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Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9/day in the week to Sep 14 → 12.8/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−90% | 81.8Kreviews | 85% | — | $4.1M |
| $5.99−70% | 227Kratings | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1677 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hikayesel kısmı için aldım iyi ki de almışım parasının hakkını veriyor. Birkaç bölümde oyun teknik olarak takılıyor sürekli ölüyonuz yada karakter buglanıyor onun dışında muazzam. Arada oynayarak eski tip hikayeli aksiyon oyun özlemimi gidermiş olacağım gibi duruyor. B*ok vardı da online a yöneldiniz ne güzel hikayeli oyun yapmışsınız be olmm. Tavsiye ederim güzel.
Campaign is bugged 13 years later. When in the water I can't swim forward through the ship. Restarting from last check point 5 times eventually got me through. Next part was jump into the water to board a ship. Every time I jump I just sink into the water.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 14.57/day in the week to Jul 30 → 18.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Korean, Polish*, Portuguese - Brazil*, Russian*, Traditional Chinese, Japanese**languages with full audio support
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nope...
13 años ya son desde su lanzamiento y todavía está más vivo que nunca, Gracias por no dejar morir esta Pieza Maestra Multijugador, lo dice un Veterano que jugo desde el BF1942, ojalá puedan revivir a BF3 con nuevos servers para toda la comunidad
good
I got this on a sale for very cheap and even then it wasn't a good deal - Weak story - That one tank mission - Not totally compatible with controller, had to keep using the keyboard - Ran into a bug where the the screen went grey and had to close the game to fix. Also another bug where the screen kept spinning and had to reopen to fix. - Squads are useless and keep giving you a false sense of security for when you're in a good position - Just generally bad gameplay
What were you thinking making this game DICE? The game gives you zero clear direction on what you're actually supposed to do and the minimap is useless I lost count of how many times I had no idea where to go. The enemy AI is clunky as hell too. They won't spawn or engage until you manually track them down in some random corner of the map and your team refuses to push forward until every last one is dead. Speaking of teammates, what's the actual point of them? They show up for dialogue and cutscenes and that's about it... not one of them can kill an enemy on their own. You end up clearing entire bases solo while they just stand there looking pretty. Then there's the checkpoint system, which is downright cruel. I cleared two enemy bases, died and got sent all the way back to square one. The only genuinely good things here are the setting and the cinematics — which is backwards for a military shooter like Battlefield. Great cutscenes don't make up for broken AI on both sides and checkpoints that punish you for playing the game. Truly disappointing.
this is quite a field of battle
game full of ♥♥♥♥♥♥♥ bugssss ♥♥♥♥ u ea fix the game first
Apparently EA doesnt know what full controller support means. So I will break it down as to what "full controller support" is. It means that a controller will function in ALL aspects of the gaming experience, not just some. This game is broken when it comes to using a controller. The controller works (in 90% of the game), but the in game weapon crate menus do not work on controller, you have to switch to using mouse and keyboard to navigate the menus. I havent bought EA games in probably a decade because of how bad their reputation is, but this is just the icing on the cake. Horrible experience for controllers, dont buy it. Ill just refund it. EA sucks now, even worse than it was 10 years ago. DO NOT BUY IF YOU INTEND TO USE A CONTROLLER
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 19.4K | 72% | $3.99 | |
| $17.7M | 35.8K | 94% | $19.99 | |
| $3.5M | 7K | 90% | $19.99 | |
| $34.1M | 23K | 47% | $69.99 | |
| — | 21 | 62% | — | |
| $0 | 23 | 65% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 15.7K | 73% | $9.99 | |
| $4.1M | 10K | 79% | $12.49 | |
| $4.2M | 7.5K | 85% | $29.99 | |
| $4.1M | 3.6K | 97% | $29.99 | |
| $4.1M | 5.2K | 66% | $24.99 | |
| $4.2M | 2.7K | 73% | $49.99 |