
The ultimate all-out warfare experience. In a war of tanks, fighter jets, and massive combat arsenals, your squad is the deadliest weapon.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 369.3Kreviews | 64% | — | $460.1M |
| $69.99 | 84.5Kratings | 81% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 3619 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
They remove game modes on a whim, and probably won't add them back until the next game. Same thing happened with 2042. The game used to be good when it was released; the kernel level access sucked but I never minded that. But now with Rush being removed, the only game mode I would play, I can't recommend the game.
个人觉得还是挺好玩的
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #12, worst CA #87 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 180.29/day in the week to Sep 8 → 179.86/day in the week after.
Of the 12 markets with a position on both sides, 10 climbed and 2 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 274.71/day in the week to Jul 26 → 344.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Simplified Chinese*, Spanish - Latin America* +1 more
| $69.99 |
| 4Kratings |
| 68% |
| Top 100 |
| not modelled |
| $69.99 | — | 90% | #35 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'd rather play Angels Fall First.
they keep removing gamemodes and continue to advertise them on the website. i dont konw what EA thought they were doing removing these but its way out of line
Campaign was very underwhelming and too short.
I'm just gonna keep it short and a buck with everyone. Don't play any of the Battlefields after 2016 (BF1). Thank me later. They've gotten rid of some of the best game modes that made Battlefield feel like Battlefield in the first place — Rush, Squad Deathmatch, and King of the Hill. Instead of building on what made the series great, they keep removing popular modes and changing the formula. What's even worse is that the official Battlefield website still promotes some of these modes as part of the Battlefield experience, despite them no longer being available in the game. If you're advertising game modes that players can't actually play, that's extremely misleading and, in my opinion, crosses into false advertising territory. At this point, if you're looking for the Battlefield experience you remember, just go back and play the older games. You'll probably have a better time.
It's not great. BF6 suffers from the modern day multiplayer spirit of join a match, spawn directly in the action, die, respawn, repeat the last two steps for half an hour, then back to step one. The maps overall feel too small, especially on game modes like Breakthrough. Don't even get me started on how the Battle Pass and the needless cosmetics trend has ingrained itself into Battlefield. As far as Battlefield goes EA fumbled again, though not quite as hard as their last couple of entries. They were so close to being back. We just want a carbon copy formula of BF2/BF3 with better graphics and optimization, EA. It cannot be that difficult to make a decent Battlefield game that your community desires, and not a cash grab feeling slopfest that your investors demand instead.
Трижды переваренный калл. Даже обоссанная 2042 игралась лучше
The game is unbelievably buggy and unbalanced.
I actually enjoyed this game when I played it. My last battlefield was BF4 and my main modes back then were Rush and Conquest. Playing BF6, Conquest didn’t feel the same so it was either Rush or Breakthrough. The fact Rush along with a couple other modes were removed is the final straw that broke the camel’s back, and made me uninstall. I’m not gonna be stuck playing a SINGLE mode on a $70 game when it was a staple for me and my friend group since BF3. The fact this game launched at $70 with the state it was in really showed me how bad the AAA space is. (better late than never I guess, genuinely had high hopes for this game, my bad). On launch weekend many of us (myself included) experienced and not limited to: constant crashes, being kicked out the party when we immediately matchmake the second the game finishes, instability issues at the lowest graphics settings, any version of DLSS causing even more frame drops, terrible netcode/desync/tickrate that somehow rivals COD and I die a meter past the wall (still occurring in S4 with 2GB optic fiber internet BTW), insane controller issues on PC where my character snaps looking up or down at the ground mid gun fight and I’d die from it (I have 3 different controllers and this issue still persists at least once a week), another controller issue to where BF6 hates one of my PS5 controllers to the point I’m soft locked out of my own PC and have to do a hard shut down if CTRL ALT DLT doesn’t work, another controller issue where I cannot access the map at all until I unplug my controller, mouse, and keyboard, this issue specifically I’ve had since launch day, audio issues where everything is so loud except for enemy footsteps, constantly getting backstabbed and flanked by a swat team of sweats running full speed and not a single audio cue, and this is just the tip of the iceberg of the countless issues that haven’t been fixed, and have been persistent since launch. I thought we’d get a break from the usual, but that’s on me for being optimistic. Even if they bring it back after the backlash this caused, I’m not coming back, shouldn’t have done it in the first place. You could argue “oh it’s in rotation, it’ll come back eventually” look how that turned out for COD as an example. We shouldn’t be waiting for our preferred modes for weeks just for 72 hours of fun. They have the money to support all the modes being concurrent for at least a year minimum. Dealing with AAA live service slop these past couple years has stopped me from playing PVP games all together. BF6 is what kept me going and get my PVP fix until now. I’m out. Side Note: If you want to take anything from this, please, vote with your wallet. Thanks to the shrills at the top with Biblical Levels of Greed, Halo, COD, Battlefield, Star Wars Battlefront, Gears (but E-Day looks promising, could be slapped in the face again), and others have lost their charm.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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