
The inventory management roguelike! Collect rare items, organize your backpack, and vanquish your foes!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 23 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 7.4Kreviews | 86% | — | $4.4M |
| $9.99−50% | 222ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 859 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
꽤 재밌음. 만족.
Game was better off before story mode and the devs abandoning the rest, but it's serviceable.
玩的头疼
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Czech, Dutch, Polish, Portuguese - Brazil, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Turkish, Japanese +6 more
| $19.99 |
| 66ratings |
| 74% |
| — |
| not modelled |
| $9.99−50% | 37ratings | 86% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 859 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Backpack Hero is a roguelike with a fun concept, well-executed gameplay mechanics, and a solid heap of replayability. I've heard some say the game feels a little repetitive, and it's true that early runs may feel very similar, but the variety of playable characters and the ability to expand your item pool from the town in-between runs results in greater replay value. The special challenges are also very fun and help mix things up in runs.
游戏很好玩 机制很棒 cdk很便宜 缺点是 家园系统做的很烂 局外解锁一坨 后期食物和建材溢出了 钱还是不够用 以及我遇到了 主线成就没跳的bug 就是那个村子被摧毁的成就 没有跳 恶心死我了
I had a blast playing this game. No run is the same due to you the player getting to choose how to upgrade your backpack and items you take with you. I had a lot of fun trying to get some achievements and the challange runs are also very fun to do. I would recommend this to anyone who is a fan of roguelites. Love the way the fighting system is!
+Unique concept, it makes inventory management actually fun +Lots of play styles and items to choose from +Love the challenges that pop up constantly that requires the player to start runs with different combinations of items. It keeps things fresh. ~Town building is meh, it feels very tacked on ~Another game with issues due to progression adding items to the ever expanding general pool ~Game is quite easy at least in story mode. I have never failed a run. -Research and progression isn't the best. The way they have it require resources that are very unevenly generated is annoying. -Citizen management is terrible. Citizens in town are responsible for research but it's hard to remember who and there's no indication or labels to help direct you. -Item descriptions are not nearly as polished as other games in this genre. I frequently ran into items that I couldn't understand what they do, and never figured out because I never picked them up since I didn't know what they did.
재밌긴한데... 너무 복잡해져서 게임 자체가 무거워지고 저주스택은 왜 만든지 이해가 .... 10판고통받다가 잘풀린 1판 걸리면 재밌긴 합니다
долбанного мешка постоянно не хватает))
Controlls are not working anymore. WTF! I never used a controller for this game and now I have to use one? NO!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $430.4K | 645 | 84% | $19.99 | |
| $320.3K | 724 | 87% | $14.99 | |
| $235.8K | 792 | 76% | $14.99 | |
| $49.6K | 489 | 55% | $4.99 | |
| $48.8K | 86 | 81% | $19.99 | |
| $24.8K | 92 | 91% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 10.5K | 95% | $12.99 | |
| $4.4M | 6K | 87% | $19.99 | |
| $4.5M | 17.2K | 97% | $9.99 | |
| $4.5M | 5.4K | 71% | $29.99 | |
| $4.4M | 4.4K | 81% | $29.99 | |
| $4.5M | 11.4K | 90% | $19.99 |