
Fight off swarms of monsters, fill your backpack with various weapons and items and battle your way through powerful bosses! Each run is different as you level up your character and unlock new weapons, items and relics. Improve your strength by using a powerful talent tree or change your subclass.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 1 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Backpack Survivors is an action roguelike that pits you against hordes of enemies.
Fill your backpack with weapons and items to become stronger and push further into the adventure.
Become more powerful after each run and customize your character to fit your playstyle.

Destroy hordes of enemies with many incredible weapons and items

Customize your build by buying weapons and items and placing them in your backpack

Unlock a gigantic talent tree customizing your adventures to your playstyle

Unlock new characters, weapons, playmodes and more.

Join the Discord to discuss builds, report bugs and give us feedback !
Genres
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Being a big fan of the genre I had to give this game a shot. I downloaded the demo a day before EA and was instantly hooked. 200 game play hours later I've completed all the achievements and feel like I can give a solid review. The game is a lot of fun right out of the gate. The game has multiple vectors of character power scaling for you to explore. Movement speed, armor, health, avoidance, recovery are all here and all effective. You also scale up power wise by unlocking more backpack space, custom starting loadouts, and a talent tree. Also all effective. I would also point out that due to the limited difficulty scaling once you max out (or nearly max out) one or two of these vectors the game is very easy right now. There are ten Hellfire levels (the difficulty scaling) right now but your charaters keep scaling while replaying Hellfire 10 and pretty much become immortal under normal circumstances. I hit this point about 30 hours into EA and was a little disappointed...until I discovered a gameplay style that sets your hit points to 1 and gives you +300% damage. I went from an immortal god to being in mortal danger from literally anything that got close and this breathed new life into the game for me. Nobody likes a game that becomes too easy and offers no challenge. I routinely die on the first stage due to becoming overwhelmed having no choice but to dash away from a horde of monsters closing in on all sides. This tension makes succeeding and snowballing into a powerful build very satisfying and is what has kept me interested. All that being said, the game is clearly incomplete being in EA. This is obviously part of the deal right now. The devs are active in the discord and have given a roadmap of their plans for 0.9 and 1.0 and it looks VERY promising. They respond to feedback and are open about their design philosophies when people query them. I have seen them squashing bugs quickly as well as dealing with game balance outliers when necessary. All this adds up to an overwhelming value on steam imo. 10/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jogo bacana
its a fun game. or at least the demo was. my biggest issue is that its near impossible to get any semblance of build going. the hellfire mode honestly sucks because all it does is make the game harder but doesn't give the player any benefits. I'm more them happy to take any pointers because i might be doing something wrong or missing something tho.
super fun, I've not had any performance issues or bugs like other comments are saying and my PC is below mid. Game is a grind tho, wish it was slightly faster, like allowing you to skip a couple tiers ahead in the difficulty. having to do them 1 by 1 is quite a slog. the beta was 3 rooms, this version of the game is 4 rooms, so each run takes longer. idk, if the devs do something about the speed, whether its going back to 3 rooms, reduce wave time, or letting you skip ahead in difficulty, this game would be a 10/10.
This game is already super fun, and dev updating/tuning regularly. Great mix of inventory management and VS-like.
우선 한글번역이 개똥이고 ui가 정말 그지 같습니다. 버그도 어느정도 있는편이며 가장중요한 백팩시스템이 정말 이상합니다. 데모때 사람들이 너무 빨리 진행을 해서 그런지 대부분의 아이템들이 너프 당해서 억지로 느리게 진행해야 합니다. 아이템들의 연관성이 거의 없고 무기갯수도 정해져있어서 한가지 테크만 타야 하는데 게임하면서 몬스터 죽이는 시간보다 상점에서 리롤하는 시간이 더 많습니다. 아이템해금도 판을깨야 얻어지는데 한섹션당 5개의 맵이 있고 그 맵을 다깨야 다음 섹션으로 넘어가집니다.그걸 10번 이상은해야 해금되는 아이템도 있습니다.근데 그 10번이 같은 몬스터의 레벨이 아니라 한단계업그레이드 된 전투를 해야 하는데 나오는 템은없고 애들은 쎄지고 죽고 나가고를 반복해야 하고 로그라이크의 성격상 어느정도의 노가다는 필요하지만 이건 너무 심할정도입니다. 그래픽이 좋은것도 아닌데 피격 당하는 거리가 애매하고 가장 중요한 아이템조합은 일반적으로 어둠속성 어둠속성이면 어둠이 나와야 하는데 갑자기 거룩한속성이 나와버리는 대참사가 나옵니다. 어떻게 변할지 모르는 아이템 조합을 일일히 유저가 기억해야 하고 실험적인 빌드를 만들수 없습니다
Pretty fun, but needs work. There's still some bugs and the music is pretty bland, but I really like the concept, so I'm sure with a little more tuning, it'll become a nice game.
❤️
Bitte mehr von diesem Spielerlebnis es macht spaß, aber bitte mehr level.
I like this game. It's fun once you get the hang of it. It's super easy.
Players by region
Where this game's players are, estimated from review languages.
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