
Defend the shores of Gallipoli against landing forces in this WWI FPS game, as the enemy attacks you with troops, armored cars, planes, battleships and more! Use the iconic WWI weapons, prepare your defenses with mines, explosives and bonuses!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 0.43/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 12 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Next addition to the Beach Invasion game series, this time bringing the players to defend against the greatest amphibious operation during the First World War.
In this FPS/Tower defense game, players defend the beach fortifications against invading forces who will attack your position with troops, armored cars, biplanes, planes and more! Use a variety of iconic and authentic WWI weapons stretching from machine guns to coastal artillery, and field cannons to anti-air guns.
Beach Invasion 1915-Gallipoli brings modern FPS realism to arcade style on-rail shooter game mechanics. The players can choose to play two scenarios; in the first as a Turkish soldier defending the beaches of Gallipoli, in the second one as a British soldier defending the Suez Canal. Moreover they can play together with friends in online CO-OP gamemode.
During these immense amphibious operations, player's task is to destroy as many of the invading forces as possible in continous waves, utilizing a variety of weapons and bonuses from the supply drops, such as Poison Gas, Armor Piercing, Explosive and Incendiary ammunition.
Compared to previous games in the franchise, players can now determine the precise location of where they want the artillery fire to hit. New enemies include infantry who will charge with their bayonets, armored cars, motorcycles, bi-planes and more!
Genres
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Having played all three, I have to say, this one is interesting in its concept, but not really that fun when you start getting steamrolled because you can't swap between your weapons fast enough. As quite a few have said, its sorta hard playing solo, unless you specifically choose a small section to hold. Coop would be fun, but a lot of us probably don't have friends who want to play this, they want us to play bigger titles and look down on us for even suggesting this (might just be me and my "friends"). Overall, if the maps were smaller and you had to run between posts, that'd be fine, but fighting at Gallipoli especially over in the left corner, its totally a nightmare sometimes; starter MG gets a really short sightline and you can't engage soldiers coming off the boats unless its from the opposite MG. Now, for those who refuse to read longer texts: Maps too big to be fun, too much running, not enough gunning, and if enough gunning, it difficult.
Very different from the others in the series. You must run around trying to find your weapons without a map. Movement is rough, overall the game play is just not there for me.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Arabic, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese, Turkish, Portuguese - Brazil
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
all the running makes it to where you cant effectively defend the area at least in the previous games the AI manned your weapons IF you weren't manning them whereas in this one they say NAH ill keep using my bolt action ;) I'd rather go play BF1 than this game because thats more running around SURE but its more fun than this one lol other 2 games were good really wish the first one had coop
this is just not good, would've been good in 2008.
this is by far one of the coolest beach invasions yet, the ability to use a rifle and run around is very cool, im also releived that the devs arent just copypasting there last games with diffrent skins. keep up the good work.
[h1]题材和好玩程度都不如前作的抢滩登陆1915[/h1] 《Beach Invasion 1915-Gallipoli》是抢滩登陆系列的第三部作品,比起第一部1944二战欧洲战场,第二部1945二战太平洋战场,这次来到了一战的加里波利战场。首先题材上就不是特别吸引人,一般历史不太好的玩家对于一战很可能只听过历史课本里的索姆河、马恩河、凡尔登这些战役,而对于英法联军惨败与奥斯曼帝国的加里波利战役很可能都没听说过。其次由于一战过于久远,全是一些老式装备没有诸如MG42,88炮这些耳熟能详的明星武器能够使用。所以本作的整体带入感会比起前2作要差不少。另外本作之前是有FPS自由移动模式的,不过由于玩家感受并不好,所以在新版本里单人模式取消了FPS模式,改为了定点的纯轨道射击。这样就会出现一些武器视角的问题,最典型的就是240mm岸防炮几乎只能瞎打。 但以上这些问题这比起游戏玩法方面的不足来说就都只能算是小问题。本作玩法可以说完全照搬了前作且没有任何改进,而前作最大的问题就是只能保持大约30分钟的热度,一旦新鲜感过后你就会发现敌人翻来覆去也就那几种,并且出现的位置都是固定的,而你操控的武器好用的也就1-2个且无法升级,并且单人游玩时要四处切阵地堵漏会比较累,所以总体来说本作的体验要低于系列前作。但如果你是抢滩登陆的忠实爱好者,那么也请等打折时再入手。
just boring, can we add AI gunners to help with the player?
I like this one, more than previous games. Please devs fix two things: mouse sensitivity doesn't save in settings after we close the game. It is annoying to set it every time, and crucial for the aiming at long range distances. And fix or update sound of Ottoman rifle. It's bad. Airsoft replica can sound better. Big 'W' for adding WSAD movement so you can now play it as a typical first-person game. So you can control your soldiers and move on a map (if you die, u take control of next friendly soldiers). Previous games were static and lacked some depth. But once you can move "freely" on map that's nice part and it brings the idea of this game to another level of production. You can crouch and hide behind cover. throw grenades and shoot with your rifle either Lee Enfield or Ottomans Mauser or a kind of these. I wish they do this in first two games. Two different maps to play now: 1. The Suez Channel, smaller base, you play as British Royal Infantry, different guns, and layout than the 2nd map which is 2. The title Gallipoli, twice or more in size of Suez, a lot complicated layout (trenches, ruins of city, and wide open right flank with cliffs). Difficult to defend in single. Designed for 2 players in Coop mode. I feel rifle damage especially Lee Enfield is random at long range you can one shot enemy, but in close range of 5-10m I did shot enemy three times before kill. Why is that? Probably hit boxes to check or fix. Graphics especially textures are nice here, and optimization is better than in previous game. The ideas that you can bring to the table are plenty, since there is WSAD movement implemented the better possibilities become open. I wish some WWII frontline in future with WSAD would be nice. There's a lot of ideas open now such as: - defense of Tobruk, El-Alamein 1942/1943 * Devs have British assets and desert textures already* - Guadalcanal airfield defence and deep jungle 1942 *US assets from Pacific Beach Invasion are there already* - Ardennes: Hurtgen Forest and Bastogne (defending as Germans and Belgium, Bastogne defending as US *really nice potential to develop there* - Stalingrad, Kursk, Battle of Moscow - another ideas for another great game - Poland 1939, Westerplatte and outskirts of Warsaw 1939 - defending as Polish army in begininig of WW2. They shall not pass!
Война: Антантой и Тройственным союзом.
I got this when it launched but wasn't a fan of the new FPS style gameplay, it was too clunky and didn't fit with the previous games. Now the devs have changed it and....it's a million times better. Looking forward to grinding the achievements for this one. The new artillery mechanic is great and make the game much easier to play, you just focus on repairing weapons and buying mines now.
Players by region
Where this game's players are, estimated from review languages.
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