
Beast Saga is an open-world RPG set in a martial arts universe where you play as a young wolf tribe member named Lang Jiusi. Immerse yourself in a world of free exploration, gathering, crafting, life skills, martial arts cultivation, forming alliances and experiencing unique Jianghu adventures.
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About
From the very beginning of the game, you can start forming alliances with companions. Through your choices in the story, you can invite up to 10 different female characters, both heroes and villains, to join your team. The majority of quests can be influenced by altering your decisions, uncovering hidden clues, and affecting the direction of the plot, ultimately changing the fate of the characters involved. The village where your character was born, which was destroyed in the prologue, can also be gradually rebuilt. As you encounter homeless NPCs or retired martial artists wishing to withdraw from Jianghu, you can invite them to settle in, breathing new life into the once-destroyed village.
In Beast Saga, the seamless world map brings to life a vast, dynamic world filled with seven major factions, various other forces, and hidden sects. You are free to explore this new world and embark on adventures. The Seven Factions—such as the Breaking Dao Heavenly Palace, Wuzi Temple, and Huangyu Valley—offer opportunities to become a disciple and master their unique martial arts. Each faction has its own specialized, multi-layered questline, enhancing the variety and depth of faction gameplay. You can also unlock hidden storylines to become a manor lord, engage in trade and commerce to earn wealth, or join secret factions that focus on theft, assassination, and other dark objectives. Through free exploration, you’ll encounter numerous events, revealing hidden secrets in this original martial arts world, and gradually uncover the ultimate truth.
Beast Saga features a true 24-hour day-night cycle, where the changing times of day significantly affect gameplay. For example, during the night, locations like inns and banks close, and you'll no longer be able to find shopkeepers to buy goods. However, you can use life skills like lockpicking to sneak into places if needed. Certain creatures, like specific types of insects, only appear during certain times of day. Most NPCs are active during the day, while those involved with the underworld might only be found at night. Additionally, some story events and quests can only be triggered during specific times, allowing players to experience different gameplay and narrative outcomes depending on the time of day.
While Beast Saga offers a main storyline and side quests tied to the Seven Great Factions, you are free to explore the world at your own pace. With no time constraints, you can engage in events that interest you. Your decisions will directly affect how NPCs respond to you, with most quests offering multiple solutions. Most of the story quests allow you to influence the direction of the narrative by changing your choices, discovering hidden clues, and altering the course of events. These decisions not only shape the story and character outcomes but may also pull you into the tangled web of Jianghu conspiracies, trigger hidden quests, unlock secret treasures, or lead to unexpected adventures. Your choices may even impact the progression of other quests.
In Beast Saga, you can recruit characters from the Seven Great Factions to join your team. Each of these characters has their own unique backstory and can become invaluable allies in uncovering the truth of the world. The game offers over 300 different martial arts techniques, including not only those taught by the Seven Factions but also hidden legendary skills passed down by martial arts masters, mysterious factions, and royal secrets scattered across the world. You can freely combine these martial arts to enhance both your character and your companions, tailoring your skills to suit your playstyle. As you form bonds with your companions, your choices will affect how they respond to you, shaping the development of your relationships with them. Additionally, through open-ended story decisions, you’ll have the opportunity to invite dozens of other diverse characters into your team, each with their own unique traits and abilities.
In Beast Saga, you can gather various resources and fish for ingredients that are essential for crafting weapons, gear, potions, and delicious meals. Characters can learn a variety of life skills, including medicine, lockpicking, commerce, persuasion, cooking, and fishing. The Lockpicking skill allows you to sneak into buildings during the night when they are closed, while Persuasion can open up new dialogue options throughout your journey, helping you earn NPCs’ trust. Commerce impacts your profits from trading and lets you easily spot traps in business dealings. These life skills not only enhance your character’s abilities but also offer unique ways to interact with the world and uncover hidden opportunities.
Engagement
Reviews
Themes across 232 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
第四章被灭城前要找到八桶香水,不然直接锁死坏结局,吗的,不看攻略谁他妈知道啊,比较优秀的武侠游戏,不要忘了江湖梦。
这游戏听说还行,在整个武侠里面还算可以,于是就买了,也是通过这个游戏知道什么是福瑞控,说实话扯到这种乱七八糟的东西就让人烦。游戏开篇简陋的一批,人物说兽不兽,说人不人,两边都不讨好,纯动物的游戏又不是没有,人不照样活得好好的,偏偏你两边都想讨好还都没做好。对于这种半成品能不能玩很看开发商态度,但是开发商的态度很捉急,负面新闻铺天盖地。开发商如果能拿事实说话,修bug,改不好的设定,拿出态度来,流言不攻自破,甚至说难听的,你要把游戏做好了,你给不给前员工交五险一金影响并不大。现实是开发商疯狂在那为自己辩解,真东西一点也拿不出来。看看这更新,六月七月都TM只有一条,还每次只修了一个bug,不知道的还以为你游戏多完美呢,纯纯尼玛糊弄鬼。就这态度还尼玛做小制作游戏,你能有成绩才TM是天理难容。
喜欢砍数值阿 ,巧了我喜欢给差评阿
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Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 232 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这游戏时间第一章还没打完,剧情给力。。。这游戏性价比贼高
按键不能自定义一侓差评。手柄上这么多按键不让设,非要弄个蠢得要死的轮盘
优秀文案
优秀的文案,丰满的剧情,复杂的人性,非常期待能给这个开放世界主线一个完美的结局
这游戏的序章比很多游戏一整章都好。 一开始你帮阿守给青梅竹马送花,帮狸叔找猫薄荷,帮猪婶送面粉——看起来就是标准的"新手村跑腿"。但如果你没翻到磨坊密道,没拿到爷爷坟边的钥匙,没把密道的事告诉阿守——第一章结尾地上那具手里攥着花的尸体,就是你的发小。 我不是在夸张。这个设计让整个序章从"无聊的教程"变成了"你欠下的债"。后续在禾兴城、龙居城,每次遇到跟阿守年纪相仿的NPC,我都会多聊两句。因为记忆里那束没送出去的花一直在那杵着。 不过也要说,序章之后这种"选择→后果"的细腻度其实是下降的。中后期的分支更多体现在大方向抉择——加入七曜宫还是鲲鹏教还是单干——而不是这种小场景里的互动级因果。如果能保持序章的水准贯穿全篇……算了,这要求可能太高了。
总体打7分,9分给总的任务设计和文本,数值扣2分,建议文本和任务设计骑着数值上班。 数量庞大的精致手搓任务,文本非常好,体验很不错。网状任务也确实做到了,虽然有些任务效果不明显,但这个任务数量不可能面面俱到,可以接受。部分任务指引不够明显,有些任务不查攻略很难实现完美结局,希望优化这些任务线,能互动的全都高亮,别藏着互动物品故意让玩家错过。 好啦接下来开喷: 战斗方面角色的构筑给的抠抠搜搜的,武艺栏和大周天小周天栏位不够,玩起来很局限,玩起来束手束脚,后期了角色只能带3~5个技能。特别是狮逍,玩刀棍的话后期带3个技能就塞不下了,逼着玩家玩反伤流? 在任务全清的情况下打到后期,级别也就80+,没有给玩家后期高效刷级的地方,导致6维属性点不够,为了能学习门派高级秘籍,逼着玩家洗点加体魄经脉学了秘籍以后再洗点把攻击属性点回去,你们不觉得这很诡异吗。不知道为什么要限制玩家,单机游戏后期就是要让玩家爽啊,而且还是重视构筑的回合制单机游戏,不让玩家成型怎么玩。
负面体验实在不少 1、桌子、树、石头什么的碰撞体积做的稀烂,跑个图搜个东西卡手卡的不行,这玩意儿那么难做吗? 2、任务指引只有大地图有,进了城小地图就没了,还得退回大地图去模糊定位 3、作为开放大地图,没有一个大概指引的路线,会出现四五十级了才开十级二十级的任务的情况 4、武学还是不够多,顶级内功除了真龙,都得后期拿,就导致狼鹿蛇几乎全程无脑真龙,搭配的灵活度低很多 5、嘲讽概率失效,至今不明原因 6、属性加点对伤害影响太小了,特性、装备、武功随便都是百分之十几二十甚至几十的增伤 7、门派武学太贵了,试错成本这么高,玩家不修改的话,就只能被迫查攻略省成本,拜进门里学功夫还得花钱买秘籍,这个逻辑实在是诡异 8、主角能学全门派武学我接受,鹿、蛇也能,反而是本派的七曜武学没地方学,就很搞笑 9、二周目你要么就二周目直接把大地图重新放开主角重新游历江湖,要么就限制继承(比如等级重置,但学过的武学随条件可以解锁之类的),你搞成等级、武功、技能、道具、装备全继承,然后还要重跟主线剧情打几级的npc,求虎大爷救自己,不知作何评价,开了个头就不想继续了 10、既然做了特殊合成路径的武器,为何还要做倍率更高的锻造武器? 11、对话没有日志可查,有时候点快了没看清楚,或者存档第二天玩的时候,只能凭借记忆捋线索; 12、后几章赶工,没啥说的,大家说的够多了,所以后几章的毛病我都没挑了,挑了也没意义 缺点说了这么多,应该还有漏的,但优点也很鲜明,剧本、美工(穿插的CG)和角色刻画,队友群像的形象都挺立体的,各有各的故事、性格、喜好,主线(前几章)、各个小支线的故事也都不错,带来了相当不错的沉浸感,总的来说底子可以,完成度差了点,希望后续能完善吧
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