
In Battlestar Galactica: Scattered Hopes, take command of a fleet escaping the annihilation of the Twelve Colonies. Manage crises on board as you prepare for the next encounter with the Cylon Fleet. Times are dire, and hard choices must be made. Your only hope: rejoin the Battlestar Galactica.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 31 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Battlestar Galactica: Scattered Hopes is a survival fleet-management roguelite with procedural narrative design and real-time space battles. Shoulder the heavy burden of leadership as you make critical decisions for your fleet’s survival under constant pressure.
You command a fleet of survivors relentlessly chased by the Cylon Fleet. Each new run represents another desperate attempt to rejoin Humanity’s last hope: the Battlestar Galactica.
Prepare, fight, and survive at all costs.
So say we all.

Fleet Management phases offer limited turns to prepare until the next inevitable Cylon assault. As the enemy draws closer, designate priorities to ensure your fleet’s survival:
Dispatch expeditions to nearby points of interest for resources
Allocate supplies and personnel to resolve urgent situations
Upgrade ships for survivability and firepower
Train crew to improve efficiency in and out of combat

Your decisions continuously affect the Fleet’s overall status: faction politics, healthcare, and maintenance levels. Each indicator dynamically triggers narrative events tailored to your fleet’s condition. Your fleet’s fate can evolve in drastic ways if you’re not careful: epidemics, critical system malfunctions, or even a full-blown civil war.
In times of crisis, the Fleet looks to you to make hard decisions. Given your limited resources and time, determine if your fleet can afford to solve a crisis immediately or suffer its negative effects over time.
Perhaps the most challenging crisis you’ll face will be discovering a Cylon has infiltrated your ranks: investigating suspects will cost resources, but taking too long will cost lives.

The Cylon Fleet overwhelmingly outnumbers you. Each encounter is about survival, not victory. Fight high-risk tactical battles while your fleet prepares an FTL jump to safety.
Coordinate frontline squadrons with powerful Gunstar strikes in real time
Use Tactical Pause at any time to preview your attacks and enemy movements
Create synergies to deploy enemy-specific strategies by leveraging your unit strengths and unique abilities.

Rejoining the Battlestar Galactica is a perilous mission with no margin for error. Most fleets will fail, but each attempt will provide new ways to overcome the unforgiving odds stacked against your survival.
Unlock up to four starting fleets, each with its own unique playstyle
Clear trials to access additional squadron units, gunstar weapons, and modifiers that will appear in your next run
Invest in valuable meta upgrades that will benefit all future fleets you command
Challenge higher difficulty levels to test your limits as a commander
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 1.1Kreviews | 77% | — | $859.2K |
| $24.99 | 34ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 158 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A nice "little game", a true homage to the series, if you like the mix of survival management and semi real time space battles, it really gets to you, of course you'll need to replay the same things over and over to progress but there is depth enough to keep you interested in new strategies to go farther every time. I can only recommend a game I've played 20h+ and still want to play more.
This game does a great job of capturing the atmosphere of the show where nobody is happy, something is always going wrong and the Cylons are always at your heels. It's not a perfect game but the devs are responsive and it's got a lot of fun in it before the seams start to show. Pick up the demo and give it a shot -- it's pretty representative of the final product.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Russian, Ukrainian
Hours played at review time, across 158 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Do not understand why this game isn't at 90+% favorable reviews. It's tense and difficult in a VERY delicious way. Incredible fusion of roguelike with moderately complex RTS that no other developer has come close. This game is dope as ♥♥♥♥ and you should play it.
good game, especially for a BSG fan. The latest patched fixed the grindiness of the game but its a good sit back and relax clicker. The story gets more and more interesting as you progress though, i wish the ending had a bit more visual depth.
Really fun rogue-like that fits into the BSG universe very well. If you like FTL then you like this and if you are a fan of the BSG series you will like this. I really like how the cut the corners off all the dialog boxes a nice nod to the show ;)
Абсолютная помойка, не понятно вообще в чем интерес в это играть. Я сначала хотел прям каждый аспект "игры" описать , как тут все е*бищно сделано, но даже тратить из-за этого говна время не хочется.
My run came to a screeching halt because the enemy kept spamming a boat-load of beacons that gave all their ships 90% dodge.
I like that someone finaly made a original strategy game and not just a remake or remaster. Good turn based survival game.
love it. if you liked FTL you'll love this. it's brutal but fun.
Это хорошая игра, но... Потраченных денег, все же, жаль. Серьезно, ребят, ее цена - это перебор. Полторы тыщи за не совсем удачную копию Crying Suns? Брух. Возможно, вы заметили, что я пишу обзор спустя всего 6 часов игры? Так все, я завершил успешный забег! И мне есть что сказать. Во-первых в игре особо нет тактики, хотя та подразумевалась. Поле для сражений слишком мало, и когда враг начинает спамить абилками, ракетами, маяками и одновременно призывать по 18 истребителей - игра превращается в буллетхелл. А у вас максимум может быть 5 корабличков на поле боя. Скука. Во-вторых: игра определенно копировала механику "кризиса" у фростпанка. Даже иконку ту же сделала. И вот тут возникает проблема. Смотрите, формально ваш забег должен быть сложным не из-за боев, а из-за нехватки ресурсов. И для этого и созданы кризисы. Но они довольно легко обходятся и тупо неинтересные. Типа, мне вообще все равно, что следующие 2 сектора я буду получать на 30% больше урона здоровью экипажа. Зато они потратят ТУЧУ вашего времени. Серьезно, вы задолбаетесь прокликивать мышкой диалоги, чтобы их пропустить. А уж вечное нытье фракций на тему "нам не дали пить технический спирт, ща будем бунтовать" - надоедает почти сразу. Просто выдайте мне негативный эффект молча XD Что в игре неплохо - это разнообразная прокачка пилотов и малой авиации. Прокачка больших кораблей - дно. Установка орудий и модулей - ну такое, они почти бесполезны против больших кораблей сайлонов, тупо не дотягиваются (только иногда дают кинуть в них ядерку). И по завершению рана вы можете прокачать некоторые показатели, что сделано довольно неплохо. Большая вариативность. Но новый забег как-то не особо хочется проходить. Типа... зачем? Концовка у них одна, как я понял, и это не мотивирует (только мое мнение). Серьезно, нужно было разным флотам сделать разные концовки, чтобы игру хотелось пройти не один раз и узнать, чем закончил тот или иной капитан.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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