
BALLIONAIRE is a fast-paced, kinetic roguelike where strategy meets physics to create outrageous wealth! Find and exploit game-breaking synergies as you theorycraft your way to victory. Welcome to the autobonker genre!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 18 → 1.29/day in the week after.
About
Ballionaire is a physics-driven roguelike full of kinetic chaos! Build the perfect pachinko board and trigger insane combos. Break the game with rule-bending boons. Overcome arduous tribulations as you climb the ranks of the Ballionaires.
Welcome to the autobonker genre!
Bonk Your Way to Victory: Drop a ball to bonk triggers, earn money, and spawn more balls! Draft new triggers each round to increase the chaos and your earnings! Build an overpowered scoring engine or an unstoppable spawn spammer! Or maybe both?
Satisfy the ELDERS’ Monetary Demands: Each run, survive by paying tribute to three ELDERS. They’ll challenge you by introducing devious game-changing TRIBULATIONS. Fail and PERISH. Succeed and you’ll become a BALLIONAIRE - then try a new way to win!
Master Multiple Boards: You've built the perfect layout on the Pyramid, but what happens when up is down on the Danger Wheel? Can you make a skill shot on the Pinball table? Highly varied game boards require fresh theorycrafting! Play your way! Ban triggers or boons to shape your ideal set of score-busting tools.
145+ Triggers, 55+ Boons: Spawn Eggs with a Chicken, cut Coins in half with an Axe, feed a Whale until it blows every ball back out! Get a second chance with the Boomerang, double your bonks with the Eject Button, and keep your board running smoothly with the Air Conditioner. Win with food, win with weapons… whatever you choose, just make sure you appease the Elders!
Play In A Sandbox: Experiment in the Laballatory - hone your theory-crafting before a run, make a meme, or build an impossibly busted board. Share your board with friends and see who can rack up the biggest bucks!!
Mod Support through Steam Workshop: Dream up your own triggers and bring them to life with Ballionaire’s Lua-based custom content API. Share custom starter packs you've found helpful!
Ballionaire is designed to deliver endless replayability and satisfying, brain-tickling fun!
Engagement
Reviews
Themes across 151 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
not sure if im the only one having this problem but recently the game keep continusly freezing for multiple seconds, then black screen and then back to normal. pls fix if its a global issue
I must admit that my time with this game was a disappointment. Despite giving it a fair shot, I found myself struggling to grasp its mechanics and progression. The gameplay feels inherently unpredictable, with outcomes seeming to hinge on chance rather than skill or strategy. While I'm not one to shy away from challenges, this game's design seemed to prioritize complexity over clarity, making it difficult for me to discern what actions were effective. Fun for a few sessions, and then got bored since i could not progress to other levels.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Korean, French, German, Spanish - Spain
Hours played at review time, across 151 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Haven't played long. Game was in Humble Bundle. Still, wanted to give it a rating, because I just can't see the appeal here. While there are a lot of different "maps", difficulties and placeables that turn into combinations, the base gameplay just doesn't feel ... inspiring. You pick some stuff, you place it, you remove stuff that isn't working (anymore) if you can, you choose some passive boons, and then ... you watch a ball bonk around for 20 seconds ... There is a reason the game has a 4x speed option ... I guess, for some people this will hit some sort of dopamine ... for me it's a tad too boring and too reliant on RNG. You basically have no control over where the ball goes, so while in theory you can make like 100k a round ... it could also just be 10k ... because of bad luck. You can have your ball be automatically saved once with a certain item, only to see it plummet straight back down into the abyss, not generating any more money. It's just a lot of variables you have no control over. Overall, I feel like the price isn't outrageous, and someone clearly put some thought into this, but unless you really, really, really love pinball machines and just "big number huiiiii", then I'm not sure you will get much out of it.
怎么说呢,之前新品节体验demo感觉很好玩,很爽,但实际正式版上线后反而没那么好玩,爽感来源被砍掉了很多
[b]Review snapshot[/b] Reviewed on: 6 September 2026 Achievements available at the time of review: 23 [b]Quick completionist overview[/b] Crazy roguelike pachinko that's very addictive. Fortunately, it doesn’t overstay its welcome, as you can complete it in about 12 hours. It has no missable achievements. [b]Achievement overview[/b] [b]Approximate time to 100%:[/b] 12+ hours [b]Estimated achievement difficulty:[/b] 2/10 [b]Minimum number of playthroughs needed:[/b] Multiple.. kinda.. as it is a roguelike [b]Is there a good guide available:[/b] On Steam, there are some guides for specific achievements if you need help with those. [b]Multiplayer achievements:[/b] No [b]Missable achievements:[/b] No [b]Grinding achievements:[/b] Yes, a bit..the 1B points on one profile seems like a lot. However, a strategy with the "kitchen sink" can easily get you that amount in just one run [b]DLC-only achievements:[/b] No [b]Speedrun achievements:[/b] No [b]Time-gated achievements:[/b] No [b]RNG achievements:[/b] Not really, you might need some luck, but a new run is easily started [b]Does difficulty affect achievements:[/b] No [b]Unobtainable/glitched achievements:[/b] No [b]Gamepad or mouse and keyboard:[/b] I preferred to play with a mouse [b]About the game[/b] Ballionaire is a roguelike game where you unlock new boards and items by playing the game. Your goal is to reach a certain amount of points within 7 turns to get to the next challenge after that. At first, this may sound hard, but you'll get better and understand the strategy along the way. There is a bit of RNG with the items that come up; however, this is mitigated by the rerolls you have and the option to ban unlocked items (not possible for the base items). This game had me hooked from the start! Easy to understand, and you feel you're progressing every single game. [b]About the achievements[/b] I like that there are achievements for completing each board (aka level) as well as some weird challenges! I struggled with the 1B achievement until a Steam friend tipped me off that it was easily doable in a single run by using the kitchen sink. I tried that and made 8 billion in 1 run. [b]Final thoughts[/b] I really enjoyed this game; the craziness and roguelike style are right up my alley. I really love that Ballionaire didn't overstay its welcome. I wouldn't have enjoyed it as much if the game took 30 or more hours to play; however, the current playtime to get 100% is the sweet spot. Not too easy, not too hard, and not too long. [b]I give Ballionaire 4 out of 5 stars[/b]. [code]Do you enjoy games that don't have missable achievements? Check out this list on my website: [url=https://www.missitheachievementhuntress.com/games-with-unmissable-achievements/]Missi the Achievement Huntress: Games without missable achievements[/url][/code]
one of the billion peggle clones that falsely claim to be a roguelike while having nothing in common, just like half the tags applied to it. doesn't have pre-made levels like peggle or [url=https://steamcommunity.com/id/dohi64/recommended/848030]roundguard[/url], for instance, just place random ♥♥♥♥ on the board after every turn, cross fingers, release the ball a few times and move on to the next stage if you luck into enough points, start over otherwise. can reroll choices and remove things in limited amounts. 6 layouts with gimmicks and 5 difficulties, only pyramid and 3 starter packs (thematic selections of items) are available on initiate difficulty. there are 9 increasingly higher requirements to meet, then every layout will be playable on ascendant with every unlocked starter pack. win there for the next difficulty, and so on. with so many options, [b]pull-down menus would've been necessary[/b] instead of tedious left/right selection one by one. and it's a bit of an overkill to have sandbox as a difficulty (available from the start), custom mode (with all the levels and stuff) and lab for largely the same purpose, that is to ♥♥♥♥ around freely without unlocking anything. still, better more options than fewer. [b]unwanted triggers and boons can be turned off[/b] too. colorful cartoony presentation, repetitive music that will get on your nerves fast, decent amount of settings available anytime. separate volumes, resizable windowed mode, languages, [b]screen shake slider[/b], ui effects setting (full, reduced, none), toggles for falling money and the intro playing every time, plus a ballipedia to check what's what. annoying but silent typewriter effect without an instant text option only during said intro, which has to be clicked through before every new run if you don't turn it off, no skip button. separate profiles with the option to reset everything or just unlocks or hints (tutorials). [b]controls aren't rebindable but it's just mouse clicks with hotkey alternatives.[/b] esc for the menu, 1-5 to for [b]speed controls (up to 4x)[/b], space to release the ball and z/x for the flippers on the pinball board. wouldn't mind a 5x setting and a toggle for the dancing stick man when a boon is chosen. don't know why the ui effects toggle doesn't cover it if it hides it in the main menu. if you played one of these, you played them all but I like more of the same and this [b]has a demo and saves mid-run progress on exit[/b], unlike some of its cousins, so I had no reason not to recommend it until I realized [b]the pause menu doesn't pause the game[/b]. why call it that if it doesn't do that? [b]the tooltip for pressing '1' also says pause but it's just 0.1x.[/b] it's especially problematic on the pinball table where you have to play instead of watching ♥♥♥♥ unfold without input. it's nowhere near a $15 game but for a couple bucks it could pass a few mindless hours if it worked properly. I played a few rounds on every layout but didn't waste time on all the unlocks.
it's like if Peggle was fun
Despite having good potential and a nice artstyle, the game is badly balanced and runs tend to become unfun quickly.
Some fun elements to the game, but it has a barrier that makes it difficult to put it into the same conversation as the exceptionally good roguelikes like Balatro and Slay the Spire. Just feels like there's too few unlocks or reasons to go back after clearing whatever barriers you want to get through for this game. I still think it's nice mindless fun, but I don't think I am dropping hundreds of hours into it anytime soon. Which depending on how addicted you get to some games, might be a good thing that this one is good but not *that* good.
[h2]To be honest, I agree with most of the negative reviews. But buy on a sale and you'll get 1-2 days of decent fun out of it. 6.5/10[/h2] At time of writing, it's 60% off and under a fiver. I'd say it's worth it, at that price.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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