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Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9/day in the week to Sep 14 → 12.8/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−90% | 81.8Kreviews | 85% | — | $4.1M |
| $5.99−70% | 227Kratings | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1677 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Punkbuster'ınızın anasını sikeyim.
goated
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 14.57/day in the week to Jul 30 → 18.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Korean, Polish*, Portuguese - Brazil*, Russian*, Traditional Chinese, Japanese**languages with full audio support
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
剧情最能造梗的一代,抽象至极,就是奔这一坨大便来的,明知故买了属于是,还有就是一些死人BUG如航母水到游,提示后面也不够,炸大坝跳梯子那块跳到梯子面前要按下鼠标左键,不然会摔死当时卡了好久,最后我们EA旗下的DICE朋友们,作出回答!!
Hundreds of hours in, still coming back. Buildings collapse, dams break, maps genuinely change mid round. Still one of the best destruction systems in any shooter. Gunplay is weighty, vehicles are a blast to master and Conquest chaos never gets old. The Playerbase has shrunk and the campaign is forgettable, but as a multiplayer sandbox it's still one of the best!! Go find a populated server, jump in and have some fun. The community is genuinely awesome! 10/10
veri osam
Jogo muito bom, facilmente um dos meus FPS favoritos mas o Launcher da EA é uma merda, eu nao quero verificar minha idade só pra jogar um jogo.
Nope...
I played this game again and it's so nice to get those feelings and enjoy them again. This part of the franchise really deserves its place.
very good, but 3 is better (in my humble opinion)
The game might have been good at launch but now it's border line impossible to play The campaign is a after thought and not fun so the just leaves Multiplayer. Sadly most the servers are dead with no players. Some servers will say it has players but that's a lie. multiple times I joined a game that said "60/64 players" only to fined 10 people in the entire game. BOTs that never spawn are also a big issue. the few times I did get into a game it's full of sweaty tryhards playing like it's a esport. I will never understand why people play like there's money on the line in a 14 year old game. New players will also have a extremely difficult time learning and leveling up thire classes. all the other players use nothing but the meta and know the game. THE GAME IS OLD GUYS LET THE NEW CATS LEARN SOMTHING. Then there's punkbuster (the anti-cheat). I had to spend 30mins watching youtube videos on how to update PB because if you don't you get kick 1sec into a match. Not even worth the 1$ sale I got it for.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 19.4K | 72% | $3.99 | |
| $17.7M | 35.8K | 94% | $19.99 | |
| $3.5M | 7K | 90% | $19.99 | |
| $34.1M | 22.9K | 47% | $69.99 | |
| — | 21 | 62% | — | |
| $0 | 23 | 65% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 15.7K | 73% | $9.99 | |
| $4.1M | 10K | 79% | $12.49 | |
| $4.2M | 7.5K | 85% | $29.99 | |
| $4.1M | 3.6K | 97% | $29.99 | |
| $4.1M | 5.2K | 66% | $24.99 | |
| $4.2M | 2.7K | 73% | $49.99 |