
The classic returns! Baldur’s Gate: Enhanced Edition restores the full original adventure and Tales of the Sword Coast, now polished with quality‑of‑life upgrades for a smoother timeless Dungeons & Dragons journey.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 14 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Baldur’s Gate: Enhanced Edition brings you back to the golden age of 90s cRPGs, steeped in the world of Dungeons & Dragons. Customize your hero, gather a band of memorable companions, and roam the Sword Coast in search of adventure, fortune, and long‑buried truths.
Enjoy over 75 hours of classic Baldur’s Gate gameplay, including the full original campaign, the beloved Tales of the Sword Coast expansion, and a new arena mode for those who crave a challenge.

Classic Campaign: The original Baldur’s Gate adventure, faithfully preserved
Expansion: Tales of the Sword Coast, the iconic 90s add‑on
Classic‑Style Challenges: The Black Pits, a new arena of tactical battles
Refined Difficulty Options: Story Mode for relaxed exploration; Legacy of Bhaal for veterans seeking a brutal, old‑school test
Optional DLC: Siege of Dragonspear continues the saga with a new chapter for those who want more
The Enhanced Edition preserves the depth and charm of a true 90s RPG, offering a rich spread of character options and companions, both iconic and newly introduced, while keeping the focus on story, choice, and timeless role‑playing.

Classic Class Variety: 11 core classes and dozens of subclasses
Legendary Companions: Recruit fan‑favorites like Minsc (and his brave hamster Boo!) and Jaheira—perfect for players who want to discover the roots of their stories after meeting them in Baldur’s Gate 3
New Heroes to Discover: Neera the Wild Mage, Dorn Il‑Khan the Blackguard, and Rasaad yn Bashir the Monk join the adventure
Hero Customization: New voice sets let you shape your character with even more personality
Story‑Driven Play: Your choices matter, shaping your journey across the Sword Coast in true classic fashion
2D Isometric Graphics: The classic perspective that defined an era
Real‑Time‑with‑Pause Combat: Strategic battles in the style longtime fans remember
2nd Edition AD&D Rules: Faithfully adapted for that authentic tabletop‑inspired experience

The 1998 classic returns with thoughtful refinements that make it smoother to play today while keeping its soul untouched.
Thousands of Improvements: Fixes and enhancements to the original game
Modern Display Support: Native widescreen and high‑resolution options
A Classic Reborn: Optimized for modern Windows, macOS, and Linux adventurers
Your journey begins as all great cRPG tales once did: quietly, within the walls of home, before fate tears everything open.
Forced from the safety of Candlekeep under mysterious circumstances, you’re thrust into a conflict that threatens to ignite the Sword Coast. Your world has always been limited to the fortress library’s ancient halls, where your foster father, Gorion, worked tirelessly to shield you from dangers you never understood.
All of that is about to change, setting you on the path that made Baldur’s Gate a legend.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 18.1Kreviews | 92% | — | $8.9M |
| $7.99−60% | 2.3Kratings | 82% | #18 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 970 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
кайф
On the Mass Effect Scale, Baldur's Gate gets willing participation in 5 out of 6 genocides. Thoughts on game sectioned and labelled below. It's Old Caveat: Baldur's Gate is older than me with a release date of 1998 which comes with old gaming systems. It is not a game I would recommend for a quick adventure, it comes with commitment to a game designed to be played on a screen smaller than a phone, with 2nd edition Dnd rules, and a point and click rpg, which all have their caveats. The textures are grainy and warped, but for a game so old they translate wonderfully to modern equipment, and the only real problem is that some models and textures that the designers choose to use are just ugly. 2nd edition DnD is something that most people have never touched, but the basic premises of the system are the same that every single person who has touched a video game should understand. Plenty of Beamdog post and other online forums speak as if 2nd edition DnD takes years of training to understand but a couple of hours looking at the basic rules of the edition are more than enough jump into the game. Having said that, the game is still unforgiving in "incorrect" point allocations and by the end of the game if the player has choosen a bad class, or allocated points in the wrong direction it will be difficult to defeat the final boss. This happened to me in both BG1 and BG2, where at the final boss my player character was completely useless due to me specking fully into summoning... The only way I beat Baldurs Gate 1 is through lucky rolls, and BG2 I only beat because the final bosses character AI broke after i reloaded for the 50th time. So unless you really want to play this game a few times, were a single playthrough can be 20 hours, the game should be played on the normal difficulties, like most other old rpg games. And finally it is a point and click adventure. Like other point and click adventures it is slow and it is sometimes difficult to see. In comparison to my only frame of reference the first Fallout games, Baldur's Gate is much easier to operate and see in. Unlike the fallout series there is highlight interactables button, which makes searching through an area trivial. Exploration: Blew me away in this game. I don't think a single game has ever used a completely blank map like Baldur's Gate 1 to such a good effect as BG1 does. Your party is given a limited field of vision, and to see anything in a loading area the objects in screen have to fall within your party's field of vision to be revealed. Every step you take can lead you into a wyvern or a cliff-face, you can be storming to the top of a hobgoblin camp to rescue the witch that has enchanted the most noble of warriors and his [spoiler]giant space hamster[/spoiler] or going to the back exit of the camp taking the wrong stair case. In a normal game these results might seem like bad design, but because of how well crafted Baldur's Gate is this exploration is fun. If the player tries to interact with people in town (plays the game) and doesn't randomly wander off into the wilderness, the npcs and lore will tell the player what to expect on their explorations. This makes every mission in the wild a treasure hunt, were you are given all the information you need to find the location but along the way you'll bump into fun dialogue, a suprise attack, or a new side-quest the player can follow. Being in the dark sounds inherently unfun, but due to the effort that the Bioware puts in, its actually an incredible mechanic, which I have not seen used to the same effect anywhere else. The one problem with this mechanic is its setting specificity. It really only works in the wilderness environment that Baldurs Gate mostly takes place in. At the end of the game, when you enter Baldur's Gate finally (oddly you don't enter this city again until Baldur's Gate III) the mechanic stops working. I'm not entirely sure why this is the case, but maybe its due to the locations in a city being suprisingly less distinct, where it becomes difficult to distinguish between one elaborately designed house and another, especially when your field of vision won't reveal the entire model. Bioware recognized this problem and in the sequel all cities are fully revealed upon entrance, but even with this caveat this sole mechanic makes me want to play the game a second time. Story: The only problem with the story is that it doesn't achieve the same perfection as the sequel story. Taken by itself it is still very good. However, it is not exactly what a modern player would expect. It is written like a DnD campaign because it was a DnD campaign. Bioware literally just published a DnD campaign that the office played together and rather liked. That's exactly the story the game was goes for though. BG1 is in the end a DnD game, so for the story to be a direct rip from a DnD campaign only makes sense. This results in a story that has an overarching plot that feels like a backwater to whatever the player main quest is right now. Do I really care about the main bad guy while I'm diving into the [spoiler] silver mine's to fight lunatic kobolds[/spoiler]? Not really. But this is the story the game is trying to tell, one were the plot cares more about what the player is doing right now than fighting the villain. Its fun and it works. Combat: Its servicable. You select your characters, queue up attacks, and react to the attacks that the enemy is doing. Most of the attacks that the enemy uses aren't really reactable, like if a Dragon decides to turn you to stone, your not going to be able to tell your character to cast the anti-stone turning spell, however (once you turn on the dialogue box so you know what moves the enemy is casts) after the fight you have two options. Either you reload the game to cast protection spells on your fighters before the battle to prevent the petrifying gaze spell or you have been delivered a quest to learn the spell depetrify to free your companion turned to stone. I for the most part went with option 1, because usually its not turned to stone, but something more like instant death for your whole party. What this results in is the supposed problem of DnD before edition 5 (i think, I'm no expert), doing party wide casting buffs before every single fight. In Baldur's Gate 3 there is something called concentration which limits the amount of buffs that a party can cast on each other. This is not the case in BG or BG2, so instead the player is encouraged to cast all their combat spells before every fight in the game, giving their party like +5 stats to everything and preventing some of the nastier spells. It's pretty boring and I am glad that they removed this in the 5th edition, but the cycle of figuring out what sort of damage an enemy is weak to, what spells they use, and how much damage they do is fun and most fights in the game don't need every spell to be cast. Side Notes: I wrote this review a year or so after I finished this game, but the entire BG series are such good games that they will be enternally locked in my memory, even though the story of this game isn't as stellar as every single Bioware game, its still one of the best games I've ever played.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9M | 11.5K | 88% | $19.99 | |
| $8.9M | 4.9K | 69% | $26.99 | |
| $8.9M | 13.4K | 95% | $19.99 | |
| $8.9M | 8.9K | 81% | $29.99 | |
| $8.9M | 38.8K | 95% | $12.99 | |
| $8.9M | 9.9K | 73% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.7M | 9.5K | 92% | $19.99 | |
| $1.4M | 3.1K | 91% | $19.99 | |
| $3.5M | 9.6K | 90% | $19.99 | |
| $3.9K | 18 | 61% | $7.99 | |
| — | 11.9K | 92% | — | |
| — | 0 | — | — |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Spanish - Spain, Polish*, Czech, Italian, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Turkish +3 more
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 974 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Отличная классическая РПГ, плюс есть перевод на русский язык
una historia muy buena
I have some experience with CRPGs, but not much, so my first time playing this represents to myself a sort of "proper" entry into this style of game. Without any particular nostalgia related to it, Baldur's Gate still in the 2020s manages to feel charmingly old without being unreasonably archaic. Familiarity with any variety of newer RPG games works as an effective foundation for understanding and enjoying the mechanics of this game. The only place that seemed sort of lacking is particularly in the mainline story and its tonal consistency. It is incredibly simple, but the trajectory of your actions as the main characters can cause a variety of different outcomes, which in the moment leads you to think that the game is trying to take on this kind of "grounded" or "realistic" set of consequences to your actions, but it's ultimately dropped pretty soon afterward in the main storyline. It feels like the growing pains of a development team and company trying to expand the scope of its storytelling in order to be capable of comparing to "serious" storytelling that can be found in traditional media such as literature and film. The attempt is admirable, but also awkward. I at least beat the entire main game on normal difficulty, and I hope to return and play through the DLC at a later point.
The game that started it all. If only they made them like this nowadays. Pure nostalgia for me. If you're a young whipper snapper and can still appreciate this game: then you've got a bright future ahead of you, son. You're wise beyond your years. You, young man, you are going places.
The graphics might be a little outdated, but the story and gameplay is as good now as when the game released!
It's a classic!
After completing BG3 for the 8th time I did revisit BG1 and I must say it still holds up as a great rpg. Yes, it is dated, the graphics and game play make it very challenging compared to more modern rpgs but its a really good story with great NPCs. I have completed BG1 3 times, each time with a slightly different party. It's great and a classic. I do miss a party of 6 characters in later games. I do believe a 6 character group should the be default.
amazing story i really enjoyed
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.