
BALLIONAIRE is a fast-paced, kinetic roguelike where strategy meets physics to create outrageous wealth! Find and exploit game-breaking synergies as you theorycraft your way to victory. Welcome to the autobonker genre!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 18 → 1.29/day in the week after.
About
Ballionaire is a physics-driven roguelike full of kinetic chaos! Build the perfect pachinko board and trigger insane combos. Break the game with rule-bending boons. Overcome arduous tribulations as you climb the ranks of the Ballionaires.
Welcome to the autobonker genre!
Bonk Your Way to Victory: Drop a ball to bonk triggers, earn money, and spawn more balls! Draft new triggers each round to increase the chaos and your earnings! Build an overpowered scoring engine or an unstoppable spawn spammer! Or maybe both?
Satisfy the ELDERS’ Monetary Demands: Each run, survive by paying tribute to three ELDERS. They’ll challenge you by introducing devious game-changing TRIBULATIONS. Fail and PERISH. Succeed and you’ll become a BALLIONAIRE - then try a new way to win!
Master Multiple Boards: You've built the perfect layout on the Pyramid, but what happens when up is down on the Danger Wheel? Can you make a skill shot on the Pinball table? Highly varied game boards require fresh theorycrafting! Play your way! Ban triggers or boons to shape your ideal set of score-busting tools.
145+ Triggers, 55+ Boons: Spawn Eggs with a Chicken, cut Coins in half with an Axe, feed a Whale until it blows every ball back out! Get a second chance with the Boomerang, double your bonks with the Eject Button, and keep your board running smoothly with the Air Conditioner. Win with food, win with weapons… whatever you choose, just make sure you appease the Elders!
Play In A Sandbox: Experiment in the Laballatory - hone your theory-crafting before a run, make a meme, or build an impossibly busted board. Share your board with friends and see who can rack up the biggest bucks!!
Mod Support through Steam Workshop: Dream up your own triggers and bring them to life with Ballionaire’s Lua-based custom content API. Share custom starter packs you've found helpful!
Ballionaire is designed to deliver endless replayability and satisfying, brain-tickling fun!
Engagement
Reviews
Themes across 151 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Overall and enjoyable game. There are some frustrations. I enjoyed what I played but some of the boards and challenges just suck. I would barely recommend it but that is because I did enjoy what I had but think that many people might not enjoy it.
As a fan of roguelites, and games like balatro, this one just doesn't hit the mark for me. It really feels like they want you to just throw everything and the kitchen sink onto your board with no sense of direction simply because there is none. As I unlocked triggers and drafts to use I started to notice the ones that granted me victory in the early levels stopped appearing. The starting packs mean nothing because even if you pick gems or example, you could never ever find another gem mine again the whole run, thus eliminating that as a build. But you won't know it was eliminated as a build until it's too late. I like going in with the idea that this time I am going for a fire build, and if the game never gives me fire build things, I start to drown. Drowning is not fun. Yes, I know I can ban ones I don't want to use before starting a run but doing that for every build I want to run is annoying. Balatro was a goty contender for a very good reason. I could, with all of the tools the game gives you, still manage to pull out a victory more times than not because I could build into the cards I was looking for. This just doesn't have that kind of magic. Plus the tribulations can be absolutely brutal at times on the middle difficulty. Seems like it would be fun, just isn't.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Korean, French, German, Spanish - Spain
Hours played at review time, across 151 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
つまらなくはないけど、もう一つ楽しみが足りないような。 だらだらやるにはいいかもしれないけど、おすすめできるかと言うと微妙かも。 買う前に30分くらいはデモ版をやって考えた方がいいと思う。
Solide 6/10
https://youtu.be/Ak2A_aUA5U4 Lacking enough meaningful decision making provides a overall disengaged style of play.
YOOOOOOOOOOOOOOOOOOOOOOOOOOO
很有意思
i tried really hard to like it
20 minutes in and I'm already addicted... 10/10 would play with my balls again
面白くて、効率的にPCにダメージを与えられます
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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