
When Clear sealed Bahamut again, he grew up for the second time and still aspires to become an adventurer. What awaits him is a more magnificent adventure story, and everyone is welcome to experience it.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣤⣤⣀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠸⣿⣿⣿⣷⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣿⣿⣿⣧⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣿⣿⣿⣿⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣾⣿⣿⣿⣿⡟⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⣰⣿⣿⣿⣿⣿⣿⣷⣶⣶⣶⣤⣤⣀⡀⠀⠀ ⠀⣀⣀⣀⣀⡀⠀⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡆⠀ ⢰⣿⣿⣿⣿⡇⠀⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣅⠀ ⢸⣿⣿⣿⣿⡇⠀⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⣿⣿⣿⣿⣿⡇⠀⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠋⠀ ⣿⣿⣿⣿⣿⡇⠀⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⠀ ⢸⣿⣿⣿⣿⡇⠀⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠋⠀⠀ ⢸⣿⣿⣿⣿⡇⠀⠀⠙⠿⠿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠿⠃⠀⠀⠀ ⠀⠛⠛⠛⠛⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
其實一代的技能學習方式才是精華所在 六個職業各有主軸,能力值也不同 通用技能依照職業不同有等級上限 1.二代技能學習的方式變複雜 (要有前提技能/找到相關npc/道具,然後再以特定順序/次數施放) 在學技能上多了探索要素 但同時失去了一代一開始就能瀏覽技能 之後可以學到什麼技能的預先期待感 (舉例:一代玩武鬥家會很期待8連拳、玩盜賊會很期待偷錢到底可以幹嘛) 2.技能同質性高,效果定位不明確 一代二周勇者線就有這個問題(劍士四連斬、武鬥八連拳) 但一周目玩家已經對自身職業有認知,難度也夠 反而是給玩家嘗鮮 二代一周就可以隨便轉職,這個問題被放大 砍一下、砍十字、射一下、射很多下,都是白板攻擊 可以全學,要一個一個去試哪個職業的白板攻擊比較強 然後發現沒差多少 (盜賊有個沒爆擊就一直戳很好玩,但是理論上有機率一招秒任何怪,又太靠賽了) 一代每個技能樹、每招都很獨特 或者很明顯是上一招的上位版 (劍士就是連斬、劍氣、劍法,不會還要一招招測試哪招比較強) 一代缺點是不能隱藏技能 3.難度曲線躺平 這個應該不用多談 你如果會想要探索技能,就會多刷怪/轉職 轉職能力值會疊加,真的就沒難度 我覺得當前是哪個職業,就是哪個面板比較合理 也比較好控制難度 但是可能就要開發可以在戰鬥中自由切換武器/職業的系統 例如戰鬥右邊的攻擊/技能/防禦 變成攻擊/劍士/盜賊/法師.... 進去哪頁就只顯示那個職業的技能 使用非當前職業的技能效果會衰減 然後下回合自動切換成那個職業的面板 應對變靈活,不是數值怪 4.師傅讓劇情失去張力 一代沒有同伴(寵物要後期學寵物功能才有點情緒價值) 反派壞又深不可測 打贏boss後還有可能死人(CPR、老麥被挾持等) 不論成敗都是主角自己承擔 任務失敗真的會有心理負擔 二代冒出一個龍之新娘 感覺就很像在郊遊 ------------- 衝著情懷買 可惜玩了二十幾小 還是跑回去玩一代 最後也說說一代比較可惜的地方 1.劍士太爛 輸出比其他職業高沒錯 但是行動速度慢到靠杯 兩相結合最後DPS輸其他職業超多 (盜賊行動快、開場背刺,爆發跟DPS反而最猛) (法師跟牧師行動不快,但有多重施法也是屌打劍士) (武道家也慢,但可以自我增益補足,劍士只能靠豬魔跟九尾,不如恐龍) 行動速度慢還有一個硬傷 都是打小怪,盜賊開場背刺一路不掉血 劍士一刀可以砍死但都是對面先動,所以一路掉血 對探索地圖很不利 我六個職業都通關一輪以上 一代劍士真的很坐牢 要疊增益輸出還不如疊給恐龍 戰鬥中常常都是物品使用員 2.盜賊太好玩 盜賊的生活技能太有趣了 可以開鎖、採素材、做道具、偷錢、還可以避怪 然後戰鬥就靠背刺、繞刺、本身高速度就無敵了 遊戲體驗讓其他職業相形見拙 其他職業也可以有這種小系統/特權 來做體驗補強 例如: 劍法非戰鬥狀態可以蓄積劍意,依照層數,戰鬥前幾回有額外增益(先機、爆擊等等) 也可以給個反擊、斬殺回血之類,彌補行動慢的缺點 武鬥連擊獲得減傷,受到傷害重置 弓箭手有點四不像 除了可以打不同屬性外沒什麼特色(各屬性強度還不一) 可以考慮把屬性箭改成被動,附加在普攻跟技能上 戰鬥中也可以切換,也不限於屬性,可以是其他特殊效果(失明、吸血、混亂、中毒) 法師僧侶,有多重施法/法力回復等已經很特權了 但這兩個職業玩起來太像了 僧侶有隱藏技之後除了會回血幾乎是一模一樣 可能還是要做點區分 例如法師的技能可以爆擊、僧侶有其他職業沒有的特殊增益技能之類的
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English, Japanese
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一代玩家,二代必須玩,經典
成功在離島前打穿無限迷宮了! 沒有作弊喔作者大大! 在第10層練到本島全職業30等以上,恐龍、狐狸、三頭犬練到60等以上,加上把第10層會有的素材烹飪成一大堆頂級紅藥,就過了。 小時候玩過舊版一代,最近先把remake破完才來玩二代的。 久違的感受到經典rpg的熱血與感動。 我要先去跟師父離島了。 如果還有續作會繼續支持的~
作者很用心復刻小時候的作品 並加以重新製作還有後續的劇情 必須支持
可玩性还可以,前期有点难。后期慢慢就上手了
不快是二代,埋了很多一代的彩蛋...... 不過玩過一代重製版後......這戰鬥系統還真有點不習慣,不是按到睡著就是拚手速......(戰鬥速度很難拿捏:3
非常好玩 已經準備三周目了XD 一開始戰鬥方式不太習慣 但越玩越有趣 趕快買來玩就對了 不會後悔!
讚
The English translation of this game is painfully bad. Seems they ran it through google translate instead of hiring a single English speaker to localize it and the worst part is if they took the effort to run it through it again it would be so much better but this feels like google translate from 8 years ago. It's hard to recommend a RPG when the dialogue is this hard to understand.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $37.1K | 174 | 95% | $4.99 | |
| $799 | 3 | 33% | $9.99 | |
| $189 | 4 | 75% | $2.79 | |
| — | 0 | — | — | |
| $753.5K | 577 | 91% | $29.99 | |
| $49.3K | 115 | 80% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27.7K | 311 | 79% | $4.99 | |
| $27.7K | 118 | 89% | $7.99 | |
| $27.7K | 119 | 66% | $9.99 | |
| $27.7K | 148 | 97% | $4.99 | |
| $27.6K | 243 | 64% | $3.99 | |
| $27.7K | 64 | 73% | $17.99 |