
In this city-building strategy game, you control a group of exiled travelers who decide to restart their lives in a new land. They have only the clothes on their backs and a cart filled with supplies from their homeland. The townspeople of Banished are your primary resource.
Modeled estimate, not a reported figure. How we estimate →
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Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 891 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这游戏真的很好玩,启动游戏后会发现现实时间暂停了(bushi 在这个游戏里可以想各种方式发展自己的部落,可以让人们不穿衣服硬抗冬天,也可以让人们穿上用皮革和羊毛制作的豪华大衣 后期开启销售模式,可以通过各种流派进行贸易,保障部落的健康成长 唯一不足的是这个游戏不再更新了,导致后期人数多了会很卡
The logic of how the villagers act is way too dumb.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 894 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
小时候玩盗版现在来补全童年噜。非常基础又全面的生存游戏,任何一个数值过低都可能以各种奇怪的方式死光光。
A very nice, simple and straightforward city building game
Отличная возможность вспомнить жанр экономических стратегий. Достаточно ограничены игровые инструменты, но это не делает игру плохой, просто сааамую малость хаотичной, а действия жителей - своевольными, и зачастую откровенно бестолковыми. Уже и от души посмеяться успел, и в монитор поорать. Цепляет однако. Стоит копнуть поглубже, чтобы лучше понять логику у этой игры, и начинает кое-что получаться.
A very simplistic city builder/survival game. Player must find a rhythm of what's the most important resource to prioritize at the moment. Food/tools/clothes/population, all must be managed. I'll say this, one of the most entertaining things about this game is discovering all the different ways someone can die in the game. Usually it's old age but sometimes it's work related, sometimes it's a disaster or a disease. From tornadoes to typhus, there are so many ways for these little guys to kick the bucket.
I really tried to like this game, I use to love settlers and other building games, but this one is bland, the mods help to make it more interesting but also very complicated. I wil try it again and see if my mind changes but for me a 2 out of 5.
Gra źle zbalansowana. widać niedoróbki w systemie ( raz masz pełny magazyn surowca,a za chwilę już jego brak.) Przydział pracowników też kuleje. Ogólnie,po poprawkach,przyjemna gra,ale na ten moment niedopracowana
TL;DR: Overpriced for amount of gameplay and features. THE UI is horrendous. It a good very basic micro-managing city builder. DO NOT BUY UNLESS ON SALE FOR $5 The Good: If you would like to try a game that is a micro-managing your city builder, which is fun, then this is the game for you. Its very rudimentary and enjoyable. Especially when you your population experiences mass grown. That is a fun hurdle to manage. There is a tutorial and then the game. Its basic, and a great way to explore this genre DEPENDING ON THE PRICE. The bad: THE UI is ♥♥♥♥♥♥♥ atrocious. You can have a building in nearly permanent limbo no matter how many laborers and builders you assign to the task. The prioritize feature is the most useless button Ive seen in a non early access game. I cannot describe to you how annoying the priority system in this game is. It can tank your game if you need food supply and the builders just refuse to build the location or upgrade a house. I should be able to make it the civilization, as a whole, their number 1 priority. Like to the point where the prioritize building this over eating and they die. LASTLY the price is way too high. this is not worth $20USD. Ive played better games for longer for half of that. if you catch it on sale for $5 then you can pick it up.
Все бы ничего. Поставил русификатор и пару не влияющий на игру модов. Ачивок 0 после 12 часов игры. Жаль
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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