
A turn-based volleyball RPG where you coach a sports team of Beasties! Your Beasties' relationships grow and change, unlocking new abilities and combo plays!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 20 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Coach a sports team of Beasties in this turn-based volleyball RPG!
Beasties' teamwork is powered up by the relationships they form together. Whether they become BESTIES, PARTNERS, RIVALS or SWEETHEARTS they'll get a powerful combo move that's unique to every pair and can turn the tide in a tough match!
Explore an open world and meet a varied cast of Ranked coaches, each with their own story. You'll have to defeat them and raise your ranking if you want to compete in the CROWN SERIES.
Bosses are all revealed on your map from the start and can be defeated in any order. With each one you defeat, the others become stronger, so no matter which way you go you'll have a tough and exciting rise to the top.
Play sports in strategic turn-based encounters on a tiny tactics grid. When you have the ball, you have multiple actions to pass and set up a devastating attack. When the other team has the ball, you'll have to anticipate their attack and make a defense play.
Every Beastie has unique traits, strengths and weaknesses and they have many ways to work together, lending a great deal of depth and strategy to every match.
There's more to making it in the Beastieball League than playing sports! Ranked coaches you defeat become available to hang out, allowing you to build your friendship and see extra story.
As the plot unfolds you'll meet friends, rivals, corporate sponsors, and even a mysterious Sports King with grand ambitions...
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 128 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Better game design than any of the Paper Plumber or Pokè Bowl games this is inspired by. The “gimmick” in the gameplay feels welcome contextually to the storyline in a way that’s hard to find in this genre
Incredible game. I thought the sports aspect would be a gimmick but it works perfectly, has a ton of depth, and gives the game a strong unique theme with a bunch of great details. Monster Sanctuary is the other monster collector I've played with as interesting of combat, and even that is more on the buildcrafting side than actual decisions in fights. Beastieball is very tight with party setup-- each beastie only can bring 3 abilities and their unique passive -- but matches are full of decisions. The side with the ball gets 3 actions to return the ball with an attack and some support plays, while the defending side gets 1 defensive action to try to disrupt, heal up, or swap someone out. You have full visibility into your opponent's skillsets and it's great puzzling through how to trap your opponent where they don't have a way out, or even better, baiting them into blocking one play and surprising them with another. The actual monster collecting is great too. The hand drawn animations are full of character and each beastie has their own trait and move list to give an interesting playstyle. The writing is sharp and funny and I'm actually looking forward to the story and character cutscenes instead of them feeling like a necessary chore. The demo is quite short and doesn't show how great the combat gets, but hopefully it sells you on the charm of the game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Spanish - Spain, Portuguese - Brazil
Hours played at review time, across 128 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As soon as I first heard about this game I knew I had to try it and yeah, I absolutely love it! The Beasties are so fun, the characters are fun and interesting, I like the story, I love the world design, it's all just awesome to me. The best thing, however, is the sound Platenna makes. It has become my new vocal stim so now I go about my day going Prrrap. Thank you devs
宝可梦之下第一者 不好玩操我
Very good creature collecting game
im sure everyone else has plenty to say about the refreshing style and brand new gameplay that breathes new life into creature collectors. and this is all true. but i love beastieball because it really makes me experience what its like to go through a villain arc in real time. this game pisses me off so bad. keep talking ♥♥♥♥ NPCs i know where you live
很棒的类宝可梦游戏
its literally peak
This game is a delight. With any pocketable monsters game I'm always primarily here for the monsters, and this game's beasties are top tier. The traditional animation brims with character, and they nailed the necessary mix of cute cuddly pets, cool guys you want as your animal companion, and awful garbage babies I would nevertheless die for. (I even prefer most of them in their final forms, which is pretty rare for me.) I particularly appreciate the suspiciously Australian trend in beastie inspiration, and the natural colour variance that makes it easy to tell your unique dog apart from others. I wasn't so sure about the volleyball gameplay at first—to me, most riffs on the fightmonsters concept wind up being over-complicated—but I found the rhythm pretty quickly and then it felt great. IMO, it really hits the sweet spot; not needlessly complex, but strategic enough to never get boring. Difficulty also felt good. I enjoy fielding my favourite team more than I enjoy adapting to every opponent, and playing that way I was able to handle most story matches without worrying about grinding or getting walled. However, I /was/ forced to adapt my team for the occasional opponent whose strategy was particularly good against mine—an organic-feeling difficulty spike which kept the interest curve appropriatley fluctuating. The story is also just right, combining "this is actually really important" and "sir this is a sports league for children" in an effective and self-aware fashion. Characters are thoughtfully written; they're not all immediately likeable, but they have multiple dimensions revealed by the story and their friendship conversations. I love Riley no matter what anybody says, but I have a grudge against Sunsoo. Forcing me to spend time in a dance club is violence against introverts >:\ In conclusion, one of the gym leaders is a middle-aged POC (Pirate of Colour) woman running her gym as a kids' dinner theatre. This game is perfect.
[h1] Pros: [/h1] - Tutorial can be toggled off to minimum during subsequent runs - Capturing Beasties is refreshing from more pokemon-esque creature collectors - Areas feel do not feel too empty - Game is puzzle heavy (might be not considered a plus) - Beastie designs look really nice for the most part - Beastie colours are different per different beasties of same species, hovewer still recognizable from rarer version of a beastie [h1] Spoilers, one thing I am displeased with for now [/h1] [spoiler] It is nice to see beasties get balance patches, however playing against Hydrolm is often really tedious without making a team specifically to apply sweat, angry or just tag out Hydrolm for remainder of the match. Defensively built Hydrolm is likely to be unkillable due to whopping 60 health points restoration from deep breath, access to patience to punish outdoing its healing with stat boosting. Hydrolm feels too good for a stall, as well it fills in a attacker and debuffer at once. This makes it difficult to play against someone using Hydrolm-Scauldra teams, given you cannot gain a point off Hydrolm as well as Scauldra chips away at health with Sauna trait with Steamers. [/spoiler] [h2] This review is subject to change given Early Access state of the game [/h2]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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