 | |
| $280.7K | 595 | 71% | $19.99 | |
| $280.5K | 3.2K | 80% | $4.99 | |
| $280.8K | 334 | 90% | $19.99 | |
| $280.9K | 313 | 56% | $24.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
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| — | 0 | — | — | |
| — | 0 | — | — | |
| $4.9M | 3.8K | 82% | $20.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Spanish - Spain, Japanese
Hours played at review time, across 164 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good enjoyable game, a bit campy but cute. Art is lovely. Greatly enjoy the combat. Didn't really experience any bugs. [Pros:] Good game overall. Has a bit of everything i love, puzzles, fishing, good story. LOVELY art. The characters are well written, most of have their own clear motivation for the things they do. [Cons:] Game is a big bogged down in it's own way. There is A LOT to do in order get through missions. There is a bit of EVERYTHING in the game. In order to collect the resources around the town you have to walk there and everything is separated around. In some cases it doesn't even make sense and you can't change that. You get a lot of quality of life stuff way too far late in the game, such as someone who can help you collect things, the automatic watering system for the garden. And there is no endgame content so you wind up with having collected a ton of resources that can't even used used. The game doesn't really have a balance around the collection of resources. You collect indigents in order to make recipes to earn money, but you also use them to power up your fighters in a number of different ways. So you go through a number of common resources very quickly but by the end of the game you wind up with a bunch of resources you think you might need to use, but can't by the end. [Bugs:] Only noticed two bugs, both visual. One is when collecting teeth from the sweet foxes as their little den during the day, sometimes it doesn't seem like they get picked up. The sound breaks and the character's animation doesn't seem to process correctly. Then there is a visual bug with the bug in Crystal Coast. The one that looks like a peacock. The game either lags or skips the whiffing animation when missing. Seems to happen with all characters, i only did it with Kalaan, and Suvan. But i noticed when they whiff either the game lags or there is some kind of weird interaction where the animations don't play out. NEEDS ENDGAME CONTENT [DLC potential:] There is a bit of DLC potential. Right now there are only three fighting characters but by the end you could easier include 3 more. If things were a bit more streamlined with collecting things the combat by the end should be the main focus. There is potential to have a system similar to Escape from Everafter by having the Spice, Salt, and Sour, caretakers be supports to any of the combat character like, Bitter, Sweet, or Umami and you could have an endless mode where resources expire because of extreme weather and have the characters fight off monsters that are rampaging or something. Doesn't really need more store, could add a bit but overall it's a pretty complete story. Loved the game, a bit miffed there isn't anything to do at the end of the game.
[h1] Величайшие приключения начинаются на кухне [/h1] Сначала кажется, что это просто милая история про котика-шефа, но постепенно игра открывается с гораздо более интересной стороны. Боевая система со вкусами заставляет думать, подбирать сочетания и менять подход под разных противников. Игра не перегружает сложностью ради сложности, но при этом регулярно предлагает новые задачи, благодаря которым не приходится постоянно действовать по одному и тому же шаблону. [b] Отдельно хочется отметить атмосферу [/b] : тёплый визуальный стиль, приятную музыку, харизматичных персонажей и собственную уникальную вселенную. Чувствуется внимание к деталям и любовь авторов к своему проекту. [b] Из того, что показалось мне менее удачным [/b], отмечу большое количество беготни по городу и рутину, связанную со сбором ресурсов. Со временем это начинает утомлять и отнимает довольно много времени, а возможность делегировать такие задачи появляется лишь ближе к концу игры. Если бы подобные облегчения открывались раньше, темп прохождения был бы заметно лучше. Несмотря на это, Beastro — одно из лучших и наиболее приятных игровых впечатлений для меня в этом году. Это достойный инди-проект — полноценный, интересный, увлекательный, со своим лицом и собственной уникальной вселенной. Именно таким, на мой взгляд, и должен быть хороший инди-релиз. [b] Моя личная оценка — 7,5–8 из 10. [/b] Определённо рекомендую тем, кто ценит душевные приключения, необычные игровые механики и игры, сделанные с искренней любовью.
Very cute game! Just finished and I had a great time. Music and visuals spot on. Late game seemed to stall a little bit since i had tons of money and was just grinding a little bit to complete the other achievements but overall very very relaxing.
pretty fun game, the gameplay loop gets a bit tiring at the end but not enough to be a drag, cant complain much, will be excited if there is a sequel.
This was for real cute! I'd say it's winning on style, imaginativeness, and gameplay, with some decent music to boot. It can get a little draggy in town when you're gathering all your ingredients for the day (at which point the single-track town theme becomes kind of repetitive after a while) and there were a few too many minigames for my personal taste, but it wasn't *that* bad. I wish that the card-playing section at the end of every day lasted a little longer, that was easily my favorite part of the game, and with such a fun presentation gimmick! I'm giving this like, an easy 8/10, I think. Could have been tightened up a bit in terms of the gameplay loop, but not so long a game that it became all THAT tiring, you know? And in every other way a delightful experience. Try it out!
cook good
entretenido
[h1] An adorable gardening-deckbuilding fusion of Inscryption and Animal Crossing [/h1] I was really looking forward to this game, and I had a great time playing it. Although it’s not perfect, it’s a lovely experience and I’d recommend it, with certain make-or-break caveats depending on your taste. You’re told you can prep as much or as little as you want for the combat, but 10+ minutes of the same prep before you even enter the restaurant (and build your deck) feels mandatory for every single day, especially for rarer ingredients and especially at the start of the game. I wasn’t super bothered by it, but I also play in 30-90 minute bursts; it can definitely feel tedious if you play for multiple in-game days in a row. There’s way more emphasis on the gardening and prep work than the deckbuilding aspect. You have one chance a day to build a deck. If that’s your cup of tea, this gardening-deckbuilder might be great for you! However, if you’re looking for a gardening-DECKBUILDER, I don’t think you’ll enjoy it. The combat is more about winning flavor rock-paper-scissors and having bigger numbers instead of tailoring your build and effects to a unique style. I also intentionally left out “cooking” in the gardening-deckbuilder fusion description. The cooking takes way less time than any other part of the game. Compared to prep’s 10-15 minutes and combat’s 10-20, your daily cooking takes less than 2 minutes. Even though cooking is literally core to the story, in gameplay, it feels minimally impactful. You make all your patrons’ foods in one go and spend 60 seconds delivering them all, and then that’s it. The only other game mechanic with cooking is ingredient Tetris for the caretaker. In the game’s current state, the replayability is pretty limited. The maps never change, so you’ll almost always get exactly what you expect every time you venture out. It can get pretty repetitive. I hope more content gets added in the future, even if not an official story mode! All that being said, I do really like the game. It’s very much a cozy game with relaxed vibes and an adorable aesthetic that I really want to see more of. It has its flaws, but they aren’t deal-breakers for me and don’t majorly inhibit me having a good time. I’ve also made a quick list of my pros and cons. Pros: - Adorable art styles and designs for the characters (with some minor personal customization available) - Unique gameplay loop and mechanics - You can pet the animals - Cute story - I love that every food has its own 3D render. It’s always a treat to cook something new and see it come to life before serving it Pro or con, depending: - Heavy emphasis on gardening and caring for your animals - Maps are the same every time; no random generation - 3 playable deckbuilding characters Cons: - Extremely limited replayability - You’re locked out of your save after finishing the game* (there are workarounds by continuing at your last save and losing the final battle, but this isn’t clearly stated) - No way to save besides returning home in puppet show combat. I lost 20 minutes of progress after getting soft-locked for no reason after a regular enemy combat. I feel like you should at least be able to save your progress at mid-map campsites, even if you want to continue on the adventure. - Gathering ingredients in town can be very tedious, especially since navigating the town can feel confusing (the map isn’t helpful when you don’t know what direction you’re facing) - Helpful features such as ingredient fetching are easily overlooked or difficult to locate in town - The dialogue system is a bit buggy and doesn’t always show the correct character - Most townspeople have very little characterization and are more set dressing than people. All they do is repeat one line and order food. Considering how small the town is, I was expecting a bit more substance from the limited characters we have.
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.