
Game Freak's brand-new title: Beast of Reincarnation is an action RPG with a fusion of real-time and turn-based combat. Experience the innovative "one-person, one-dog action RPG" in the beautiful yet harsh world of Beast of Reincarnation. What awaits at the end of Emma and Koo's journey?
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About
Game Freak's brand-new title: Set in a post-apocalyptic Japan, humanity's only hope lies with Emma, an outcast shunned from society for her affliction, and Koo, the blighted dog. Together, they embark on this expansive adventure in this one-person, one-dog action RPG.
Experience a journey where you feel moments of loneliness, and also the reliability and comfort of your companion. Savor a world of impermanence, where forests suddenly burst forth amidst the wasteland. As Emma and Koo travel through this beautiful yet harsh world, their bond and abilities blossom.
Customize your playstyle with unique skill trees, gear, and spirit stones to survive this beautiful yet brutal world. Define your own playstyle through your preferred loadout, including ranged, stealthy, and aggressive combat.
In this world ravaged by blight...what will you find at the end of your journey?
Emma and Koo create a revolutionary action RPG experience. Fight as a unit, using Emma's sword abilities while giving Koo commands to unleash various techniques in a hybrid combat system that combines elements of action and turn-based RPGs.
Travel through a beautiful yet harsh post-apocalyptic world. Experience the ever-changing scenery, in the blighted forest, and the Bosses that rule this world. Emma and Koo, who met in the far east, are tasked with battling Bosses from all over the world and capturing their powers in order to defeat the Beast of Reincarnation.
Dive into a brutal narrative where every character hides a dangerous truth. Uncover the intertwined fates of Emma and Koo in this profound story.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 6.2Kreviews | 59% | — | $9.4M |
| $59.99 | 4.7Kratings | 72% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2353 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's incredibly easy to take a short look at Beast of Reincarnation and start making the "We have Nier: Automata at home" jokes. Both games have conventionally attractive swordswomen as their leads; you have fairly extensive mobility options used to get around and explore the ruins of human civilization; a primary and ongoing threat are crazed humanoid machines; the music trafficks in a particular aesthetic style that combines ethereal and soft vocals with driving percussion backing. It feels like the perfect comparison to make, just seasoned with a healthy dose of the hybrid flora/fauna imagery that Alex Garland showcased in his adaptation of Annihilation. These comparisons aren't actually entirely unfair, but as I played more of Beast, I realized they're misdirected; it's pointing to the right franchise but the wrong game. One of my favorite games is Nier. You can pick or choose your version (I've only played the original western release with grizzled Papa Nier), but one of the main things I found compelling about that game was the pervading sense of melancholy tied to the slow and steady collapse of humanity, like a watch that hasn't been wound. Beast of Reincarnation also traffics heavily in that melancholic tone; the feeling is that of a setting where humanity's time is over but it just refuses to read the memo, and the world's waiting for them to get the hint. The game features a found family unit trying to get by in this uncertainty, having a directed goal but no greater purpose. Nier ultimately obscures that melancholy with increasing dread as it becomes more and more apparent that you are complicit in great wrongs; Beast spends nearly all of its runtime instead in that cloud of sadness and aimlessness, on the track of saving a version of humanity that you're not given any particular reason to want to see persist. The characters the game focuses on are broken. Emma has been isolated and shunned her entire life, treated only as a ticking bomb (with a literal explosive collar to keep her in line) to be thrown at the threat of the hybrid maleficts. Kagura is an emotionally and physically abused girl who is attempting to cope by desperately pinning her self-esteem on finding ways to be useful to others. Brad is closed off and seems to have more regard for his intellectual theories about the Beast of Reincarnation than any particular interest in stopping it. Violet has no memories and is herself isolated by only being able to interact with Emma (who is nobody's idea of a great conversational partner). This carries on into the side characters as well to varying degrees, none of which are given significant development, but through these characters it's made clear that any desire to see humanity endure through this trial is being brought into the experience by the player, not grounded in demonstrations about the compassion and community given by the game. Thankfully this melancholy is balanced by Koo, who remains the Goodest Boy, and I felt it largely a mandatory requirement to give him a bath and some pets every time we returned to our mobile base at the end of our time in the field. Beast of Reincarnation does not feature the best melee action combat you've ever seen. It actually feels largely rote for the early chunk of the game, with a limited set of abilities for both Emma and Koo. It's a parry-heavy game, both because it's the best way to mitigate incoming damage, but parrying attacks fuels Koo's malefict abilities, which not only provide good offensive and support bonuses, but act as a source of in-battle heals for Emma and a great way to help eliminate threats. As the game progresses, though, things open up quite a bit and you've got a surprising variety of ways to press the offense, a large number of skills and mods you can assign to Koo, consumables (field crafted by Koo, no less - don't think too hard how he's making poison grenades with those paws), and a rather extensive skill tree for both characters. It's a combat system that ultimately surprised me and remained fresh as I went along while still giving me a decent allowance for skill expression and buildcraft. By game's end I could take out packs of enemies working in tandem with Koo, with combo stealth kills to lead off a fight, weapon combos with flashy AOE impacts and effects, and synchronized finishers. If you ever wanted a visual concept of how a warrior/druid hybrid character in a tabletop RPG could be designed, look no further than Emma's kit, where sword attacks create giant flowers and plants on the field to damage or immobilize foes. This extends into map exploration, where Emma has surprising agility and mobility from the jump using her blight-based vines to get around. Rather than a broader map, Beast is a series of smaller regions with plenty of secrets to find but also a fairly linear route to progress if you just want to continue forward. In another example of the game perhaps giving a mistaken early impression, the first region is perhaps the most open-ended in design and approach; there's no particular concern overall if you just want to treat the game as a series of linear levels, you'll be given the tools to succeed either way. In the end, Beast of Reincarnation is not going to hit any must-play lists, but it's a reasonably solid melee action game with flaws that largely boil down to enemy repetition and some underdeveloped systems, the kind you'd see in a team's first outing (which it very much is). Its strengths lie more in its tone and aesthetic, which makes it harder to recommend purely because everyone's going to feel differently about them, and someone else might just find Emma to be boring and Kagura to be clingy and annoying. For me, however, that pervading melancholy struck the right nerve for me, and I was happy to see it through to its conclusion.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Italian, Spanish - Latin America*languages with full audio support
| $59.99 |
| 4.1Kratings |
| 81% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wouldn't recommend this on release, was disappointed on the graphics, some edges weren't even sharp.
ไม่เเย่ครับเเต่ไม่ต้องซื้ออ่านรีวิวของทุกคนผมขอเป็นอีกหนึ่งเสียงว่าเเม่งห่วยที่เขารีวิวมามันเป็นจริงหมดคัดซีนเเม่งเเข็งเหมือนย้อนเวลากลับไปเล่น pokemon sun and moon บน 3DS เกมเพลย์สนุกพอสมควรเเต่ไม่ค่อยเเปลกใหม่เนื้อเรื่องยังเล่นไม่จบเเต่จากที่เล่นมาถือว่าน่าสนใจเเล้ว Performance คือเเย่มากกูเจอบัคไป 5 รอบในการเล่นเเค่ 3 ชั่วโมงยอมรับคอมผมกากเเค่ผ่านขั้นเเนะนำตอนเล่นปรับ Low ภาพมันเบลอปกติถ้าใครปรับสูงกว่านี้เเต่ยังเบลอก็ตามนั้น
这个世界上怎么会存在好意思卖248然后还做的这么粗糙的游戏。这他妈就一个独立游戏制作者的处女作的水平, 年度演出最催眠、年度boss设计最敷衍、年度画质最烂虚幻5、年度定价最自信、同时也是游戏史上第一个女主角不能换装的动作游戏
Looks terrible even on max settings. Jagged textures, pop-in, blurriness, an awful film grain effect, washed out HDR, you name it, this game has it! Doesn't even look close to AAA quality, but charges a AAA price. A Stellar Blade derivative, which is just a derivative of Nier Automata, which isn't even the best Nier game. What else can you expect from the people who brought you modern Pokemon?
Kann die Negativ-Rezensionen zur Performance nicht verstehen. Spiele auf 1440p und habe keine Ruckler, perfekte FPS und auch sonst läuft alles flüssig. Die Einstellungen dass die Cinematics nicht auf 24 fps gecappt sind muss man halt mal finden... aber geht man nicht sowieso am start alle einstellungen einmal durch? *shrug* Ich empfehls nach 5 Stunden und werde am Ende nochmal das Review aktualisieren. Einziger nerviger Minuspunkt bisher: Man kann gegen die Wand von gegnern gepresst werden und ist relativ hilflos... Dank der vielen Lagerstätten verliert man aber nie viel Zeit
Freeze right after start logo
Mid. Nothing really new, but at least Game Freak is trying to step out of their comfort zone. I'll probably buy it on discount. For now, though, it's too mid for that price.
残念だった。ストーリーは少し気になったけど、戦闘が飽きたら復帰できないくらいつまらない。ガードボタン押してるに反応しなの多すぎて萎えた。(攻撃されたあとガードボタン押しっぱなししてるのにモーションに移行しない、多分先行受付してないのかな?) 成長要素はあるにはある。飯食って永続ステータス上げたり、武器の強化、スキルツリー。 でも全然ワクワクしない。「これ、こうやったらどうなるんだろう」みたいな部分皆無 久々にキャラの強化で虚無感味わった。
剧情不能跳,处决软绵绵,也没什么打击感,每次上线都要调那个超分辨率设置。手柄图标总是显示不对,糊糊的画质,你这破游戏怎么会有这么大的雾气,人物没表情,和npc对话一下之前要等很久,非要摆个pose,打第一个boss那头鹿给我气笑了,除了用角划拉我还有别的动作吗,真难蚌,而且听说后面怪重复率特别高,也就bgm不错,弹刀手感稍微好点。别问我为什么不退款,懒得退了,原价买肯定是亏的,不如xgp,一个字,贱!
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