
Bear and Breakfast is a laid-back management adventure game where you build and run a bed and breakfast...but you’re a bear.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 15 → 1/day in the week after.
About




Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.79−66% | 5.4Kreviews | 89% | — | $1.1M |
| $6.99−65% | 180ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 840 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I liked it beary much!
This was a fun game. Pro: it keeps you entertained with quests, supply runs, and charming dialogue. It doesn't feel too much like a walking sim because of how busy you are. If you run into missing items need for a quest, its probably the traveling granny before getting to Pinefall. Con: Sorting, it would be nice if i could sort the recipes by if i have the ingredients or though food value. Same for the furniture, perhaps by levels or type of room the furniture apply for. As currently I have no obtained any decor blueprints to bother sorting though that method. Edit: You can sort blueprints, just click icon again. You can assign the same helper to multiple locations, having to make food was a pain for me and gathering garbage for decor.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 4K | 72% | $4.99 | |
| $1.1M | 4.4K | 71% | $19.99 | |
| $1.1M | 1.6K | 87% | $19.99 | |
| $1.1M | 3.4K | 97% | $14.99 | |
| $1.1M | 2.2K | 78% | $24.99 | |
| $1.1M | 1K | 82% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 2.2K | 81% | $19.99 | |
| $2M | 3.3K | 90% | $19.99 | |
| $989.8K | 9.4K | 96% | $5.99 | |
| $488.1K | 413 | 89% | $49.99 | |
| $99.6K | 195 | 72% | $19.99 | |
| $63.6K | 277 | 96% | $9.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 7 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Brazil
| $6.99−65% |
| 32ratings |
| 86% |
| — |
| not modelled |
| $19.99 | — | 92% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 842 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The best KOZIEST inn simulator game I've ever played! I've fallen asleep just from its relaxing soundtrack and ambiance its really just a good stress relieve.This game has exceeded my expectations and I love every aspect of it. From its lore to its characters to its graphic design I give it a 10/10!!! Definitely buy this game if you're looking for a cute relaxing building simulation game.
Trilha sonora muito boa e visual relaxante
I LOVE THIS GAME!! So cute and cozy! It's super easy but in the best way!
I really enjoyed tottering around as hank the bear and managing different inns. One of the quest chains in the blackmoss however was very back and forthy with lots of walking between zones without fast travel which I didn't enjoy too much. I did enjoy the little backstory going on and lore surrounding the places on the map. I liked being able to dress hank up in different clothes too. I do wonder whether we'll ever repair the bumper cars and lighthouse steps in whitestone bay.
this game is so cozy and perfect for a rainy day
meisterwerk
This game would be perfect if it wasn't so damn buggy. I keep losing in-game days worth of progress bc the menu decides not to open anymore and autosave doesnt seem to work (it is enabled, yes) or everything just locks up. It happens almost every hour, it's getting infuriating. ntm the ridiculous amount of environment items you get stuck on just trying to manouver around - just make it so players pass through them!! why must i be ♥♥♥♥-blocked by every bloody pebble in this forest? And the unbelievably slow pacing making this game feel like a fetch quest simulator..
nice and calming also just fun
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.