
Beastro is a cozy culinary adventure where the fate of the world rests on what's for dinner! Farm and gather fresh ingredients, tackle cooking minigames, and create tasty recipes to fuel the Caretakers for deckbuilding battles as they seek to save the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 10 → 1.71/day in the week after.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Jul 30 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Palo Pori is a beautiful and peaceful village of artisans and tastemakers. Beyond the village’s protective wall, darkness has begun to stir. Ravenous monsters have claimed the land and threaten to sink their teeth into this final morsel of hope and happiness.
Play as Panko, a young, talented chef, helping to run the local eatery. When Panko’s teacher goes missing, a mysterious visitor arrives with warnings of the dangers beyond the wall. It's up to Panko to step up and take over the restaurant and tend to the ingredients and patrons. But that’s not all, Panko also finds himself serving the Caretakers, brave adventurers, sent to save the world. In this adventure, preserving peace starts in the kitchen!


In Palo Pori, fresh is best! Gather ingredients and resources, care for animals and grow your own fruit and veg to build up your very own cozy town to table restaurant. Forage for wild herbs and unlock new seeds to grow to expand your meals.

Chop, flip, and sizzle your way through mouthwatering mini-games as you whip up delightful dishes for the townsfolk. Good food is always better with company, so work hard to improve your cooking and experiment with ingredients, to keep your patrons happy.
Tailor your restaurant to the tastes of your community, develop new meals, progress your know how through a skill tree and adjust the decor to increase your restaurant’s appeal.

You’ll also need to feed the hungry Caretakers; these brave denizens of the land will venture out into the wilds to fight the ravenous monsters threatening the peace of Palo Pori. Each Caretaker hails from their own flavour region, affecting their own tastes and preferences: some like it bitter, some like it sweet and some are just looking to fulfil their craving of the day! Craft thoughtful meals and balance the flavour profiles to boost their spirits, sharpen their skills, and unlock new abilities. Because let’s face it… Who can save the world on an empty stomach?

Now it’s time to put your meal to the test! This is where taste meets tactics. The dishes you serve will build your Caretaker’s deck – each ingredient unlocking a card. And once they’ve eaten, they’ll venture into the wilds to fight the monsters. Upon their return, they’ll recount their journey and play out their battles through a charming puppet theatre sequence. They might even bring you back some MONSTEROUS ingredients from their ventures. Fight the monsters in turn-based deck building combat, inspired by traditional trick-taking card games. Outplay the monsters, by matching their flavour magic or neutralising it with a balancing card. Add an enhancing card to power up your moves! Your magic can turn the tables!
Utilize the unique effects of your ingredients to put your enemies to sleep, blow away their cards, and more, but watch out, you’re not the only one with special abilities. If you’re not paying attention, you might get burned.
In this food-based fantasy adventure, it’s time to give peas a chance! - Are you ready to get cooking?
Unlock the magic in food.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 595reviews | 92% | — | $280.6K |
| $19.99 | 120ratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 164 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Beastro is a fusion of fantasy and adventure~ you do not fight with swords but instead with your tastebuds and a spoon! you can explore, farm and cook! it is really cute and you get the hang of it quickly :) Gameplayvideo if you are not sure to buy or not to buy: https://youtu.be/81A2rAE9mf8?t=4
A stylized, fun deckbuilding game with an interesting story and game mechanics. My PC ran it fine at all times, and never had much in the way of lag. The combat is pretty easy if you built your deck appropriately for the world, though the discard button is your best friend in combat. The only challenge you'll face is if you encounter a flavor type that you didn't account for. My biggest critique is that there never really felt like there was downtime. Sure, I could always go back and do a re-run of an area, but I managed to progress consistently enough to where I never felt a re-run of older areas was needed to gather more of their ingredients, and the plotline of the story never really felt like lollygagging was an option. As an aside, I'm not really a fan of how by time I unlocked the ability to automate harvesting, I was almost all the way done already, though that could just be as a consequence of how I explored the salty/sour area. Another small critique is that it forces you to bring a pretty strategically bad choice caretaker for the final encounter (There was like one sweet, and one bitter attack used!!!!!), I understand that they were definitely important to the lore of the fight, and that it thematically makes sense they would be the one to do it, but the gameplay does not reflect that. (It didn't cause me any difficulty, personally, but it was still annoying to have to constantly redraw because my deck was flooded with bitters when what I really wanted was sours) Overall, I would definitely recommend this game, even without a discount, every hour I spent on it was quite fun, and it had an interesting story and a very unique, satisfying gameplay loop.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Spanish - Spain, Japanese
Hours played at review time, across 164 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
La primera vez en mi vida jugando algo de este estilo y me ha gustado. Buena estética y unas mecánicas interesantes que no se vuelven pesadas.
[h3] Things I like: [/h3] - There is a lot of variety in the gameplay due to the employment of multiple archetypes; ranging from resource gathering & restaurant management, to Mario-Party-style minigames & a full-on RPG combat system. - The combat system & flavor system are amazing. The hexagonal relationship among flavors has been well thought-out and is a creative way to blend the story with the core gameplay. The card-based combat loosely reminds me of Magic: The Gathering, but still feels unique and provides an addicting challenge. - The tutorials go into complete detail to explain how the game works, leaving little room for ambiguity whilst also not sounding too bloated. That's how tutorials should be! - Just as with the combat system, the story is unique and its worldbuilding has been well thought out. I like the idea of a world where denizens are based around flavors and the magic system is likewise. - The characters are cute, funny, and full of personality. Even the livestock NPCs (e.g., delishkens, fenpires) make the game feel alive. - The art style is great. Clearly some furries were in charge of this--only [b]they[/b] know how to make anthropomorphic creatures look this good. ;3 The way color is used is also good. - The music is great and fits the environment & atmosphere. The same can be said of the sound engineering, which fit the actions & creatures they're assigned to. - The game's price is appropriate. - The dev team has been quick to fix bugs. Many of said bugs have been minor, which is a rare sight to see from an indie studio. [h3] Things I don't like: [/h3] - The game is too short. [b][u]I'd happily pay for a story expansion![/u][/b] - There are too few regions to explore and the maps do not have enough variety/randomness to them. Earlier maps, like the Marshlands, eventually feel too easy & predictable to justify returning to. Maybe consider implementing a procedural generation system? - There are too few venture caretakers to choose from; [spoiler]only three to be exact: Oyshi (Umami), Azur (Sweet), and Kalan (Bitter). There was a missed opportunity to have six caretakers from each of the six flavor realms, but Colsi (Sour) and Sunna (Salty) do not get to be venture caretakers, and Pokosh (Spicy) straight-up becomes an antagonist. [b][i]Frankly, it looks a lot like the devs were (or are) planning to have Sunna, Colsi, and Pokosh be venture caretakers, but had their roles demoted due to time constraints. I hope they reconsider and give them fighting roles for the player to control in an expanded story. [/i][/b][/spoiler] - Because of the above bullet point, some characters don't get as much character development as they deserve. [spoiler]Sunna, for example, has such an uninteresting personality and so little involvement both story-wise & gameplay-wise that I forgot his name when writing this review, and struggled to look it up because apparently other players don't remember his name either--I don't even remember his sex, so I'm assuming male. Colsi feels a little bit more involved because his blunt and "I'm gonna go take a nap" personality is more memorable & unexpectedly hilarious.[/spoiler] - Personally, I do not find flavor crystals useful because adding flavor without adding a card naturally reduces the amount of cards one has access to. I can see how some strategies might rely on a small hand, but for me, more cards = more options. - At the time of writing, the most major bug I've experienced is an ongoing visual bug where characters instantly switch to their next animation with no transition, sometimes causing jiggle/spring bones to bounce all over the place and clip with other parts--a phenomenon most often observed with Kalan's hat and Azur's skirt. It makes animations feel jerky & unfinished. - The game uses Unreal Engine. We need more devs courageous enough to make their own engines instead of relying on other people's broken ♥♥♥♥. - There is a missed opportunity to have custom colors for cosmetic items. - There is a GIANT missed opportunity for additional voice acting. Only the intro features voice acting whereas the rest of the game is purely written dialogue. Why not do what Gears for Breakfast did with [b]A Hat & Time[/b]: have actors voice all of the written dialogue? That would be awesome! Heck, the guy voicing Panko in the Beastro trailers would be a great fit to bring back for the whole game! - There is no multiplayer. I can imagine ways a peer-to-peer PVP mode could be made. [h3]Overall:[/h3] This game deserves praise for its innovative gameplay, original story, and lack of major bugs. There's definitely room to expand the story & gameplay, and I hope the devs capitalize on it with future updates.
Прикольна гра. Шкода, що немає української текстової локалізації.
I liked this game. The art style and worldbuilding is interesting, and the turn based gameplay is fun (I mean it's a deckbuilder, they're addicting!) The problem is that's...the only highlight of this game. The rest of the game is all cozy game stuff, in the form of everyday chores, and item collection. But unlike titles like Stardew or Animal Crossing, it lacks a fundamental aspect of both of these games: charming NPCs. Every piece of dialogue outside the main story is the blandest of bland one-liners, even from the main characters. This makes the setting feel less like a town and more of an RPG hub, where NPCs are just there to give you services rather than have any actual substance to their characters. Which does Not work for a game where you spend the majority of your time *in town*, collecting items from around the map. It ends up making the non-battle sections feel like unnecessary bloat, when all you're doing in these sections is, essentially, grinding for the actual fun part of the game. It's like if you took Slay the Spire, and put in a bunch of unskippable minigames and a cutscene before every run. And there aren't any charming character interactions to distract you from that! No real goal to work towards other than better cards. If you're going to make it grindy, at least put it in the actual fun part of the game. Which, granted, they do do. But it needs some kind of story in-between if you want something more interesting than just that. On top of that, a lot of major characters had a lot of missed potential as well. Their quests were done too quick, and they lost plot relevance too soon, which -- as previously discussed -- basically stripped away everything interesting about them and relegated them to single lines of dialogue with less substance than a literal vacuum. So yeah. This, among other things, is why I can at best say this game is unpolished, and at worst unfinished. (There's also some choppy animations and sloppy camera work in some places, but those are just nitpicks honestly. Still affects the game's polish though.) They've got the cast of loveable characters. Use them, or the rest of the game suffers for it. Hopefully the devs update the game to address some of these issues moving forward.
love the artstyle and playstyle, really wish it was longer <3
I thought this game is about cozy cooking and building your restaurant... but no, it's primarily about ♥♥♥♥♥♥ paper design samey roguelit-like runs where you need to remember the enemies and how they fight and cook appropriate food to buff the appropriate hero. Wtf is this? It's annoying and for me hard to remember. If you send the hero without proper buffs they will fail. got boring fast.
餐廳經營結合牌組組合的玩法,利用食物來當卡牌的數值與能力效果很有趣。 角色模樣活潑可愛,遊戲中的角色我都蠻喜歡的~ 遊戲步調比較慢,大多時間都在於捨取素材,經營餐館。
ローグライクデッキ構築ジャンルも味覚にまで波及してきたか… 料理人としての主人公が料理で戦士をパワーアップさせる(デッキ構築) 味による属性相性でカードバトル(カードのプレイ、コンボ) 料理と食材の配置(インベントリ管理?そのラン中は変更不可) 着想は面白いが、システムがあまりにシンプル過ぎて深みがない。 バトルの演出はイラスト人形劇、これはよくできていると感じた。 しかしテンポが悪い、倍速も無い。ドパヲヂにはちょいとキツい。 さてこの料理に関しても材料を集める必要がある。 ゲーム内の一日のサイクルがあり、日中の活動/日没後の活動/冒険(バトル)… これらを繰り返してストーリーが進んでいく。 冒険でもそれなりに素材は集まるが、戦闘以外のコンテンツで集めることが求められてくるのだ。 一日が始まって、村を巡回して素材を集めて家畜の世話してプランターに水やりして釣りして…、夜にしかポップしない素材もあるよ♡ それでいて一日に集まる素材にも上限がある。 少しずつ出来ることが増えていくのも楽しみではあるが、単調さとテンポの悪さに虚無感が勝ってしまった。 ゲームの雰囲気は全体的に可愛い。 …かと思いきやメインキャラ以外が無表情過ぎる。 ストーリー、ローカライズの影響かわからんけど駆け足だな? 総評 ストーリー★★★☆☆ キャラ世界観★★★★☆ ローグ要素★★★☆☆ 実績全解除まで完走できたので楽しめはしたと思うのだが、どのパートもストレスを拭いきれなかった印象 ゲームレビューとしてはギリ(義理)高評価、だが人に勧められるかと言われると苦しい。
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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