
The ultimate all-out warfare experience. In a war of tanks, fighter jets, and massive combat arsenals, your squad is the deadliest weapon.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 369Kreviews | 64% | — | $459.2M |
| $69.99 | 84.5Kratings | 81% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 3531 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I would recommend this game! My main complaint is the server browser. Server Browser should be the main part of the multiplayer experience. I hate being put with random people every match. I miss the old Battlefield era of server browsers.
武器平衡稀烂,网络优化差劲,各种bug层出不穷,吞子弹吞到头皮发麻,狗dice罪不可赦。但是过于好的底子导致我即使忍受这么一大坨依然能乐此不疲的玩下去。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #12, worst CA #87 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 180.29/day in the week to Sep 8 → 179.86/day in the week after.
Of the 12 markets with a position on both sides, 10 climbed and 2 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 274.71/day in the week to Jul 26 → 344.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Simplified Chinese*, Spanish - Latin America* +1 more
| $69.99 |
| 4Kratings |
| 68% |
| Top 100 |
| not modelled |
| $69.99 | — | 90% | #34 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
1、先说好的地方: 四大兵种终于回归,突击、工程、支援、侦察各司其职,拖人救援、修载具反载具的团队配合感回来了,比 2042 的专家体系舒服太多,终于不是全员乱杀的混沌局面。 破坏系统依旧是战地的核心招牌,墙体能轰塌、楼板能炸穿,没有永远安全的蹲点位,战场动态感拉满,这是其他 FPS 很难给到的体验。 地图设计比前作靠谱很多,不会出现又大又空、跑半分钟见不到人的情况,交火密度高,载具和步兵的平衡也在线,128 人大征服的战场氛围确实独一档。 Steam 可直接启动,不用强制跳转额外客户端,优化在及格线以上,中端显卡开 DLSS 基本能稳定高帧。 2、再说说必须吐槽的硬伤: 单人战役纯凑数,剧情寡淡、角色扁平,全程五六个小时就能通关,本质就是个加长版新手教程,冲着单人剧情买的直接绕道。 首发服务器体验很差,高峰时段排队 5-10 分钟是常态,偶尔还会掉包丢帧;匹配机制也迷,经常出现一边倒的碾压局。PC 端反作弊强制要求 TPM2.0 和 Secure Boot,部分老设备无法开启直接玩不了。 解锁肝度过高,武器配件、兵种核心装备都要靠刷级解锁,休闲玩家想凑齐一套满改枪要投入大量时间,有种 “付费上班” 的感觉。 中文配音棒读感严重,机械感拉满非常出戏;战场光影偏阴间,敌我辨识度差,经常死了都不知道子弹从哪来。 TTK 偏短,加上战场环境混乱,新手入门门槛不低,很容易被打懵。 总结: 这作本质就是 EA 把 2042 走歪的路掰回了正轨,没有颠覆性的创新,但把战地最核心的大战场、兵种配合、环境破坏都做对了。 ✅ 推荐入手:战地系列老粉、热爱多人联机大战场、能接受肝度和小瑕疵的玩家 ❌ 谨慎入手:剧情党、休闲时间少、网络 / 配置一般的玩家,建议等打折 + 后续优化补丁再考虑
《战地6》这一款游戏,对我而言:中规中矩。评价:1.载具/步兵不平衡。例如:《战地5》坦克一局能玩到最后,而《战地6》不行,坦克脆,步兵各种反坦克武器围攻坦克。2.容易误封,俺上个账号就是这样,才再次购买此游戏。3.空中载具手感不行。 EA平衡机制=屎。到底懂平衡吗?
首发入的,时隔三个赛季再次游玩,人均天才少年,scw转头1秒内把我秒了。这TTK认真的吗
gunplay feels hawk tuah and netcode is atrocious
Game straight up sucks. Can't have a full game session without someone having a different issue. From being kicked out of the game mid fight for "INACTIVITY", to getting random visual bugs if you play with max video settings. Also ♥♥♥♥♥♥♥ crappy players are like bullet sponges and good players die almost instantly. Honestly do play even if free.
每次更新都要重新下载,能不能修一下这个bug
niceeeeeeeeeeee!
Este juego tiene un gran problema: es demasiado caro para estar lleno de cheaters.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $0 | 16.6K | 44% | Free | |
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| — | 23 | 78% | — | |
| $0 | 0 | — | $69.99 |