
Take command of your own mercenary outfit of 'Mechs and the MechWarriors that pilot them, struggling to stay afloat as you find yourself drawn into a brutal interstellar civil war.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 19 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 23Kreviews | 84% | — | $19.8M |
| $9.99−75% | 1.7Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 928 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Я таких пиzдюлей давно не получал
Good game.
its pretty alright
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.8M | 40.5K | 76% | $24.99 | |
| $19.8M | 19.8K | 89% | $29.99 | |
| $19.7M | 96.4K | 96% | $14.99 | |
| $19.7M | 16.4K | 75% | $39.99 | |
| $19.7M | 27.7K | 93% | $19.99 | |
| $19.7M | 39.8K | 96% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 2.3K | 54% | $39.99 | |
| $21.8M | 58.7K | 93% | $14.99 | |
| $7.8M | 11.3K | 92% | $29.99 | |
| $73.4K | 984 | 93% | $2.99 | |
| — | 985 | 47% | — | |
| — | 78 | 47% | — |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian*languages with full audio support
| $39.99 |
| 725ratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 933 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game is trash, everything is slow as ♥♥♥♥, the greedy dev's ruined this franchise with trying to make everything a paid DLC. Mech commander gold was the peek "mech warrior" era game, mech warrior online was the best pvp version, mech assault for x-box was good, but this crap here is nothing but a waste of time literally
Macht sehr viel spaß
Fun game. Learning curve was a bit steep, but once you get it, its very rewarding to wreak the ai. My only gripe would be the overpowering of the marauder units. Wreaks the balance a bit, but otherwise a great game.
This game was a huge sleeper for me, that honestly, I'm kind of shocked that I managed to put off for nearly a decade. Admittedly, the story itself was kind of weak, but I don't imagine that was what brought 95% of players here, so I guess that's a moot point. Graphics aren't the best you'll ever see, but they still hold up decently well today. The combat and customization of the mechs is where I really started having fun, but the combat is where the game really shines. I'm definitely in the crowd that wants Battletech 2 now. 9/10
Mech go boom, I clap.
17 minutes later... still hasn't launched - I'm done.
Played the board game in the 90's. This is better than my imagination.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.