
BattleJuice Alchemist is a complex alchemy RPG that adds a unique item and skill system to the classic aRPG formula. Focus on isometric combat or opt for JRPG-style one-on-one fights. Explore the wilderness, learn ritual magic, build a tower and craft potions to fight the demonic hordes of Samhain.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−25% | 50reviews | 92% | — | $16.2K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very fun game and one that is hard to put down. Felt like a roguelike rpg but is not a roguelike. Something about the throwing of explosive potions brought back the bomberman feels.
Tried the demo at Steam Next Fest, liked the visuals and new mechanics with combining alchemy. It was interesting to find out how the developers will improve gameplay. Therefore, as soon as I learned about EA, I immediately bought it. And didn't regret. I'm a little lacking in the overall dynamics and in the movement of the hero. It's still hard to get used to the controls, although I'm going through the same moments for the second time. Now played on gamepad, in general comfortable, but button prompts on the screen would be useful for me. And it seemed that I can't open all the interfaces, but I'm not sure. I want to add these all are minor things. The game has interesting systems and really fun, and maybe its slowness even better that I have time to choose, think and click everything, make many combos. Do I recommend? Def YES!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Italian, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这是一款俯视角RPG游戏。 游戏的画面个人感觉不太行。虽然感觉是有点饥荒那个味儿,且用了动漫渲染,但不论是场景还是敌我的建模都太糙了。 优化上也有点问题,就这个画面,我2080S居然跑到60多度。我这电脑虽然算不上顶配,但至少也是中等偏上一点吧,我玩蜘蛛侠显卡全程没上过60度。 玩起来倒是没遇到什么卡顿现象,但是风扇声音变大还是很直观的。 目前没中文,不过厂商说后续会更新。 用我浅薄的英语储备稍微看了一下,剧情说的是炼金术士接到当地居民的通信,说当地邪教召唤恶魔祸乱人间,于是玩家操控主角来斩妖除魔巴拉巴拉,还说背景是新英格兰。 我反正是没看出半点英格兰风情的,就和神圣罗马帝国一样,既不神圣也不罗马更不帝国,反正就感觉只是说在新英格兰,至于做没做到位,到底在不在吗,那就见仁见智吧--不过怎么感觉有点影射现实的意思呢(狗头)。 战斗玩法上算是RPG了,简单的捏脸,选个类似职业的东西之后就进入游戏了。 玩家作为一个“战斗果汁”炼金术士,虽然有那么一点点的近战能力,不过大部分时间还是扔炼金药剂进行战斗的,比如我选的角色初始就是扔爆炸瓶炸敌人,后续还可以制作新的炼金药剂(什么药剂,就是不同属性的莫托洛夫鸡尾酒),比如冰冻属性什么的。 这个部分还行,有点新意,因为制作这些鸡尾酒的材料和药瓶都需要玩家自己探索,然后通过工作台合成,合成之后就可以装备并使用。 不过除了主副手不会变之外(键盘1,2),放到背包里的药剂会随机出现在键盘(3,4,5)位置上供玩家使用,所以制作组是想让战斗更加随机还是怎么着吧,抓到什么用什么是吧?这么手忙脚乱的在城里老老实实当个商人卖瓶子不是更好? 制作好的药剂是无限的,但是扔出去就需要消耗魔法值,而且还有冷却时间--初始那个爆炸瓶扔两次直接蓝量就空了,要不是回魔药剂冷却较快... 不过就算这样,操作也比较繁琐,炸敌人的时候动不动就要按副手(2)喝回魔药,不然鸡尾酒扔不出去了。 能近战,但是体验上还真不如远程,毕竟不是战士。 反正这个战斗体验吧,就好比你玩大菠萝,学了四五个技能,除了放在鼠标正反键的技能,其他几个在快捷键上都是随机出现的,然后使用不仅需要CD还需要魔力值。 哎,要是暴雪整这么个活怎么感觉反而不会被骂那么惨了(笑哭)? [quote]游玩百态,将游玩心得用汉语化作玩家的指明灯 [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见[/quote]
Already played it at gamescom. Rly looking forward to this one
First of all, the game is fun and intriguing. I feel like a kid who opened and read a good book of tales. Yes, this game is for those who like to read and think. The alchemy system is unusual and easy when you understand how it works. I like this thing with boosting flasks. I'm curious what will be in the next acts.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $598.2K | 775 | 78% | $19.99 | |
| — | 0 | — | — | |
| $2.2M | 6.3K | 69% | $10.39 | |
| $835.2K | 2.4K | 80% | $15.99 | |
| $385 | 2 | 0% | $6.99 | |
| $0 | 82 | 78% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.2K | 102 | 92% | $7.49 | |
| $16.2K | 117 | 80% | $6.99 | |
| $16.2K | 57 | 68% | $15.99 | |
| $16.2K | 79 | 85% | $9.99 | |
| $16.2K | 66 | 58% | $9.99 | |
| $16.2K | 77 | 71% | $9.99 |