
Game Freak's brand-new title: Beast of Reincarnation is an action RPG with a fusion of real-time and turn-based combat. Experience the innovative "one-person, one-dog action RPG" in the beautiful yet harsh world of Beast of Reincarnation. What awaits at the end of Emma and Koo's journey?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Game Freak's brand-new title: Set in a post-apocalyptic Japan, humanity's only hope lies with Emma, an outcast shunned from society for her affliction, and Koo, the blighted dog. Together, they embark on this expansive adventure in this one-person, one-dog action RPG.
Experience a journey where you feel moments of loneliness, and also the reliability and comfort of your companion. Savor a world of impermanence, where forests suddenly burst forth amidst the wasteland. As Emma and Koo travel through this beautiful yet harsh world, their bond and abilities blossom.
Customize your playstyle with unique skill trees, gear, and spirit stones to survive this beautiful yet brutal world. Define your own playstyle through your preferred loadout, including ranged, stealthy, and aggressive combat.
In this world ravaged by blight...what will you find at the end of your journey?
Emma and Koo create a revolutionary action RPG experience. Fight as a unit, using Emma's sword abilities while giving Koo commands to unleash various techniques in a hybrid combat system that combines elements of action and turn-based RPGs.
Travel through a beautiful yet harsh post-apocalyptic world. Experience the ever-changing scenery, in the blighted forest, and the Bosses that rule this world. Emma and Koo, who met in the far east, are tasked with battling Bosses from all over the world and capturing their powers in order to defeat the Beast of Reincarnation.
Dive into a brutal narrative where every character hides a dangerous truth. Uncover the intertwined fates of Emma and Koo in this profound story.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 6.2Kreviews | 59% | — | $9.4M |
| $59.99 | 4.7Kratings | 72% | — | not modelled | |
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Engagement
Reviews
Themes across 2348 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've been waiting for this game ever since the original announcement, and actually have a lot of personal investment in the world of it. I'm not totally surprised that it has launched to mixed reviews. People are incredibly critical of games these days, and evaluate everything through a lens of comparing a game to whatever the previous game in a genre was. I even saw a review that listed 5+ different games to explain that Beast of Reincarnation was like a combination of all of those other games. When you have so many different concepts and games to pull from, stop combining or comparing, and just approach something as its own work. That said, I understand some people don't enjoy the more weightless feeling to combat. The story is not linear, which seems to have confused a lot of people that only played for an hour and decided there was nothing there. Some may also just not like that style of storytelling. That said, I've kinda leaned onto this game a lot in the months coming up to its release, and am ecstatic that I finally get to have my hands on it to play physically. A lot of those thoughts have been projected towards Emma, the protagonist, for me. I adore her, and although it seems like a certain incel-type crowd has gathered that exclusively looks at this game for "oo pretty girl on cover," I cherish her as well. It feels very silly to say that a character from a game I've played hours of can mean so much to me, even if I got into my own personal history with the buildup to the release of the game over a far longer period of time. But the fact that I have so much love and attachment to Emma is sort of the point here. What can seem so small and insignificant to someone can also be something FAR more impactful to someone else. Everybody is welcome to leave the review they want, obviously, even if I disagree with a lot of sentiments expressed. But I'm not here to critique the game. I love it, and I love Emma. Emma's my girly <3 This is more of a love letter to Emma and to the game, and a message that thing you really love can be the game hiding behind a barrage of negative reviews. Find that love for yourself. It may not be this game, but find your own 'silly' thing to love or to dive so deep into that it becomes cemented as a permanent part of your life. Find something you're so excited for that it sets down roots in your mind that guide the path you take in the days, weeks, months, or years leading up to when it comes to fruition. Much of my love for Beast of Reincarnation comes from the journey I've taken with those roots it set with me leading up to its release. No matter what, that has been cemented in me, and I knew I would cherish this game; just as I cherish Emma. So this isn't a critical review. It's just my little love letter to Emma without getting personal about it. Emma my baby <3 I love Beast of Reincarnation.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Italian, Spanish - Latin America*languages with full audio support
| $59.99 |
| 4.1Kratings |
| 81% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
예쁜 여주인공과 댕댕이 동료 거기에 포스트 아포칼립스 세계관까지 진짜 아트적으로 좋아하는 것만 한가득이라 바로 구매했는데 일본 게임사 특유의 불쾌함이 너무 가득한 게임이다. 일단 가장 짜증나는 부분이 PC를 전혀 고려하지 않은 미친 키맵핑. 쓸데없이 키 하나에 기능을 여러개 중복시켜 놓은데다가 마우스 4, 5키는 지원도 안 해놓게 만들어놔서 어떻게해도 불편하고 짜증나는 조작을 할 수 밖에 없다. 게다가 캐릭터 움직임도 콘솔겜답게 0 아니면 100의 움직임 밖에 안 돼서 진짜 어색하고 답답함. 액션적으로도 패링이 중요한 게임인데 패링 판정이 이상하게 앞쪽에만 널널해서 미리 공격 예상하고 패링을 깔아놓는 방식으로 플레이 해야함. 보고 반응해서 패링을 누르면 패링이 안 되는 어처구니 없는 판정. 버튼을 눌렀을때 모션은 바로 나오는 것 같은데 거기에 판정이 없고 마치 그 뒤쪽으로 판정이 생기며 길게 남아있는 기분이다. 그리고 쓸데없는 적들의 슈퍼아머 판정이 많아서 지금이 공격을 해야 되는건지 패링을 누르고 있어야 되는건지 지 멋대로임. 맵도 진짜 텅 비어있는 기분이고 몹도 계속 재탕 밖에 없어서 이게 진짜 뭔가 싶다. 오랜만에 완전 취향저격인 게임이 나와주나 싶었는데 일단 현시점으로는 매우 불쾌한 게임인 거 같음.
I can't believe that in big 2026 we still not have full screen its literally unplayable on a TV because I can only choose the max resolution which makes the game unplayable at 20 fps and if I lower the resolution I only have windowed option at 60 fps but only a tiny fraction of the screen HORRBILEEEEE
難易度:ノーマルでクリア(慣れるとちょっと簡単かな?ぐらいでサクサク進む) 個人的には、「アクションが結構面白い」「美少女×刀」で楽しめましたが、 手放しでほめるのはちょい難しく、steam評価で賛否両論になるのも仕方ない。 ジャストガードの演出が結構派手でアクションは良かった一方、 物語性やキャラクターの魅力に乏しく、マップが荒廃系ばかりで単調になりがちだな~と。 しかし、そんな欠点は些末な話。 アクションが面白くて、美少女が刀振るってたら、遊ぶ理由はそれだけで十分だろ? 皆さんも是非買って遊びましょう
Neutral, honestly, but leaving a positive review because GameFreak tried something new for once, and it should be encouraged even if it's not perfect. Fun enough, if you're not expecting the next Sekiro, Black Myth Wukong, or similar. Definitely not worth full price at the moment. 1080p, no 21:9, no camera settings for fights against larger enemies, heavy stuttering during certain moments, etc. Wait for sale and patches. I'm waiting for patches atp.
самый мыльный прогрев
[b]TL;DR: Beast of Reincarnation is a prime example of a developer whose ambitions exceeded the resources available to fully realize its vision. I love and respect the intention behind the game and what the developers wanted to achieve. However, as someone who simply plays the game, I can say that it has a lot of issues—and its biggest problem is pacing. The game takes around 12 hours to become truly interesting, both in terms of gameplay and story. A lot of people simply won't have the patience to stick with it for that long. If this had been an eight-hour game with a stronger focus on combat, like Ninja Gaiden or other hack-and-slash games, it could have been much better. I think Beast of Reincarnation will be remembered as the Kingdoms of Amalur of JRPGs: a game with a clear vision that never fully delivered on its potential. It's a solid—and beautiful at times—game, but many players won't be able to overlook its biggest flaws.[/b] The best thing about this game is its combat. It feels great to parry enemies and leave them vulnerable, and it's clear that Game Freak put a lot of effort into creating a combat system that is both fun and accessible. With plenty of options to optimize your build, you can become incredibly powerful by the endgame. There are some difficult fights, but nothing ever felt impossible. However, the combat feels overshadowed by the game's unnecessary scale. The large, empty maps feel like a waste because there are very few enemies to fight, and most areas are filled with the same enemy types. This makes exploration and combat increasingly repetitive. There are a few things to discover, such as recipes, books, and crops, but they rarely feel rewarding enough to actively search for. There are also no NPCs to interact with—only a few vendors near certain camps—which makes the world feel even emptier. Honestly, I think this game would have benefited from a more linear structure, similar to Ninja Gaiden 4. I don't think people would have complained about that at all. The game simply feels like it was designed with a bigger scope than the available resources could support. The biggest problem, without a doubt, is the pacing. As I mentioned earlier, it takes around 12 hours for both the gameplay and story to become interesting. It feels as if Game Freak looked at modern AAA games and adopted some of their worst practices in an attempt to create a AAA experience, when this game probably would have benefited from embracing its identity as a smaller AA title. Everything feels unnecessarily slow, from simple animations like pulling a lever to long, unskippable cutscenes where characters are often just standing still. It sometimes feels like these elements exist mainly to extend the game's runtime. Personally, I wasn't completely put off by this because I grew attached to the characters, but I can understand why many players won't feel the same way. Artistically, I also feel conflicted. On one hand, the art direction can be beautiful, especially in environments filled with trees, bushes, and other natural scenery. Some cutscenes looked so good that I literally took screenshots to use as wallpapers. On the other hand, a large portion of the game takes place in industrial complexes and similar environments, and it's hard to feel much excitement when you're seeing essentially the same type of location for the twelfth time. Some of these areas feel as if the developers simply combined generic Unreal Engine 5 assets. The soundtrack is beautiful as well, but it can also be repetitive. The same tracks seem to play across multiple areas, which makes the music less memorable than it should be. The story almost made me cry, but it suffers from being rushed and heavily explained during the final hour. Everything starts to feel forced, convoluted, confusing, and rushed. Still, the payoff works surprisingly well. It feels like the beginning and ending were the most developed parts of the story, while everything in between needed more time. It's also clear that the game was heavily inspired by Nier: Automata. When the game was first announced, I was worried it would be a cheap copy, and sadly, I can confirm that it sometimes feels that way. Many locations, musical choices, story tropes, and even certain characters feel extremely similar to Nier: Automata. Without spoiling anything, there were several moments when I was trying to figure out the characters and the story, only to realize by the end that my predictions were correct because the game was simply too similar to Nier: Automata. If you're someone who doesn't mind these similarities, you probably won't have a problem with it. However, I can see this being a major negative for other players, and the game could unfortunately be remembered as the "Temu Nier: Automata"—which I personally think is unfair. So, is this game really as bad as some people say? No, I don't think so. Despite everything I've criticized, I still find Beast of Reincarnation fun and worth playing. The combat feels great, the music is beautiful, and the story—while confusing and almost nonexistent at first—eventually becomes solid. Most importantly, the entire package has a lot of soul and artistic vision, and I can appreciate that as a gamer. I think Beast of Reincarnation could eventually be remembered as the Kingdoms of Amalur of JRPGs: a great game with a lot of potential that was overshadowed by its competitors. Maybe not today, but in a few years, people might look back and say, "Beast of Reincarnation was actually a great game." If Game Freak ever releases an improved or updated version that addresses the problems I mentioned, this game could go from solid to incredible. I think it provides a good blueprint for future Game Freak projects, and I genuinely hope they continue making games like this. In an industry full of GTAs and other AAA ♥♥♥♥♥♥♥♥, I'd rather give them my money and support a developer trying something different. I can't wait for the sequel.
2026年一个卖70块的游戏居然连4K选项都没有。。
I wouldn't recommend this on release, was disappointed on the graphics, some edges weren't even sharp.
Do me a favor guys. Dont listen to the negativ critics IF you are a NIER fanboy. This game is not Nier but it has this special feeling + the combat and movement is actually really fun. I like the mix of Nier combat + Sekiro. The soundtrack is good too and if you remember. Nier automata had really bad performance at the start too and here comes my only critic. The game could be optimized on a better level. I hope to see some patches in the future but like nier automata..its totaly playable right now. My only critic on gameplay. the running button reacts not fluent. So just change the option to perma run. This game is good if you want something like Nier and even when this game is not on the same level as nier. Its quite close and still smth on its own. Edit: to all the people who are talking about enemy variety. If you rlly compare this to nier...do you remember smth? nier's enemys are all the same too. mostly and its fine because it fits to the story + the gameplay is fun. Here its the same Its exactley what I wanted until we get a new Nier. Thx Game Freaks :)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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