
The ultimate all-out warfare experience. In a war of tanks, fighter jets, and massive combat arsenals, your squad is the deadliest weapon.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 369.2Kreviews | 64% | — | $460.1M |
| $69.99 | 84.5Kratings | 81% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 3581 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Being forced to listen to terrible Top Gun-style music for about ten minutes before I can finally turn that ♥♥♥♥ off is ridiculous. The interface is absolutely terrible. What the ♥♥♥♥ were they thinking? triple a title more like money hungry ♥♥♥♥♥
无论怎么说 她不一样,真的
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Latest in each market: best CN #12, worst CA #87 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 180.29/day in the week to Sep 8 → 179.86/day in the week after.
Of the 12 markets with a position on both sides, 10 climbed and 2 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 274.71/day in the week to Jul 26 → 344.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Simplified Chinese*, Spanish - Latin America* +1 more
| $69.99 |
| 4Kratings |
| 68% |
| Top 100 |
| not modelled |
| $69.99 | — | 90% | #36 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
《战地6》这一款游戏,对我而言:中规中矩。评价:1.载具/步兵不平衡。例如:《战地5》坦克一局能玩到最后,而《战地6》不行,坦克脆,步兵各种反坦克武器围攻坦克。2.容易误封,俺上个账号就是这样,才再次购买此游戏。3.空中载具手感不行。 EA平衡机制=屎。到底懂平衡吗?
Held off on making my review as it takes time for most live service games nowadays to resemble something reasonably close to a finished product. My journey with Battlefield starts back in 2013, platinum hits Xbox 360 Battlefield Bad Company and Battlefield 3. And every entry since. (We dont talk about heroes.) Ive been through the highest of highs, and lowest of lows. Each game having its own quirks or issues, most of which was resolved within the first year of release. Every one of these entries since 2008, had 2 things in common, and im sure any self proclaimed fan of the series can agree to, is Conquest. And Rush. The two main flag ships of game modes for the franchise. I play the game for Rush, localized combat, usually supported by light transport or infantry fighting vehicles to help balance out the objectives for the attackers. A game mode that relies on a substantial amount of coordination and teamwork to win a match. Which is what drew me to it instead of games like cod, halo etc. So, coming back from memory lane. We understand two things, flag ship game modes, and consistency across titles. Being creatures of pattern recognition its of little surprise a fan of the franchise is going to be excited for the long awaited "return to form" Battlefield and its game modes, so. Colour me surprised I find out the content I exclusively paid for the game to play, is suddenly ripped from progression based play in the sake of "Matchmaking Improvements" for modes i do not care about. Its like buying a variety pack of crush sodas for the rootbeer as your main interest, then the cashier just takes them out after youve paid full price for the contents. And thats not even the worst part of all this, the half assed response to the absolutely justified outrage from the franchises community, is apparently passable enough by steams support to just allow this blatant theft to go unpunished by the community. I spent my 140$ on a game that was advertised to be a return to form, having my desired game mode. My way to play. Inside. And for a time it was, my beloved rootbeer was in the variety pack and I was having a great time besides the quirks and hiccups. But those get fixed overtime so I had no worries. I am very, disappointed in how steam support has handled this. I truly pray that this is just a single isolated incident and im the only individual getting shafted. This sort of thing cannot be allowed to occur ever again. I refuse to purchase another Battlefield/Dice product again, for fear of theft and misleading advertisement. And to any steam reps who perchance read this. How much change is a company allowed to make in their product before its liable for a refund? Id love to know. Because apparently advertised modes dont count.
полноценное превращение в call of duty, но без фана
Сyk@ я купил этот "Шедевр" и почему я должен с бубном плясать чтобы войти в него... 🤡
J'ai des billets vert, Swag millionnaire
缺点大家都知道,挂多,神人小团体还有神人地图设计,短TTK,挫败感强,唯双K论,圈子很臭。BUG多,优化不怎么样。 但我还是要给好评,画质确实不错,枪械手感虽然不如COD但比三角洲好些。战场氛围之类,开始踹哈之后就感觉不到了。但我暂且还玩的下去,玩的开心
sad to see.
Honestly i had alot of fun with Battlefield over the years and i feel like this game has changed so much and not for the good. BF has been lost its ways trying to chase trends they have added a bunch of things "WE" the core player never asked for and don't care for. Im getting older and i guess im looking for something that makes me think more this is just another mindless FPS no evolution i have put in alot of hours and i dont regret it at all just tired of the Same old BS. Bunny hoppers Guns that take 2 mags to kill sniper that can get a shot on you with pinpoint while getting shot at and this new Limbs multiplier has to be the worst ♥♥♥♥♥♥♥ choice ever made in a game that nothing is accurate. if you like fast paced gaming and or play COD this is right up your ally but if you are a dad that like slow methotical thinking dont bother go play Arma or this new game called Wardogs had a blast playing the Beta and will be picking. BF needs to get away from this trends it has killed its true player base
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $0 | 16.6K | 44% | Free | |
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| $0 | 0 | — | $69.99 |
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