
The ultimate all-out warfare experience. In a war of tanks, fighter jets, and massive combat arsenals, your squad is the deadliest weapon.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 369.3Kreviews | 64% | — | $460.1M |
| $69.99 | 84.5Kratings | 81% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 3619 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bad
Great Gameplay experience, I would say that Battle Royal Quads for example is way more realistic as the one by Call of Duty.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #12, worst CA #87 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 180.29/day in the week to Sep 8 → 179.86/day in the week after.
Of the 12 markets with a position on both sides, 10 climbed and 2 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 274.71/day in the week to Jul 26 → 344.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Simplified Chinese*, Spanish - Latin America* +1 more
| $69.99 |
| 4Kratings |
| 68% |
| Top 100 |
| not modelled |
| $69.99 | — | 90% | #35 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
They remove game modes on a whim, and probably won't add them back until the next game. Same thing happened with 2042. The game used to be good when it was released; the kernel level access sucked but I never minded that. But now with Rush being removed, the only game mode I would play, I can't recommend the game.
I just cannot fathom how EA managed to fumble this game. The game is finally getting some good maps after nearly a year and the first decision their 5head team makes is to remove more and more game modes. How can you look at Battlefield and think "Rush is in the way, lets remove it"? What an absolutely braindead decision.
This game was okay from the start when they released it. But they have gotten so far from what BF was that its unrecognizable anymore. Not as bad as CoD but wow is this a huge pile of ♥♥♥♥. Save your money and get War Dogs!
Battlefield war mal ein durchaus schönes Spiel um den Kopf frei zu bekommen. Leider ist dem nicht mehr so. Man bekommt zwar ständig Irgendwelche Statistiken wo EA sich lobt, wie viele Cheater sie gefunden und bestraft haben, aber besser macht es das Spiel absolut nicht. Die Dunkelziffer ist weitaus höher. Ständig stirbt man weil einer genau wusste du kommst da um die Ecke.... und nein es gab kein Aufklärergadget. Headshots über mehr als 100m ein halbe Sekunde nachdem man über eine Mauer schaut. Derlei Bespiele könnte man duzende nennen. Selbst im Casual, wo man davon ausgeht das es Anfänger sind, oder einfach die nicht Pro's... selbst da sieht es nicht anders aus. Man hat mindestens 4 oder mehr Spieler die mit weitem Abstand die Liste anführen und mindestens 3stelllige Killzahlen haben, obwohl die Runde kein 15 min gedauert hat. In Battlefield 3 merkte man gut wie derlei Tricks im Kommen sind, aber hier im 6er... unbeschreiblich. Aber sind wir mal ehrlich einen Hardwarebann der Cheater?... warum sollte EA das machen. Einen Klapps auf die Finger, und eine neue Lizenz später wird weitergecheatet.
1、先说好的地方: 四大兵种终于回归,突击、工程、支援、侦察各司其职,拖人救援、修载具反载具的团队配合感回来了,比 2042 的专家体系舒服太多,终于不是全员乱杀的混沌局面。 破坏系统依旧是战地的核心招牌,墙体能轰塌、楼板能炸穿,没有永远安全的蹲点位,战场动态感拉满,这是其他 FPS 很难给到的体验。 地图设计比前作靠谱很多,不会出现又大又空、跑半分钟见不到人的情况,交火密度高,载具和步兵的平衡也在线,128 人大征服的战场氛围确实独一档。 Steam 可直接启动,不用强制跳转额外客户端,优化在及格线以上,中端显卡开 DLSS 基本能稳定高帧。 2、再说说必须吐槽的硬伤: 单人战役纯凑数,剧情寡淡、角色扁平,全程五六个小时就能通关,本质就是个加长版新手教程,冲着单人剧情买的直接绕道。 首发服务器体验很差,高峰时段排队 5-10 分钟是常态,偶尔还会掉包丢帧;匹配机制也迷,经常出现一边倒的碾压局。PC 端反作弊强制要求 TPM2.0 和 Secure Boot,部分老设备无法开启直接玩不了。 解锁肝度过高,武器配件、兵种核心装备都要靠刷级解锁,休闲玩家想凑齐一套满改枪要投入大量时间,有种 “付费上班” 的感觉。 中文配音棒读感严重,机械感拉满非常出戏;战场光影偏阴间,敌我辨识度差,经常死了都不知道子弹从哪来。 TTK 偏短,加上战场环境混乱,新手入门门槛不低,很容易被打懵。 总结: 这作本质就是 EA 把 2042 走歪的路掰回了正轨,没有颠覆性的创新,但把战地最核心的大战场、兵种配合、环境破坏都做对了。 ✅ 推荐入手:战地系列老粉、热爱多人联机大战场、能接受肝度和小瑕疵的玩家 ❌ 谨慎入手:剧情党、休闲时间少、网络 / 配置一般的玩家,建议等打折 + 后续优化补丁再考虑
This game makes me so ♥♥♥♥♥♥♥ angry
I actually enjoyed this game when I played it. My last battlefield was BF4 and my main modes back then were Rush and Conquest. Playing BF6, Conquest didn’t feel the same so it was either Rush or Breakthrough. The fact Rush along with a couple other modes were removed is the final straw that broke the camel’s back, and made me uninstall. I’m not gonna be stuck playing a SINGLE mode on a $70 game when it was a staple for me and my friend group since BF3. The fact this game launched at $70 with the state it was in really showed me how bad the AAA space is. (better late than never I guess, genuinely had high hopes for this game, my bad). On launch weekend many of us (myself included) experienced and not limited to: constant crashes, being kicked out the party when we immediately matchmake the second the game finishes, instability issues at the lowest graphics settings, any version of DLSS causing even more frame drops, terrible netcode/desync/tickrate that somehow rivals COD and I die a meter past the wall (still occurring in S4 with 2GB optic fiber internet BTW), insane controller issues on PC where my character snaps looking up or down at the ground mid gun fight and I’d die from it (I have 3 different controllers and this issue still persists at least once a week), another controller issue to where BF6 hates one of my PS5 controllers to the point I’m soft locked out of my own PC and have to do a hard shut down if CTRL ALT DLT doesn’t work, another controller issue where I cannot access the map at all until I unplug my controller, mouse, and keyboard, this issue specifically I’ve had since launch day, audio issues where everything is so loud except for enemy footsteps, constantly getting backstabbed and flanked by a swat team of sweats running full speed and not a single audio cue, and this is just the tip of the iceberg of the countless issues that haven’t been fixed, and have been persistent since launch. I thought we’d get a break from the usual, but that’s on me for being optimistic. Even if they bring it back after the backlash this caused, I’m not coming back, shouldn’t have done it in the first place. You could argue “oh it’s in rotation, it’ll come back eventually” look how that turned out for COD as an example. We shouldn’t be waiting for our preferred modes for weeks just for 72 hours of fun. They have the money to support all the modes being concurrent for at least a year minimum. Dealing with AAA live service slop these past couple years has stopped me from playing PVP games all together. BF6 is what kept me going and get my PVP fix until now. I’m out. Side Note: If you want to take anything from this, please, vote with your wallet. Thanks to the shrills at the top with Biblical Levels of Greed, Halo, COD, Battlefield, Star Wars Battlefront, Gears (but E-Day looks promising, could be slapped in the face again), and others have lost their charm.
I'm just gonna keep it short and a buck with everyone. Don't play any of the Battlefields after 2016 (BF1). Thank me later. They've gotten rid of some of the best game modes that made Battlefield feel like Battlefield in the first place — Rush, Squad Deathmatch, and King of the Hill. Instead of building on what made the series great, they keep removing popular modes and changing the formula. What's even worse is that the official Battlefield website still promotes some of these modes as part of the Battlefield experience, despite them no longer being available in the game. If you're advertising game modes that players can't actually play, that's extremely misleading and, in my opinion, crosses into false advertising territory. At this point, if you're looking for the Battlefield experience you remember, just go back and play the older games. You'll probably have a better time.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $0 | 0 | — | $69.99 |
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