
Bear and Breakfast is a laid-back management adventure game where you build and run a bed and breakfast...but you’re a bear.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 15 → 1/day in the week after.
About




Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.79−66% | 5.4Kreviews | 89% | — | $1.1M |
| $6.99−65% | 180ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 840 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For note, I played this in its entirety on PC/keyboard controls. TLDR; Style>substance. Has a couple hours of fun, to finish the story is a push. I'd like to say, this game looks beautiful. The style has so much charm, all the character sprites have so much personality, and the world looks full of life. Most objects are obvious as to what you can and cannot interact with. However, most of my praise for the game ends here. As gameplay stands, I found myself mostly walking around, scavenging for items I didn't have, and then going back to my newest building to upgrade it. Gameplay felt like an afterthought compared to the style. I had fun for around 3-5 hours. The rest was a push just to get the 100%, which I cannot recommend you do at ALL. The story I came to really dislike. The ending felt so sudden, when the achievement popped I was surprised that was actually the ending. And, as for some characters, their ends of story either came as a huge disappointment or a huge amount of confusion.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 4K | 72% | $9.99 | |
| $1.1M | 4.4K | 71% | $19.99 | |
| $1.1M | 1.6K | 87% | $19.99 | |
| $1.1M | 3.4K | 97% | $14.99 | |
| $1.1M | 2.2K | 78% | $24.99 | |
| $1.1M | 1K | 82% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 1.8K | 82% | $19.99 | |
| $2M | 3.3K | 90% | $19.99 | |
| $989.8K | 9.4K | 96% | $5.99 | |
| $538.3K | 413 | 89% | $49.99 | |
| $99.6K | 195 | 72% | $19.99 | |
| $63.6K | 277 | 96% | $9.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 7 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Brazil
| $6.99−65% |
| 32ratings |
| 86% |
| — |
| not modelled |
| $19.99 | — | 92% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 842 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Man spielt einen leicht naiven Bären, der auf die Idee kommt, ein Motel für Menschen zu führen. Mit den steigenden Ansprüchen der menschlichen Gäste erhöht sich nach und nach auch der Schwierigkeitsgrad. Das sorgt für Abwechslung und verhindert, dass man ständig exakt das Gleiche macht. Zusätzlich bieten die Story und die Nebenquests eine nette und oft lustige Auflockerung. 🐻
Muito fofo e relaxante, deu para platinar tranquilamente. O Hank em senso de urgência? Não, mas tudo bem, eu atravesso 3 mapas por ele na velocidade da paz para socorrer meus NPCs.
Bear and Breakfast is one of the cutest games I play recently. I just can't stop playing because there are a lot to explore, cute characters to interact with. Easy 10/10
Endless, boring, tedious, unfunny dialogs.
A brilliant cozy management game, with a good story and cute characters.
At first I wasn't sure if this game would hold my attention but there's so much to do! I keep saying I'll just play for 30 minutes and it turns into 2 hours. The art style is comfortable to look at (and pretty) and the characters are cute.
I spent more time managing inventory without the ability to select multiple stacks in many cases, but otherwise, enjoyed this silly game.
Really cool take on the hotel management sim style game. Unique storyline and artwork help support the already fun game-loop. The customization aspects are also appreciated.
差评,出现恶行bug,完全没法玩了。明明餐厅食物都堆满了,但是房间食物属性没有显示,客人库库吃,评价食物不足。然后是最致命的装饰度,从289调到105,然后掉到98,这个中间不过是重新把家具排了一下布局,还加了很多新的装饰和家具,但是你动一下家具,那怕只是移一下位置,家具拿起来再放下它这个装饰度就凭空消失了几点。任务要求冲评级,怎么升?房间装饰度越加越低。试过卸载重新下载,但是都没有解决,总不能删档重来吧?这个档我都快结局了,太生气了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.