
A turn-based volleyball RPG where you coach a sports team of Beasties! Your Beasties' relationships grow and change, unlocking new abilities and combo plays!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 20 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Coach a sports team of Beasties in this turn-based volleyball RPG!
Beasties' teamwork is powered up by the relationships they form together. Whether they become BESTIES, PARTNERS, RIVALS or SWEETHEARTS they'll get a powerful combo move that's unique to every pair and can turn the tide in a tough match!
Explore an open world and meet a varied cast of Ranked coaches, each with their own story. You'll have to defeat them and raise your ranking if you want to compete in the CROWN SERIES.
Bosses are all revealed on your map from the start and can be defeated in any order. With each one you defeat, the others become stronger, so no matter which way you go you'll have a tough and exciting rise to the top.
Play sports in strategic turn-based encounters on a tiny tactics grid. When you have the ball, you have multiple actions to pass and set up a devastating attack. When the other team has the ball, you'll have to anticipate their attack and make a defense play.
Every Beastie has unique traits, strengths and weaknesses and they have many ways to work together, lending a great deal of depth and strategy to every match.
There's more to making it in the Beastieball League than playing sports! Ranked coaches you defeat become available to hang out, allowing you to build your friendship and see extra story.
As the plot unfolds you'll meet friends, rivals, corporate sponsors, and even a mysterious Sports King with grand ambitions...
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 129 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
对战设计非常有新意,即使我讨厌运动也能接受,单纯为了体验玩法也绝对值得玩。 人物对话丰富,beastie 设计很生动。但游戏还属于 early access 阶段,部分 beasties 除了一张图其他效果全是草稿,接受不了可以等开发完再玩。 缺点上,整体流程设计缺乏动力,地图纯粹为了解谜而解谜,古代 beastie 解锁麻烦的要死。引导略差,通关了都还有很多地区不知道可以进入,图鉴里精灵的基础数值到底是什么意思也没讲,刷闪也搞半天搞不清楚。希望未来能改进一点吧。 题外话,闪光可以在进门的时候看队里精灵出现闪光表情气泡,就不用竖起耳朵听了, 其余技巧记得看 guide 上的攻略。
Very fun matches and full of top notch fellas.
About 20 hours in, in the middle of a battle and had some campaign dialogue that was absolutely hilarious. I decided to pause and go make my steam review. The humor is great, the combat is super engaging and fun, i find myself theory crafting end game stuff already and i haven't collected all the beasties or finished story. I spent about 2 hours before buying the game going back and forth about whether or not it was worth the price point, watching videos, watching tournament footage. It absolutely is, the combat has great depth, loving all the puzzles and unlocks, i cannot wait to get to endgame to learn more and experiment. The discord is super cool and welcoming, quick answers to any question i've had so far. I absolutely recommend this game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Spanish - Spain, Portuguese - Brazil
Hours played at review time, across 129 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is adorable and fun and it does non-violent confrontation really well (the sport is like modified volleyball that relies on stamina/tiredness, not actually knocking beasties out or anything. Also beasties ask to join your team rather than being forced onto it. I like that. My one gripe is sometimes it feels like the game kind of throws difficult encounters at you after you've had to grind down a pathway for a long time already, or sometimes hits you in town or stuff like this when you're just training low level beasts and thus smacks you down in a way that's not very fun (like when all your beasts have 40-60 stamina left and you get cutscened into a fight somewhere less expected sometimes no one can receive anything nor do you have a moment to heal once seeing they are there). There's no game over though so it's not the biggest deal.
I'm really passionate about monster-collecting games, this is absolutely a breath of fresh air that's been needed. The beastie designs are all unique. I feel like a lot of mon games end up with cool looking but ultimately forgettable creature designs, especially for mid-stage evolutions. Beastieball, on the other hand, has a clear vision for every creature. Each stage is a character with a story to tell, if that makes sense. The gameplay is also fresh and unique, it's easy to get the fundamentals and very engaging to master. That combined with the story and art style has made for one of my new fave games. Can't wait to see this finished!
A very unique creature collector with a super fun spin on the combat system. I like a system that lets you play multiple monsters at once because the synergies really add some great depth to the gameplay. I also think the team has done a fantastic job of making sure each beastie feels unique and relevant in their own way. The art is also very charming. I also really love the challenge settings, specifically the hard level cap setting. I think it's great that it lets you retain the challenge in each combat encounter without "punishing" you for training your team too much by making the game too easy. I love when a game is happy to let you play it, and I think beastieball is one of those games. There are also just a ton of little quality-of-life things that make the experience really smooth and satisfying.
i love balling
making volleyball turn based wasn't a great idea.
Juegardo. Se nota que está hecho con amor, y dentro que el "combate" es simple , resulta muy divertido, fácil de entender y tiene campo para llevar estrategias a cabo. Se le cae amor al andar a este título
fire
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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