
The inventory management roguelike! Collect rare items, organize your backpack, and vanquish your foes!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 23 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 7.4Kreviews | 86% | — | $4.4M |
| $9.99−50% | 222ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 859 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Too much focus on gamemodes and way too little attention to the bugs. Many of the new items have bugs that make them straight up not work, and lets not forget the softlocks that have been in the game for years at this point. This game is basically abadoned, fun for a few hours, but too buggy to be worth sinking time into it, which is really sad to see.
A Gem! Really fun game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 10.5K | 95% | $12.99 | |
| $4.4M | 6K | 87% | $19.99 | |
| $4.5M | 17.2K | 97% | $9.99 | |
| $4.5M | 5.4K | 71% | $29.99 | |
| $4.4M | 4.4K | 81% | $29.99 | |
| $4.5M | 11.4K | 90% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $320.3K | 724 | 87% | $14.99 | |
| $430.4K | 644 | 84% | $19.99 | |
| $235.8K | 792 | 76% | $14.99 | |
| $13.4K | 132 | 60% | $4.99 | |
| $48.8K | 86 | 81% | $19.99 | |
| $24.8K | 92 | 91% | $9.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Czech, Dutch, Polish, Portuguese - Brazil, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Turkish, Japanese +6 more
| $19.99 |
| 66ratings |
| 74% |
| — |
| not modelled |
| $9.99−50% | 37ratings | 86% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 859 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Funny game, not to complicated and playable everywhere if you want
muito bom, mas estou preso na progressão acho que sou burro
BOSS 疊甲每回合上升,我用木棒降他攻擊,我打不死他、他打不死我,整個卡死。
Great game
Rare case of inventory management done right. also, Tote x Purse 4life
할인할때 사서하면 나쁘지않은데 제값주고 사면 손해보는 느낌받을거임 뽕맛은 좋은데 질릴때가 있음 간간히 먹는 특식같은 느낌으로 하셈
很有新意的设计
It's good and I love the music, the idea behind the game and the dungeon crawling. But I think the progression is too slow. I played only 3.5 hours but it's already a little repetitive in my build, items, and exploration when I know there is multiple characters, layers and routes to the dungeon etc. I just haven't unlocked it yet even tho I won all my runs. Also the city building element isn't all that fun imo and the writing is not engaging. Lastly I already manageed to soft lock myself using a high block build with the weapons that inflicts weak and does little damage. I find myself in a situation where neither I nor my ennemies can kill each other and so the fight just drags on. And in the same run I seem to have soft locked myself again by going into a crumbling pathway and having no exit. Anyways I'll probably try to get further when I feel like it but I think it is a shame the game feels so frindy when it could be great with a faster progression imo.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.