
Game Freak's brand-new title: Beast of Reincarnation is an action RPG with a fusion of real-time and turn-based combat. Experience the innovative "one-person, one-dog action RPG" in the beautiful yet harsh world of Beast of Reincarnation. What awaits at the end of Emma and Koo's journey?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
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About
Game Freak's brand-new title: Set in a post-apocalyptic Japan, humanity's only hope lies with Emma, an outcast shunned from society for her affliction, and Koo, the blighted dog. Together, they embark on this expansive adventure in this one-person, one-dog action RPG.
Experience a journey where you feel moments of loneliness, and also the reliability and comfort of your companion. Savor a world of impermanence, where forests suddenly burst forth amidst the wasteland. As Emma and Koo travel through this beautiful yet harsh world, their bond and abilities blossom.
Customize your playstyle with unique skill trees, gear, and spirit stones to survive this beautiful yet brutal world. Define your own playstyle through your preferred loadout, including ranged, stealthy, and aggressive combat.
In this world ravaged by blight...what will you find at the end of your journey?
Emma and Koo create a revolutionary action RPG experience. Fight as a unit, using Emma's sword abilities while giving Koo commands to unleash various techniques in a hybrid combat system that combines elements of action and turn-based RPGs.
Travel through a beautiful yet harsh post-apocalyptic world. Experience the ever-changing scenery, in the blighted forest, and the Bosses that rule this world. Emma and Koo, who met in the far east, are tasked with battling Bosses from all over the world and capturing their powers in order to defeat the Beast of Reincarnation.
Dive into a brutal narrative where every character hides a dangerous truth. Uncover the intertwined fates of Emma and Koo in this profound story.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 6.2Kreviews | 59% | — | $9.4M |
| $59.99 | 4.7Kratings | 72% | — | not modelled | |
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Reviews
Themes across 2353 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
World and NPCs feel empty and lifeless. Combat feels unrewarding and uninspired. Big disappointment. REFUNDED
買了狗狗外觀,然後動畫的狗狗都一樣是原廠白狗狗 經費是不是都放在狗狗建模上了 音樂一天到晚都是一個神秘人聲在唱歌,永遠都在出戲 劇情是老套劇情,很難吸引人想繼續往下看 我想拿完東西趕快跳走,結果它又觸發互動又把我抓回去 前期想撿東西就會直接一個E開技能下去,後面習慣才好點 假開放世界然後還是有一些東西藏在重複性的背景建築中,沒有狗的探查根本不會進去 但是狗有時候明明就很近了卻沒有探查出來,反而探到很遠位置的物品。 狗的技能要手動按很打斷戰鬥節奏 不吃百合,兩個無口少女的互動也吃不下去,看起來像什麼自閉症病友會 主角在大地圖探索的動作回饋感不夠,這不是一款鼓勵玩家探索世界的遊戲嗎 這配樂、操作、戰鬥系統我是很難吃下去了 如果價格在一千內或許還會考慮,賣到1300、1500我覺得完全不值 這遊戲只有狗了
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Italian, Spanish - Latin America*languages with full audio support
| $59.99 |
| 4.1Kratings |
| 81% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am going to start this off with something slightly controversial. Most, if not all of the people leaving negative reviews have barely touched the game (I am talking less than 2 hours of game time before leaving the review), so leaving a negative review is about as useful as chocolate fireguard. The game is not perfect by any means. However, if you like Stellar Blade, Nier Automata and similar games you may like this. I have been playing for around 4.5 hours at the time of the review and I can say a few things. The Good - Combat is actually pretty decent, some of the combos are very slick but it does take some time before you start getting more of the combos etc. so combat initially can seem a bit unpolished. Stick with it, it gets a lot better - I mean, huge dog fighting with you, you can pet it. What more do you need? - Performance - Contrary to what some are saying, I have had absolutely no issues with performance on High / Highest running at consistently 60+ FPS and I am not running a ridiculous PC - The aesthetic of the game I am a big fan of, the overall feel of the first area is very nice - Exploration / freedom is great. I mean, you don't get a huge, huge open space to explore, but you can still explore where you are, find materials, find unique weapons etc. - Overall story - It's exactly what you'd expect from this type of game. It has humanity, it has end of times, you get the idea. If you've played Nier, Stellar Blade etc. you'll get what I mean. It's by no means a 10/10, but it's solid. - Soundtrack - Absolutely brilliant. The Bad - The main bad I have is the graphical settings. These are very limited so you cannot set FoV, remove Chromatic Aberration or Film Grain etc. It doesn't cause a massive issue, it's just my preference for games - Language options - I don't really consider this a negative, but it's only in Japanese with English subtitles if you want them on. Not a huge problem, but for accessibility, it's not the best All-in-all, so far at the time of writing, it's a solid 7.5 / 8 out of 10. Game Freak not doing a Pokémon game was always going to be interesting and I feel that because it's Game Freak, a lot of people are just piling on negative reviews for no reason. Go in with an open mind, try it out and get some levels, then give your honest opinion of the game, don't just finish the prologue and leave a review, it helps no one. I will no doubt edit this once I complete the game, but so far, it was worth the purchase.
no good
Play Stellar Blade or NieR instead they're much better games. This isn't worth the price tag it's a $30-$40 game at best.
Unfortunately can't recommend it in this state. Game stutters a lot for me to the state of being unplayable. Will change my review when this will be patched.
Ya, no. Its the definition of mid. -Story is......is the story even a thing?.....I can't get a feel for any story plot tbh. Something is there, nothing coherent tho. It kinda just throws you in and expects you to just go with it. -Graphics look good at first glance, but inspect a bit more carefully and you notice the lack of polish -Gameplay is ok, but i swear to god the leveling system doesn't make any sense to me. Nothing is really bad (ok the camera can struggle), but nothing is outstanding, its kinda like a 5/10 all around, with the combat sometimes being a 7. There are better games really. But good attempt.
its ok, not 80bucks ok though maybe 20bucks I'll buy again but for now its a return.
It's incredibly easy to take a short look at Beast of Reincarnation and start making the "We have Nier: Automata at home" jokes. Both games have conventionally attractive swordswomen as their leads; you have fairly extensive mobility options used to get around and explore the ruins of human civilization; a primary and ongoing threat are crazed humanoid machines; the music trafficks in a particular aesthetic style that combines ethereal and soft vocals with driving percussion backing. It feels like the perfect comparison to make, just seasoned with a healthy dose of the hybrid flora/fauna imagery that Alex Garland showcased in his adaptation of Annihilation. These comparisons aren't actually entirely unfair, but as I played more of Beast, I realized they're misdirected; it's pointing to the right franchise but the wrong game. One of my favorite games is Nier. You can pick or choose your version (I've only played the original western release with grizzled Papa Nier), but one of the main things I found compelling about that game was the pervading sense of melancholy tied to the slow and steady collapse of humanity, like a watch that hasn't been wound. Beast of Reincarnation also traffics heavily in that melancholic tone; the feeling is that of a setting where humanity's time is over but it just refuses to read the memo, and the world's waiting for them to get the hint. The game features a found family unit trying to get by in this uncertainty, having a directed goal but no greater purpose. Nier ultimately obscures that melancholy with increasing dread as it becomes more and more apparent that you are complicit in great wrongs; Beast spends nearly all of its runtime instead in that cloud of sadness and aimlessness, on the track of saving a version of humanity that you're not given any particular reason to want to see persist. The characters the game focuses on are broken. Emma has been isolated and shunned her entire life, treated only as a ticking bomb (with a literal explosive collar to keep her in line) to be thrown at the threat of the hybrid maleficts. Kagura is an emotionally and physically abused girl who is attempting to cope by desperately pinning her self-esteem on finding ways to be useful to others. Brad is closed off and seems to have more regard for his intellectual theories about the Beast of Reincarnation than any particular interest in stopping it. Violet has no memories and is herself isolated by only being able to interact with Emma (who is nobody's idea of a great conversational partner). This carries on into the side characters as well to varying degrees, none of which are given significant development, but through these characters it's made clear that any desire to see humanity endure through this trial is being brought into the experience by the player, not grounded in demonstrations about the compassion and community given by the game. Thankfully this melancholy is balanced by Koo, who remains the Goodest Boy, and I felt it largely a mandatory requirement to give him a bath and some pets every time we returned to our mobile base at the end of our time in the field. Beast of Reincarnation does not feature the best melee action combat you've ever seen. It actually feels largely rote for the early chunk of the game, with a limited set of abilities for both Emma and Koo. It's a parry-heavy game, both because it's the best way to mitigate incoming damage, but parrying attacks fuels Koo's malefict abilities, which not only provide good offensive and support bonuses, but act as a source of in-battle heals for Emma and a great way to help eliminate threats. As the game progresses, though, things open up quite a bit and you've got a surprising variety of ways to press the offense, a large number of skills and mods you can assign to Koo, consumables (field crafted by Koo, no less - don't think too hard how he's making poison grenades with those paws), and a rather extensive skill tree for both characters. It's a combat system that ultimately surprised me and remained fresh as I went along while still giving me a decent allowance for skill expression and buildcraft. By game's end I could take out packs of enemies working in tandem with Koo, with combo stealth kills to lead off a fight, weapon combos with flashy AOE impacts and effects, and synchronized finishers. If you ever wanted a visual concept of how a warrior/druid hybrid character in a tabletop RPG could be designed, look no further than Emma's kit, where sword attacks create giant flowers and plants on the field to damage or immobilize foes. This extends into map exploration, where Emma has surprising agility and mobility from the jump using her blight-based vines to get around. Rather than a broader map, Beast is a series of smaller regions with plenty of secrets to find but also a fairly linear route to progress if you just want to continue forward. In another example of the game perhaps giving a mistaken early impression, the first region is perhaps the most open-ended in design and approach; there's no particular concern overall if you just want to treat the game as a series of linear levels, you'll be given the tools to succeed either way. In the end, Beast of Reincarnation is not going to hit any must-play lists, but it's a reasonably solid melee action game with flaws that largely boil down to enemy repetition and some underdeveloped systems, the kind you'd see in a team's first outing (which it very much is). Its strengths lie more in its tone and aesthetic, which makes it harder to recommend purely because everyone's going to feel differently about them, and someone else might just find Emma to be boring and Kagura to be clingy and annoying. For me, however, that pervading melancholy struck the right nerve for me, and I was happy to see it through to its conclusion.
Do me a favor guys. Dont listen to the negativ critics IF you are a NIER fanboy. This game is not Nier but it has this special feeling + the combat and movement is actually really fun. I like the mix of Nier combat + Sekiro. The soundtrack is good too and if you remember. Nier automata had really bad performance at the start too and here comes my only critic. The game could be optimized on a better level. I hope to see some patches in the future but like nier automata..its totaly playable right now. My only critic on gameplay. the running button reacts not fluent. So just change the option to perma run. This game is good if you want something like Nier and even when this game is not on the same level as nier. Its quite close and still smth on its own. Edit: to all the people who are talking about enemy variety. If you rlly compare this to nier...do you remember smth? nier's enemys are all the same too. mostly and its fine because it fits to the story + the gameplay is fun. Here its the same Its exactley what I wanted until we get a new Nier. Thx Game Freaks :)
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